djarvik wrote:theyoungmc wrote:djarvik wrote:1 - Making serving generally harder is the right way. One just needs to look at 1st serve percentage in TS4 to realize that. The idea of delibertely making me miss second serve even if I timed it right is absurd to me.
2 - If 2K manages to bring first serve percentage to around 60% it will solve everything. How can you not see that serving at 90% rate is the real problem?
3 - BTW - I disagree about the lack of pressure in virtual tennis. Pressure is THE ONLY thing separating the top players. If you say otherwise - then you haven't been playing enough ITST tournaments
![Wink ;)](./images/smilies/icon_wink.gif)
1 - Irl, have you never missed any shot that you felt you hit perfectly fine?
2 - Completly agree, but making serve skills weaker does nothing about it. Just makes serves weaker, nothing else...
3 - I haven't played enough ITST mathes to make a comparison, but you can't say you feel the same pressure on a tennis court with a racket in your hand and in front of a TV with a controller...
![Smile :)](./images/smilies/icon_smile.gif)
OK, I'll play
![Razz :P](./images/smilies/icon_razz.gif)
1 - I never claimed that is the case. However, I don't want AI to decide that. As far as I am concerned - if I timed the shot perfect - then I dont miss. Yes. That is kinda the point of timing it "perfect". If I miss - then I did something wrong. Both IRL and Virtual. Don't you agree.
![Wink ;)](./images/smilies/icon_wink.gif)
2 - I said making serving "harder". Not making skill weaker. They made it easier then TS3 and in TS3 it was easy. The simply have to make direction controls more sensitive and reduce the timing window size.
3 - I am comparing pressure of sitting in front of a TV with pressure of sitting in front of the TV
![Wink ;)](./images/smilies/icon_wink.gif)
We are both in the same situation right? So the one who can handle pressure better has an upper hand. You need to compare apples to apples.
Let's go
1 - Then if you try to go for the lines with a perfect timed shot, you should hit the lines, right?
![zunge zeigen :p](./images/smilies/icon_razz.gif)
The patch made it so that AI decides when and when not to hit the lines. (edit) The problem is that the patch doesn't make you miss the serves, it makes you hit the very same serves, farther from the lines. Which means way more returnable, way less of a weapon for those who like to play with big servers.
2 - I already said I agree!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I think the patch just made the game more one-dimensional, as it's lost one of the very few strong builds
3 - No contest, you win.
![zunge zeigen :p](./images/smilies/icon_razz.gif)
everybody is comparing TS to real tennis, that's why I wanted to compare it too, pressure-wise
@BalkanPower: sure, that's what I'm saying. You feel you hit it perfect, but you missed. So it wasn't perfect. I'd have no trouble in letting AI decide to have me missing some shots to counter the 30:1 ratio we have for winners/errors right now.
edit2: Btw, I'm not 100% against the patch, I just feel it didn't go the right way. They just killed one strong setup, while I think they should tune down something for everybody.