KamikazeeJeeper wrote:djarvik wrote:There is no threshold beyond of which control shots "switch" to be easier.
It acts as a scale. The more the better. But that doesn't mean 74 - bad, 75 - good.
Think of your stroke points as timing windows - the larger the number the larger the window, smaller number - smaller window. You can execute perfect control shots with ANY amount of stroke point.
Add to that a variable of sidestepping ladder in form of color. Every-time you reach a different color in stat (Yellow, Orange, Red) there is a ladder jump in in that scale.
Like so:
I disagree with the concept of a variable timing window. To me the timing window seems the same whether my groundies are 55 or 90, though I do agree that you can hit great shots with any stroke stat.
The way I see it, each stroke has a modifier based on: Your position, your stroke stat, your power stat, your timing and the quality of your opponent's last shot (which is also determined by position, stroke/power, timing and quailty of the previous shot).
So if your opponent has a good stroke/power combo (say 81 groundies, 81 power) and you have a mediocre combo (say 66, 66) you can still hit ridiculous angles and flat shots that hit both lines, but only when your opponent hits a really bad shot (maybe a late timed reach swing). However, if you both time the ball perfectly and have good position on each shot, then your opponent's shots are gonna be precise while your angles will sit up and your 'deep' shots will land closer to the service line than the baseline. This is true for both power and control shots.
agreed.
the only skill to definitely affect the timing window is instant rocket. dropshot artist could be argued for as well, but even with it the window isnt really widened since it still shows "too late" "too soon" its just that those shots drop in the court instead of being an error. so that tends to support the theory that skills only add to stats while the timing windows remain the same.