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SIeeepy wrote:i actually kind of like this idea! its a nice line of reasoning based on why should our custom characters have stats that the pros don't even have.
RainingAmoeba79 wrote:I really like the idea that someone posted which someone posted which says that you must put at least 2 levels in each skill (SV, OFB, and DFB). This will increase the effectiveness of all rounders, while limiting extreme stats. Besides, IR/CPS' effectiveness will be INCREASED in the 90 rules, and it is the most overpowered coach out now.
LokiSharpShootr wrote:RainingAmoeba79 wrote:I really like the idea that someone posted which someone posted which says that you must put at least 2 levels in each skill (SV, OFB, and DFB). This will increase the effectiveness of all rounders, while limiting extreme stats. Besides, IR/CPS' effectiveness will be INCREASED in the 90 rules, and it is the most overpowered coach out now.
nahh if you gotta put 2/2/2 then there´s no more welch, and frankly welch is the only build as good(if not better) than IR/CPS, so i guarantee you if we gotta put 2/2/2 then 99% of the tour will be IR/Cps.
also the pro stat idea would also mean no michael kelly cos even with 18/2 he still has 94 in volley so it wont work besides volleyers are not dominant in this game though when to come up with something that works for everyoneRainingAmoeba79 wrote:LokiSharpShootr wrote:RainingAmoeba79 wrote:I really like the idea that someone posted which someone posted which says that you must put at least 2 levels in each skill (SV, OFB, and DFB). This will increase the effectiveness of all rounders, while limiting extreme stats. Besides, IR/CPS' effectiveness will be INCREASED in the 90 rules, and it is the most overpowered coach out now.
nahh if you gotta put 2/2/2 then there´s no more welch, and frankly welch is the only build as good(if not better) than IR/CPS, so i guarantee you if we gotta put 2/2/2 then 99% of the tour will be IR/Cps.
but welch is overpowered too......
and it would give ir/cps less stamina or power.
I_Zooloo_I wrote:well some ppl think kelly is op
that kelly setup is overpowered and abusive i use 18/2 but that gives 94 volley but still it isnt any easy setup to use when you dont go overboard l with 97 volley that is just abusing and overpowering the setup.LokiSharpShootr wrote:I_Zooloo_I wrote:well some ppl think kelly is op
I´ve made a guy with 97 volley(kelly) to test and its ridiculous, your short slice volleys become almost dropshots and with perfect placement.
supinesmokey13 wrote:that kelly setup is overpowered and abusive i use 18/2 but that gives 94 volley but still it isnt any easy setup to use when you dont go overboard l with 97 volley that is just abusing and overpowering the setup.LokiSharpShootr wrote:I_Zooloo_I wrote:well some ppl think kelly is op
I´ve made a guy with 97 volley(kelly) to test and its ridiculous, your short slice volleys become almost dropshots and with perfect placement.
put 18 in sv gets you kelly and intended you to have 94 in volley max. so we could have the rule if you must use kelly it must be 18/2 to start of with then if which one is more overpowered 18 in sv and 2 in DFB otr 18 in sv and 2 in OFB
thats because if you place you volley well if you dont it is still reachableLokiSharpShootr wrote:supinesmokey13 wrote:that kelly setup is overpowered and abusive i use 18/2 but that gives 94 volley but still it isnt any easy setup to use when you dont go overboard l with 97 volley that is just abusing and overpowering the setup.LokiSharpShootr wrote:I_Zooloo_I wrote:well some ppl think kelly is op
I´ve made a guy with 97 volley(kelly) to test and its ridiculous, your short slice volleys become almost dropshots and with perfect placement.
put 18 in sv gets you kelly and intended you to have 94 in volley max. so we could have the rule if you must use kelly it must be 18/2 to start of with then if which one is more overpowered 18 in sv and 2 in DFB otr 18 in sv and 2 in OFB
LOL 94 is abusive and overpowered too, easy as hell to volley.
BTW: im a DFB by choice but i dont win points if i dont get perfect timings, SV wins a lot of poinst with good or too soon timing.
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