Well we got it to work, although with some lag that affected the shot timing.
No desyncs this time though.
Ugadalou wrote:djarvik wrote:As for the patch, essentially, our patch will replace Sam's patch. So no need to wait for his patch.
I thought we would wait in order to have all the new faces,outfits,animations and courts as a base for the itst patch.
I mean in the current patch many players have wrong outfits (tomic the old one with sunglasses), bad faces (dimitrov) and outdated racquet models.
So why not use these from sam's new patch to make the roster even better?The stats and player styles will of course be the same with the previous itst patch.
Corbon wrote:Finally gave the demo TE2011 version a try. Impressions...
-You can't seem to use a joypad for the game but interestingly you can use a joypad to navigate through the menus. I just went WASD plus cursor keys. I guess an analog joystick works.
-In the demo you can max out everything to play a training match (resulting in 230 km/h serves etc.) How are points awarded when playing a Tour in the full version?
bakaiume wrote:Sorry for the stupid question.....But how to make angled shots? I always throw the ball in midfield ..
Hello,
for incoming v1.0e (which should be released within 10 days - 2 weeks max), I changed the game engine calculations, so it won't create desync anymore..!
It will still be possible to get desync in these situations, though :
- game engine bugs : these, I should be hopefully be able to fix them (I just fixed a bug leading to a repeating desync on 1st point of the match when playing with tiredness on)
- undetected network packet corruption : these ones should almost never happen (coz network packets have CRC checking to detect corruption and drop them if needed), except maybe if you have some big issue with your network
- differently modded games : if the modding influences the gameplay then it will still desync non-stop (that mainly includes animation & court physics in the court.ini ) ; if both games are modded in exactly the same way, it'll work correctly, though
In bonus, that means that .Dmo will now replay without desync as well (for original game, or exactly same Mods applied between recording & replaying the .dmo), as long as the Build number is the same between the recording & the replay.
New Features :
- New Strike Styles, Return Stances & Gestures : a good bunch of animations created by Neeky McDeez, Lucian86, m4n4c0r & Jono4Sure have been integrated to the game !
Changes :
- Gameplay : short slice is a bit less short
- Gameplay : left/right speed change is now slightly slower (this will be active Online only after the end of the current Slam)
- Gameplay : using B1 for 2nd serve is tiring like half an acceleration
- Gameplay : backhand slice span raised a bit, so it's now a bit wider than the 1H-BH
- Online : players don't rest anymore if a desynch occurs before the returner hits the ball
- Online : game engine optimized when playing with high Delay, so not powerful computers should be able to play with a better framerate
Bug Fixes:
- Animation : fixed the jumping legs making the player looking like he's levitating (it was happening mainly on gestures)
- Online : unending desync on 1st point with tiredness on fixed
- Online : rewriting of the engine calculation system so it can't create desynch anymore ; bad network, game modding & bugs still can create desynch though
- Match Replay : .dmo shouldn't desync anymore as well
Notes :
- Changelog of previous versions is here : topic15-5863.php
- ==> For Modders <== : if you add serve styles, it may still desync if you try to play online with them, even if your opponent has installed the exact same anim than you ; read here for more info : [ Link Coming Soon ... Need to write new anim Modding topic ]
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