Rule Test Tournament #1

Your forum to discuss the fourth generation of Top Spin.

Moderator: Senior Hosts

Postby Hollaa Itz Mike » Tue, 10 May 2011 03:11

i play with TI/MD and my match are not short angles...
GET ON MY LEVEL
Hollaa Itz Mike
 
Posts: 266
Joined: Wed, 28 Jan 2009 04:22

Postby Sherlock 117 » Tue, 10 May 2011 03:22

I don't know, Baghdad is able to put the ball away pretty well with 70 on power...

But nobody says you HAVE to play with a low power setup to have fun. The limit was 95. The point was to keep it away from ridiculous setups like 100 power.
Image
Image
Sherlock 117
 
Posts: 3109
Joined: Fri, 23 Jun 2006 00:07
Location: Minnesota

Postby Hawkeye Miihawk » Tue, 10 May 2011 03:38

i will comment on my match in a minute
Hawkeye Miihawk
 
Posts: 327
Joined: Mon, 29 Jun 2009 16:12

Postby tigerofintegrity » Tue, 10 May 2011 04:27

You say you had 69 power but the cap is 95. Surely if you don't want '50 points rallies' then you go for one of the builds with more power...
tigerofintegrity
 
Posts: 355
Joined: Tue, 29 Mar 2011 11:03

Postby jayl0ve » Tue, 10 May 2011 04:40

Sherlock 117 wrote:I don't know, Baghdad is able to put the ball away pretty well with 70 on power...

But nobody says you HAVE to play with a low power setup to have fun. The limit was 95. The point was to keep it away from ridiculous setups like 100 power.


I understand this, but even when you put a 'cap' on the stats, doesn't 95 or 90 or whatever it is, then become the new '100'?? I mean, I REALLY don't see why it matters...seems like it's making it easier for people with slower reflexes and worse anticipation skills to maybe have longer rallies, but the same people are gonna win no matter what so it's kinda a moot point to me...
jayl0ve
 
Posts: 9242
Joined: Sat, 25 Nov 2006 15:25
Location: LONG BEACH, CALIFORNIA, UNITED STATES OF EDBERG

Postby djarvik » Tue, 10 May 2011 04:47

The idea is not "to make people who dont know how to play win" :lol: The idea is to make the game resemble a bit more tennis and allow for various styles to be viable. Granted, the cap from 95 to 100 is not much, but it maybe just enough to allow say for example to "all around" player to have a bit of a better chance, as well as maybe some volley players etc... It is not necessarily a CAP for power, but rather for all stats and it also prevents a 20 in one category players for the most part.

Anyway, this is just a test. I mainly want to see what coaches setups would be dominant. Will it be 1-2, or 5-6 setups?
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby Coolhand Texas » Tue, 10 May 2011 04:51

I can understand the cap, because players with a weak wing at like 60 and 100 power, really dont have a strong wing.

@Hollaa, never played you at TS4 so I dont know your gamestyle but i think its good that you dont abuse the short angles with TS/MD, it would be so easy to do with that setup. Pretty good that you dont do it.
Image
Image

Winner of Roland Garros MS
You dont mess with James Blake!!
User avatar
Coolhand Texas
 
Posts: 5495
Joined: Wed, 14 Jan 2009 02:34

Postby jayl0ve » Tue, 10 May 2011 04:55

All I'm saying is that if you put a cap on stats, that cap (95, 90, etc) becomes THE NEW 100.

Effectively doing nothing more than perhaps slowing the pace of the game down. If that's what you want, fine...I just don't see how slower= better.

How exactly do all-arounders/S&V players suddenly have a 'bit of a better chance'. How, how how??!!?? Besides having a slower ball to volley away, how is it making it easier??

I'm not trying to be mean or argumentitive or something, I am really asking questions here trying to figure out why you think this way so maybe I see it your way...

