Build 84, April 22nd:
Changes :
- Gameplay : service strike spot normalized between the different kinds of serve
- Gameplay : less net clips while volleying
- Gameplay : slightly raised speed bonus for shoulder height acceleration
- Gameplay : best possible drop shot is a tiny bit longer
- Gameplay : it's now harder to do a dropshot on a raising ball
- Gameplay : short slice is more difficult ; ie: you lose more precision while standing in the Danger Zone, and do a longer slice if you don't center the ball correctly
- Online : all AutoPos settings allowed in Free Mode, thus the AutoPos setting is now used in the Skill CRC calculation (even in other modes)
Bug Fixes :
- AI : the CPU was going too close of the net in volley vs volley fights
ManuTOO
maybe the first point will fix some desynch issues on serves (?)
second point , means we can play with low autopos, but this will be a client side choice, not server side when creating an online game. Thus as it's included in the skill CRC calculation, it also means the pro's CRC will change depending wich autopos setting is selected (this value should be fixed in ITST patch if possible). So ITST has to determine wich autopos type has to be used and then update the new chars CRC.
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