nrmn wrote:I agree with those saying that rallies can be really long now. Seems like even if you fail and hit a short ball you can still catch up and keep the rally going. It's really hard to finish the point off because the ball seems to move alot slower or something.
I also think that powershots are not as good as they used to, even if you hit a nice one the opponent can get to it alot of the time. Basically its like the game is more about trying to make your opponent make an UE rather than trying to hit a winner.
It's a step in the right direction in some ways, but it still needs alot more tweaking imo.
You read my mind exactly. The update is a huge plus, and definitely a change that was needed. 2k did a great job.
After the first day jitters, and getting to play the game a bit more extensively, there are a few changes I think would make the game perfect.
(1) Increase offense a little bit
Make the ball travel through the air a bit faster. Not too much, but an increase in ball speed is needed. It's a bit hard to hit winners now cause the ball seems to travel slower.
(2) Errors and Timing on groundstrokes
I love that errors were included, but I still think more errors are needed. From 1-100% stamina, "Too late" or "Too soon" shots should have a 30% chance of going in. They can still go in, but rarely, and I mean rarely. Once your stamina completely depletes, "too late/soon" shots should go out automatically, "Good shots" should have a 30% chance of going in (rarely), while "Perfect" shots would have the highest.
(3) Timing on return of serve
I think "too late/soon" returns should also have a 30% chance of going in. There needs to be return errors. If possible, could you completely remove "autoswing" on the return.
(4) Speed
Characters with 40/50 speed are still too fast. If you guys feel speed is fine the way it is, then can you make a slower character's stamina deplete faster on the run. This coupled with a more extensive error-stamina system would mean although lower speed characters are still fast, they would be closer to making errors once their stamina reaches zero. How fast your stamina depletes on the run would depend on your speed rating and how much distance you have to cover.
These 3 changes, imo, would greatly improve the foundation the new patch has set.
- Offense would be better. With the ball flying through the air faster, it would be easier to throw somone's timing off, put them in bad situations, and hit winners more consistenly.
- Defensive basliners can make someone miss. Their main goal now is too make sure your stamina drains before theirs. However they can still miss if their stamina drains as well.
- People can miss shots at 100% stamina now if they get "too late/soon". This way things wouldn't be so scripted where "everyone just waits to drain the other person's stamina first". No, you should still be able to miss at 100% stamina.
Imo these changes would make the game more dynamic. The patch is a huge step in the right direction. Only a few little tweaks and I think the game would be perfect.