Top Spin 4 - Player Balancing Updates

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Postby supinesmokey13 » Sun, 12 Jun 2011 20:56

Coolhand Texas wrote:
djarvik wrote:I have noticed it too. Before the update, standing an inch too close inside the line and returning a body serve meant miss-hit. Now these are going in.


I really liked how they implemented that before the patch. you could return easy serves inside the baseline, but when a harder serve came it was way more difficult to even get it in the court. Its different now, I have seen some do it in WT, but it is still not that big of problem in my opinion
Fed to equal the sampras seven
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Postby Coolhand Texas » Sun, 12 Jun 2011 21:21

supinesmokey13 wrote:
Coolhand Texas wrote:
djarvik wrote:I have noticed it too. Before the update, standing an inch too close inside the line and returning a body serve meant miss-hit. Now these are going in.


I really liked how they implemented that before the patch. you could return easy serves inside the baseline, but when a harder serve came it was way more difficult to even get it in the court. Its different now, I have seen some do it in WT, but it is still not that big of problem in my opinion
Fed to equal the sampras seven


Im sorry, I dont follow. Actually I have no idea what the hell you are talking about? :lol: :lol:
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Postby supinesmokey13 » Sun, 12 Jun 2011 22:08

Coolhand Texas wrote:
supinesmokey13 wrote:
Coolhand Texas wrote:
djarvik wrote:I have noticed it too. Before the update, standing an inch too close inside the line and returning a body serve meant miss-hit. Now these are going in.


I really liked how they implemented that before the patch. you could return easy serves inside the baseline, but when a harder serve came it was way more difficult to even get it in the court. Its different now, I have seen some do it in WT, but it is still not that big of problem in my opinion
Fed to equal the sampras seven


Im sorry, I dont follow. Actually I have no idea what the hell you are talking about? :lol: :lol:
i was just lookin at people's post here and i saw your pic of fed and realised no is talking about fed potentially matching sampras' seven wimbeldon titles i think he will do it this yearand i still think roger can beat rafa at a slam with relatively low bouncing court as his confidence is high and the topspin fh to bh aint big deal on grass
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Postby Coolhand Texas » Sun, 12 Jun 2011 22:18

supinesmokey13 wrote:
Coolhand Texas wrote:
supinesmokey13 wrote:
Coolhand Texas wrote:
djarvik wrote:I have noticed it too. Before the update, standing an inch too close inside the line and returning a body serve meant miss-hit. Now these are going in.


I really liked how they implemented that before the patch. you could return easy serves inside the baseline, but when a harder serve came it was way more difficult to even get it in the court. Its different now, I have seen some do it in WT, but it is still not that big of problem in my opinion
Fed to equal the sampras seven


Im sorry, I dont follow. Actually I have no idea what the hell you are talking about? :lol: :lol:
i was just lookin at people's post here and i saw your pic of fed and realised no is talking about fed potentially matching sampras' seven wimbeldon titles i think he will do it this yearand i still think roger can beat rafa at a slam with relatively low bouncing court as his confidence is high and the topspin fh to bh aint big deal on grass


Oh :lol: :lol:

You quoted my response about returning and I thought you were trying to make some kind of connection with fed and sampras to returning.

But I agree with you about Roger!!!
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Postby tenjintenkai » Sun, 12 Jun 2011 22:59

hi all
dont know if my opinion is worth a dime but here it is anyway:

Some things are good with the new update. The timing is more important, the crazy angles are mostly gone and are still there when it is suitable.

But: the game is very slow now. There's still this annoying thing about shots along the line that go in the middle of the court. The "flat" shot still the weakest and less useful of the 3 shots. And the power charged shots are not that useful anymore... I think that the best way would be to design the charged shots as almost only suitable when trying to hit a winner. So the timing would be much more important than on control shots but a lot more rewarding when you have great timing. I know it sounds a lot like the triggers in TS3 but i think it would be great and slightly different.

Also I may be playing like a complete junkie but i was under the impression to play well enough with S&V players like Rafter and Sampras before the update (I won against Puttu in friendly match before). Now the new update is there and i play the new pro tournament. I use Rafter and i volley like a drunken hobo and took a beating against Bkristian and his Courier whithout even hitting a clean volley. I really thought the new update was destroying S&V but it seems some people say the opposite so who am i to say anything... still it's my opinion.
Thanks for your time
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Postby Rob ITST » Sun, 12 Jun 2011 23:05

Has anyone else noticed this since the patch:

When you try to hit a power shot, it takes longer for the power meter to fill. You can still hit with just as much power as before, you just need more time to do it. And if you try to hit with power when you don't have time, you hit a "normal" shot. You really have to be much more careful about your shot selection now - you have to use some control shots, or you end up hitting a lot of weak shots.
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Postby jayl0ve » Mon, 13 Jun 2011 00:03

I actually suspected that, that power shots haven't really been weakened per se, but they just take longer to charge.
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Postby RainingAmoeba79 » Mon, 13 Jun 2011 01:30

This means instant rocket will be verrry useful to power players.....
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Postby Rob ITST » Mon, 13 Jun 2011 01:31

And it's much less forgiving on your positioning. It's not enough to get where you can plant your feet, you have to actually try to get the ball in your strike zone.
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Postby Rob ITST » Mon, 13 Jun 2011 01:39

RainingAmoeba79 wrote:This means instant rocket will be verrry useful to power players.....


Yep. But I still don't think it's enough to let you hit a power shot off of another fully charged flat shot.
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Postby RainingAmoeba79 » Mon, 13 Jun 2011 04:20

Ya, it seems that control shots are much more important in this update.
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Postby djarvik » Mon, 13 Jun 2011 04:27

I wish they would make it so the more power you have, the less proficient your control shots are. So if you want to be a power house, then your control game should be inconsistent. And if you want to have great control, you sacrifice power. If you want both, then you need to ballance out your power.
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Postby RainingAmoeba79 » Mon, 13 Jun 2011 04:31

That would be a good idea.
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Postby jayl0ve » Mon, 13 Jun 2011 04:52

I haven't lost since the update, and I honestly find the game less fun now.

The rallies aren't really any more 'strategic' or anything, they're just longer (somehow) and more stressful. I don't understand why they lowered power AND made stamina have more of an effect, I don't see how they couldn't tell that would be a recipe for ETERNAL rallies. I wouldn't be surprised if I eventually have a 200 shot rally with somebody and we both just explode after the point
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Postby Chederer » Mon, 13 Jun 2011 14:53

i think thats why everyone is starting to go with the instant rocket skill...i can hit a powerful shot everytime
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