Mack2300 wrote:NickZ3535 wrote:The forehand/backhand trait has a ton to do with it. I know this because my character has a lot better forehand, and thus it is A LOT easier for me to hit those angles with my forehand.
Other than that, it's like other guys have said - getting perfect timing is key, as is being into the court. If you're behind the baseline, it makes it much harder.
Unfortunately though, I think this is one of the things that really pulls away from the realism of the game. Sure, you see some angles in the pros, but the angles generated in this game completely destroy any kind of realistic rally that might begin... Oh well. I'd like to see them nerf the angles a bit, or at least make angled shots more likely to go out and/or slower off the racquet.
Bingo!
Constant extreme angled rallies are not normal but that is how a normal rally works in this game it seems. And this is where TS3 got it more right as you had the clear option of either hitting down the line or going cross-court, and you didn't have this constant unrealistic angled rallies.I don't know why they changed the gameplay so much. All it needed was some tweaking, not a major overhaul into Virtua Tennis arcade style
agreed 100%
And Jay, I agree with you too, but it's much worse in this game. At least in TS2 you couldn't generate nearly the amount of pace. Yes, in TS2 the short top spin was a good putaway shot when you had some open court, but if (when!