A rule saying you can't have a 0 in any coaches would prob be the easiest, most simple, and least 'invasive' of probably any other option. For a 'Sim tour' I'm saying.
jayl0ve
 
Posts: 9242
Joined: Sat, 25 Nov 2006 15:25
Location: LONG BEACH, CALIFORNIA, UNITED STATES OF EDBERG

Postby Hawkeye Miihawk » Tue, 10 May 2011 04:58

Hawkeye Miihawk vs Gabiolen 6-0 6-0

Me
fh 80
bh 69
srv 70
vol 53
pw 64
sta 74
spe 70
rf 65
Poisoned slices, smell of blood

Gabiolen
fh 83
bh 73
srv 75
vol 42
pw 83
sta 82
spe 57
rf 50
Crushing passing shot, instant rocket

He was very powerful. He could really take a whack at the ball. Lucky for me the stutter step issue is fixed, so that made chasing down his rockets a lot easier. He was surprisingly fast with his 57 speed, and I wasn't fast enough lol.
Most of our rallies were short. I was able to take the advantage early and put myself in a good position to win the point from the baseline. I had to cause everytime I gave him anything to swing at the momentum would shift instantly in his favor.
Fortunately I was able to win this match in straight sets.


The only thing I don't like about this tournament is that i have to play Baghdad next. Why djarvik? WHYYYYYYYYYYYYY :x? Oh well, I guess I'm just gonna have to beat you baggy :). Hope we can still be friends after your loss :lol:. (Watch me get blown up)


@Holla Itz Mike
I've played multiple ITST members with characters that have less than 68 pw. Infact out of all the characters I use consistenly only 1 has 68pw, my s&v. The others have less, with the lowest having 52pw. I'm not the only one that fits this criteria.We don't have 50 stroke rallies.

I think the problem here might be that you're so used to using TI/MD that when you can't seize the advantage in a rally off the first ball the rally becomes too long. That's 1 of the main problems with the coach. 84fh 84bh 79pw with TI. It's really easy to gain the advantage in rallies with those stats, and when you're trailing you get better. So because your stats are that good, rallies are shorter.

I don't know, but I'm assuming ITST is doing this to differentiate the normal tour from WT cause right now there isn't a difference at all. That's probably why some people left cause normal tour matches felt like WT all over again. I personally like with the idea of adding rules to the normal tour. Imo, WT is almost unplayable because all I ever run into is TI/MD, so it's nice to come on to ITST and not face 1 for a change.

Hopefully a sim test tournament will come up after this :wink:.
Last edited by Hawkeye Miihawk on Fri, 13 May 2011 15:32, edited 1 time in total.
Hawkeye Miihawk
 
Posts: 327
Joined: Mon, 29 Jun 2009 16:12

Postby Hawkeye Miihawk » Tue, 10 May 2011 05:09

jayl0ve wrote:All I'm saying is that if you put a cap on stats, that cap (95, 90, etc) becomes THE NEW 100.

Effectively doing nothing more than perhaps slowing the pace of the game down. If that's what you want, fine...I just don't see how slower= better.

How exactly do all-arounders/S&V players suddenly have a 'bit of a better chance'. How, how how??!!?? Besides having a slower ball to volley away, how is it making it easier??

I'm not trying to be mean or argumentitive or something, I am really asking questions here trying to figure out why you think this way so maybe I see it your way...

A rule saying you can't have a 0 in any coaches would prob be the easiest, most simple, and least 'invasive' of probably any other option. For a 'Sim tour' I'm saying.


The character I use the most, the one I used against Gabiolen, is an all rounder (6/6/7). He gets blown up by TI/MD. I have to play like a god just to keep up, and even when I play my best I inevittably lose. I win some, but when I run into those players with TI/MD that know what they're doing I'M GUARANTEED TO LOSE.
I've run into a lot of 90*3 players in WT. They are strong, yes, but they are not TI/MD. There is a big difference.
If I play well against 90*3, I can win. Whereas with TI/MD, I could play my best and still lose.
90*3's main strong suite is powerful strokes and big serve.
TI/MD main strong point is having the ability to hit the best angles in the game, can hit very powerful shots, can hit those powerful shots at ridunculous angles, and when MD activates they can hit a winner on demand. Their impossible angles make it easy to hit winners. You're pulled so far outwide that your character could be mistakened for a spectator.

