Vieira151 wrote:What I was thinking, was that a hardcore gamer, in my eyes, would not like to play using arcade controls. They would play with SIM or Elite, because they are, after all,
hardcore. Regardless of if they are tennis fans or not. (When I think of hardcore gamers, I don't think of guys who spend hundreds of hours sinking their time into arcade shooters such as CoD or Battlefield or fairly shallow action RPGs such as Mass Effect and Dragon Age).
Hardcore games fans, may differ. Depending on your view. I mean, I immediately thought of hardcore gamers when I read it, but then I saw your wording and wasn't sure if you may have held a distinction between the two. Are hardcore games fans just people who are really into knowing about games, and just play lots of games, in your eyes? Or are they people who strive for excellence when they are playing, to be the best and to beat the hardest? (which is essentially what hardcore gamers are, in my eyes).
And it matters because i was originally going to argue with you that a "hardcore gamer" wouldn't want to play on arcade, before I realised your wording. So I was just wanting some clarification on this before I went about discussing. I didn't do it very well, but yeah.

i have to agree, i had somewhat the same reaction reading Cro Morgan post

It's not that simple, i think one have to differenciate gameplay/controls from visual/physics in this matter, because arcade and simulation words have a different meaning depending wich lexical field they belong to

That's also why i didn't answered in another thread because i knew it could lead to some sterile debate when you're simply not talking the same language.
"arcade" can be used in opposition to "hardcore" when it comes down to controls, gameplay. And "Arcade" can also be used in opposition to "Simulation" when it comes down to the looks, visuals, physics.
An hardcore gamer will mostly always strive for hardcore controls, difficulty, gameplay depth, whatever the game he's playing. A casual gamer in the opposite will look for easy going controls, more assisted gameplay, for immediate fun, and will usually not suffer from a lack of gameplay depth because he's not playing often enough to be limited by the lack of depth.
So that both casual and harcore gamers can be tennis fans as well, and tennis fans can be casual or hardcore gamers.
The confusion is current because both worlds are mixing the concepts, hardcore gamers calling "sim" a game showing deep and difficult controls, or on the opposite people calling a game "sim" judging mostly by the realistic look, even if the controls are extremely basic / simple. So obviously this can lead to some misunderstanding between such people opposing different concepts.
From my part, i'm a tennis fan and hardcore gamer. So my preference is logically leaning toward a tennis game, wich looks realistic, physically, visually, and also provides a rich gameplay depth, promoting skills. By the way the control depth is especially very important in a competitive environment, as it promotes a longer learning curve, more skills to acquire with time, thus keeping the competitors interest last longer. If a game leans to arcarde controls (talking of gameplay here, not looks) then it's easyer to pick up, but usually lacking depth in the long run because too much assisted, thus getting players bored faster, it's also poor regarding competition because it smoothes the skill differences. So if the game has a good appeal, you may still have a running competition with a lot of members turn over, but not necessarily keeping your player base interested, wich imo is a fail, community wise.
Now i'll answer to Manutoo here because it's somewhat tied to this topic (wandering from the op topic though, sorry) :
manutoo wrote:And hopefully once & for all, stop with the misuse of Arcade/Sim term.
Arcade doesn't mean easy, it means not realistic ; and Simulation doesn't mean hard, it means realistic.
Easy = casual ; so you can call the default TE settings a casual simulation if you want ; but calling the AutoStep Back arcade while it makes the reaction time more realistic is a complete non-sense.
Well, yes, see above

I wouldn't say a misuse, more a contextual use, in a different lexical field. No need to play with words. I would then point you toward the terms you're using yourself for the three different TE control schemes : Arcade, Simulation, Elite, wich you may then have called Easy, Hard, Elite. I mean we can both mix up the use of these words, obviously.
manutoo wrote:Also you just wrote v1.0e was more enjoyable, and the main reason (even if it seems you have trouble to see that) is coz of the _unrealistic_ speed conversion when turning around that was fixed in v1.0f ... So less realism = more for fun for you = you're an Arcade guy (no no, drop this gasoline can & this match, no need to immolate yourself, that's not so bad

).
The main reason it was more enjoyable is because the
gameplay, overall, felt more balanced. Both 1.0e and 2013 are imo visually and physically looking very good tennis simulators, don't get me wrong. The best out there, i guess we all agree on this point. It's more tied to the requirements / needs of a competition league environment, of course we'll head to the more realistically looking game, but also a deep/balanced gameplay enough, the best of both worlds, as much as possible, it's linked to the project we're running here, we'd rather have some choice/flexibility.
Now about the auto-step back, i agree my rants were a bit provocative, sorry about that, i know it's not the only reason for the current gameplay dynamics changes, as the forward/back/angled speed conversion also plays a considerable role. It's more due to a combination of those things, wich actually leads defense to be less skill demanding than aggressive play. I think it was already true in older versions, but was more acceptable than it is currently.
I'm pretty sure such a post :
http://www.managames.com/Forum/topic13-11350.php will not be the last one about it.
Though i guess you're used to it, i mean, i can remember througout the different versions, the forum whining going from an extreme to the other.. "where is the speeeed", "it's too sloooow", "manu give us speed baaack u killed the game" .. to .. "speeed is back !!!" .. "drops are dead" etc etc

I mean, i understand that Tennis is probably one of the most difficult sport to balance properly, gameplay wise in a video game.
Now about the auto-step back, i guess we'll always disagree on such an assist, as from my part i guess i won't ever like the philosophy behind it. Removing (partly) the human skill / reflexes factor from the gameplay for the sake of the *looks* is in my opinion definitely a fail. Or it should be tied to the "Easy/Casual/Whatever" control scheme mode, to please casual players, but here again, we're going to a concept opposition, the looks vs the gameplay. I can't agree with such a concept, because it can also lead to some escalation : if an assist helps to defend, and you figure out there is some defense/attack imbalance, then why not compensating it by introducing an assist for attackers then, and so on, stacking assists, ending with some heavily assisted game, wich will not suit an online competition, at least like lots of people conceive it, and that not only about Tennis games. In the end, the best Sim, realistically looking wise, would then be lying on my sofa watching some tennis classic @ Eurosport, maybe enjoying some online betting for the sake of casual interactivity

Joking aside, no hard feelings, you can call me arcade if you want, i guess we're all the arcade guy of someone else
