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Postby L Sanchez MD » Tue, 10 May 2011 13:28

For me, the waiting bug has been fixed. Haven't had a single problem since the patch! Very pleased.
Movement definitely seems a bit better / smoother.
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Postby dsavbeast012 » Thu, 12 May 2011 01:48

Yeah, this game is awful online since the patch. Every player is too fast and reaches every ball, every match still turns into an out-angling match w/ topspin...just horrible. Hopefully tuners will fix this, since it's pointless to play when everyone has Nadal/Djokovic speed regardless of their rating.

And still not enough UEs, which makes this game pretty much worthless for defensive players.
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Postby Sherlock 117 » Thu, 12 May 2011 03:20

I like the change a lot. I think there will only need to be a few minor balancing tweaks and the game will be just about perfect (except for the lack of UEs).
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Postby Chederer » Thu, 12 May 2011 14:37

the lack of UE is because their is no triggers....thats my biggest disappointment is i cant pull the trigger and end the point when i want to
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Postby xREDHEATx » Thu, 12 May 2011 15:55

I was really hoping for some doubles fixes!!!!!.....

Like being able to challenge a friend to your team and then find an opponet.

Being able to use two created players online.

There is some instances where only one person can hit the ball cause he is stuck in an animation when the other player has a better chance at making a play.

Dont forget about doubles!!!!!!
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Postby truman11 » Thu, 12 May 2011 20:01

There are still modified players on the world tour.
I played some guys on the Women tour.
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Postby Vieira151 » Thu, 12 May 2011 22:30

CHEDERER wrote:the lack of UE is because their is no triggers....thats my biggest disappointment is i cant pull the trigger and end the point when i want to


The problem with having a risk shot function, is people will just over use it. And unless it is super hard to pull these off(so only the BESTEST people can pull them off) most games will be short, boring and uninteresting. And it will drive customers away from the game.

Not that I have anything against Risk, its just when there is the option to go all out for a shot, some people will just constantly use this to play every single shot...
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Postby Chederer » Thu, 12 May 2011 22:48

Vieira151 wrote:
CHEDERER wrote:the lack of UE is because their is no triggers....thats my biggest disappointment is i cant pull the trigger and end the point when i want to


The problem with having a risk shot function, is people will just over use it. And unless it is super hard to pull these off(so only the BESTEST people can pull them off) most games will be short, boring and uninteresting. And it will drive customers away from the game.

Not that I have anything against Risk, its just when there is the option to go all out for a shot, some people will just constantly use this to play every single shot...


i agree with you here...and the more i play this game the more i realize how close it simulates the real game of tennis---i just need to get adjusted for longer rallies....one thing i noticed too vieira is that i still come across those players who hit slice winner off the forehand and backhand...can this not be taken care of?
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Postby djarvik » Thu, 12 May 2011 22:52

Vieira151 wrote:
CHEDERER wrote:the lack of UE is because their is no triggers....thats my biggest disappointment is i cant pull the trigger and end the point when i want to


The problem with having a risk shot function, is people will just over use it. And unless it is super hard to pull these off(so only the BESTEST people can pull them off) most games will be short, boring and uninteresting. And it will drive customers away from the game.

Not that I have anything against Risk, its just when there is the option to go all out for a shot, some people will just constantly use this to play every single shot...



That's the key. I would prefer that risk stay and become harder. In fact, I think they should become progressively harder and more efficient. First risk is good and hard to pull off, second is excellent and near impossible to pull off and yet the third is a straight up gangsta and has a 10% success rate. 8)

It is just sad that tennis, the game of risks and errors.....doesn't have either in it now :lol: still fun, but just not the same.
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Postby Vieira151 » Fri, 13 May 2011 01:53

djarvik wrote:
Vieira151 wrote:
CHEDERER wrote:the lack of UE is because their is no triggers....thats my biggest disappointment is i cant pull the trigger and end the point when i want to


The problem with having a risk shot function, is people will just over use it. And unless it is super hard to pull these off(so only the BESTEST people can pull them off) most games will be short, boring and uninteresting. And it will drive customers away from the game.

Not that I have anything against Risk, its just when there is the option to go all out for a shot, some people will just constantly use this to play every single shot...



That's the key. I would prefer that risk stay and become harder. In fact, I think they should become progressively harder and more efficient. First risk is good and hard to pull off, second is excellent and near impossible to pull off and yet the third is a straight up gangsta and has a 10% success rate. 8)

It is just sad that tennis, the game of risks and errors.....doesn't have either in it now :lol: still fun, but just not the same.


I agree with this. But my point being, is in the italicized statement in my previous post^
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