Thought for sim tour

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Postby ANILTJE » Tue, 31 May 2011 13:01

Haha. Seriously it's funny we heard exactly the same as for TS3. When talking about a SIM tour. lol

For example the short cross topspin with the power shots or even with the control shots will be harder to pull off with a clear weaker wing .
There will be place for different kind of styles.

And above all with other setups a little more errors are happening. The pros are just too good . Wings wise.
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Postby jayl0ve » Tue, 31 May 2011 13:11

Um...aren't you just suggesting the exact same thing we did in TS3? So I don't know what's so funny..?

The pros are 'too good'?? WTF does that mean man, you can't just say things and except people to just take your word as gold or something..so the pros have 3 skills...ALL the pros have 3 skills, I don't see the big deal if everybody has 3 skills. How are the pros any more unbalanced than some of the ridiculous setups that I see from THE SAME PEOPLE who are constantly talking about 'realism' etc...I mean do you really think having 97 on forehand is 'SIM' because I see a lot of guys with so-called realistic setups using extremely high-powered wings, but I guess it's accepted because they have 60 on power or something??

I don't think play/rallies will suddenly 'improve' if there's weaker wings.....I think you're chasing some romanticized idea of what tennis is, or is supposed to be.

Personally I think custom characters are cheesy; whatever the guidelines are, people will always 'Min-max' (RPG term, look it up) their character, I don't think making your character should be up to the player, it's like letting people build their own Street Fighter character, people would just make guys who were too slow to move but can kill you with one fireball :lol:
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Postby ANILTJE » Tue, 31 May 2011 13:12

:lol:
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Postby jayl0ve » Tue, 31 May 2011 13:15

Yeah that's what I thought unfortunately...I am not blessed with divine inspiration with regards to tennis video games, so please forgive my simplistic views on things
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Postby Chederer » Tue, 31 May 2011 14:06

jay...you kicked my ass 6-0 6-0 last night....that is not cool bro
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Postby Puttu puttuu » Tue, 31 May 2011 14:40

Jay ! We need to play some matches using pros...

Next time i'm on ?
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Postby Vieira151 » Tue, 31 May 2011 16:56

ANILTJE wrote:For example the short cross topspin with the power shots or even with the control shots will be harder to pull off with a clear weaker wing .
There will be place for different kind of styles.


No they won't. I played a guy with 50 odd bh the other day, and he could hit the short topspin cross court as good as anyone, except it had less power. Which means it was shorter and much more of a pain to get to. :lol:
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Postby Hawkeye Miihawk » Tue, 31 May 2011 17:52

I agree with Anil on this one. In TS4, when 2 people are within a certain skill range, the person with the better character (higher strokes first and foremost, higher power is optional or they can be close in power) will always win. They can hit extreme angled controlled shots on offense and defense. Their short cross court and power shots will always be better than yours regardless of the situation. This means they will be able to get back into more points which you would have lost, because of their higher strokes, and be given 1 more chance to win the point which is, once again, made easy with their higher strokes.

A game between 2 characters with high strokes on both wings and high pw or similar pw is very different from a game between 2 characters with 1 good/1 weak wing with low power or 2 average wings with average power. The match between the 2nd pair of characters will be more strategic. You have to start doing things that you might not be used to: coming to net to finish off points, and using inside out more frequently. Point construction is more important cause you can't just rely on high strokes on both wings, since you don't have them, to do the job for you.

There are things in TS4 that we'll always have to deal with until a patch is released: no errors, slower serves being harder to attack than fast serves, return of serve being too easy, etc. Then there are things you can control: how easy and consistent it is to hit the effective short cross court angles (which is made easy by high strokes), how effective ground strokes can be, etc by putting restrictions. That's what the sim tour tries to do. By manipulating the areas of the game that can be controlled, we can, hopefully, limit the effectiveness of how good certain aspects of the game can be.


@Jaylove

A pro tour should be separate from the sim tour. The pro tour does not equal a sim tour. There are some pros that are clearly better than others, and between 2 people of similar skill, the better pro will always win. A sim tour seeks to eliminate as many advantages some setups have over others while allowing diversity. So that people don't have to worry about using the most powerful setups, and the winner of match will be the better player, not the person who had the better character.



@vieira151

Actually Anil is right. You can still hit short cross court angle shots, but it is harder to hit effective short cross court angles consistently off a weak wing. You can't just pull your opponent 20ft out wide whenever you want, unlike those with high strokes who can do it anytime all the time. They'll most likely not have the high power as well, so their cross court shots will be easier to track down.
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Postby supinesmokey13 » Tue, 31 May 2011 20:25

Hawkeye Miihawk wrote:I agree with Anil on this one. In TS4, when 2 people are within a certain skill range, the person with the better character (higher strokes first and foremost, higher power is optional or they can be close in power) will always win. They can hit extreme angled controlled shots on offense and defense. Their short cross court and power shots will always be better than yours regardless of the situation. This means they will be able to get back into more points which you would have lost, because of their higher strokes, and be given 1 more chance to win the point which is, once again, made easy with their higher strokes.

A game between 2 characters with high strokes on both wings and high pw or similar pw is very different from a game between 2 characters with 1 good/1 weak wing with low power or 2 average wings with average power. The match between the 2nd pair of characters will be more strategic. You have to start doing things that you might not be used to: coming to net to finish off points, and using inside out more frequently. Point construction is more important cause you can't just rely on high strokes on both wings, since you don't have them, to do the job for you.

There are things in TS4 that we'll always have to deal with until a patch is released: no errors, slower serves being harder to attack than fast serves, return of serve being too easy, etc. Then there are things you can control: how easy and consistent it is to hit the effective short cross court angles (which is made easy by high strokes), how effective ground strokes can be, etc by putting restrictions. That's what the sim tour tries to do. By manipulating the areas of the game that can be controlled, we can, hopefully, limit the effectiveness of how good certain aspects of the game can be.


@Jaylove

A pro tour should be separate from the sim tour. The pro tour does not equal a sim tour. There are some pros that are clearly better than others, and between 2 people of similar skill, the better pro will always win. A sim tour seeks to eliminate as many advantages some setups have over others while allowing diversity. So that people don't have to worry about using the most powerful setups, and the winner of match will be the better player, not the person who had the better character.



@vieira151

Actually Anil is right. You can still hit short cross court angle shots, but it is harder to hit effective short cross court angles consistently off a weak wing. You can't just pull your opponent 20ft out wide whenever you want, unlike those with high strokes who can do it anytime all the time. They'll most likely not have the high power as well, so their cross court shots will be easier to track down.
to those dnt believe those saying having weaker wing dont work i say have i look at my fourm about my first win on tour and hear is a link to the match stats (img]http://img148.imageshack.us/i/dsc0038kt.jpg[/img]) and look at the number of errors my opponent makes, also roddick struggles to deal with slice in the game i place a guy online who used roddick and beat him in three by mixing depth and pace of shot and forcing him to hit shots close to the ground with a weaker wing hit power shots and crazed short topsin shots cause more erros in the game
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Postby jayl0ve » Tue, 31 May 2011 23:57

Ok I am actually really sorry I said anything because I am not reading any of that stuff....sorry
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