I know you guys want us to give our impressions in the Warm up threads, so I'd first like to say I'm sorry for creating this, but I just wanted everyone to see it. Rather than it being posted in the xbox section only.
Anyway, I, personally, find that World tour is enough to know that the big serve/power/strokes combo is too good. I beat guys like these all the time, but once you run into a good player then you see just how ridiculous things can get, especially when you're character is realistic and not a mutant as well.
I made a post earlier about how a percentage-like system could fix things. For those of you who might have missed it, here it is http://www.intertopspintour.net/forum/viewtopic.php?p=187505&highlight=#187505.
I decided to use that same method on the other pros, in other to find a rule that could be applied to the customs. Surprisingly I found similarities between power/strokes, and came up with 3 simple rules that could, hopefully, make things a tad bit more realistic. The percentage system was done using a medium of 545 points.
RULES
You can only have a max of 14 in the Offensive Baseline Stat.
The coach Pei Jing Quah (Topspin invasion, Monster Defense) is banned.
1) Customs with a power rating of 69 points or less.
You can create any type of player you want, as long as your power stat is 69 points or less.
2)Customs with a power rating between 70 - 79 points
Your strokes (backhand/forehand) cannot surpass 79 points.
3)Customs with a power rating of 80 points or more
Your storkes (backhand/forehand) cannot surpass 69 points.
All pros don't have the same amount of points, so after using the percentage method, I did some rounding here and there and came up with the similarities between pow/strokes.
With these rules, you can create a multitude of playstyles. Except this time the custom characters will have the same constraints on them that were placed on the pros, in hopes of making things more balanced for those who want a slightly more realistic tour.
This is a solution that can be applied NOW. Rather than hope on the dream that 2k will bring more money out of their pockets to hire people to test out possible solutions that can reduce the big power/srv/strokes combo and release it in a patch. I personally don't see 2k fixing anything beyond minor bugs. Any changes affecting the system/coaches/etc will mostly likely be in TS5.
These rules aren't absolute, and changes might have to be made. Infact one style could end up being dominant. I don't know. I just tried to come up with something that eliminated a very powerful style, while at the same thing still giving players the ability to create multiple playstyles.
What do you guys think?