90*3 is a ton easier to handle and deal with than TI/MD. At least from my POV.

The whole point is that by taking away the alpha and omega setup, we can have maybe 4-6 dominant setups. This is more variety than just having 1.
Hawkeye Miihawk
 
Posts: 327
Joined: Mon, 29 Jun 2009 16:12

Postby Dynushi » Tue, 10 May 2011 06:34

so i finally played dionl as well, stats as following

me doinl
85 74
65 74
56 71
39 41
64 86
92 74
83 59
61 61

Me: reach swings expert ; slice invasion
dionl: semivolley king ; shot counter

Image

I've lost 2:6 2:6.

So this game may be the funniest and most exciting i've ever played in itst, because it was like the classic offensive vs defensive baseliner duell. I think mike has a point 86 power could be a little bit too much but just a very little, only few times he could do a powerhouse pewpew lasergun winner. This game was like it would be irl, he was hitting those rockets - i was running my ass off but theres nothing wrong with it, it is just how this should work. Chang ran his ass off all the time back in the days. Maybe we can just set power max rating to a 85 or 80, more (95) would be too overwhelming...even in a non sim-tour.
But i was able to defend myself well with some nice slices, stopps that created putaways(no clean winner thought) and i even made some good powerhouse flat or angled topspin winners so there is lots of things you can do even with 64 power.
I just have to say it because i found it to be cool: i saved 6 Matchpoints :-D

I am looking forward to these rules are used in the normal ts4 tour.
" Tennis is a psychological sport, you have to keep a clear head. That is why I stopped playing! "
Dynushi
 
Posts: 75
Joined: Sun, 17 Apr 2011 06:51
Location: Ratisbon, Germany

Postby OuiMr BersonBANNED » Tue, 10 May 2011 07:21

Hawkeye Miihawk wrote:I think the problem here might be that you're so used to using TI/MD that when you can't seize the advantage in a rally off the first ball the rally becomes too long. That's 1 of the main problems with the coach. 84fh 84bh 79pw with TI. It's really easy to gain the advantage in rallies with those stats, and when you're trailing you get better. So because your stats are that good, rallies are shorter.

I don't agree , why everybody thinks the TI/MD players are bad.
Ok Im bad but not everybody (in TI/MD players) are like me, When I play I don't press B and win the point afther 3-4 shots , it's harder :roll: .
OuiMr BersonBANNED
 
Posts: 340
Joined: Sun, 13 Mar 2011 16:30

Postby Q-Spin » Tue, 10 May 2011 09:29

Hollaa Itz Mike wrote:i play with TI/MD and my match are not short angles...

So you paint the far corners with every ball? :lol: No, i think you play cleverly and mix things up, but that makes the situation with this coach even worse...

Hawkeye Miihawk wrote:90*3 is a ton easier to handle and deal with than TI/MD. At least from my POV.

The whole point is that by taking away the alpha and omega setup, we can have maybe 4-6 dominant setups. This is more variety than just having 1.

+1 (as far as i remember)

Its a shame that psn is still down and only one "half" of the community can test these rules... They sound pretty good!
Q-Spin
 
Posts: 52
Joined: Thu, 17 Feb 2011 13:53

Postby retos1 » Tue, 10 May 2011 11:08

djarvik wrote:Indiantonike - ike 0 6-4, 6-2
setheleh - L Sanchez MD 6-1, 6-4
yrlo - jonkorast 6-3, 6-3
retos1 - Bill0man 6-0, 6-2
tenjintenkai - Hoochy 6-0, 6-0
TheCooler618 - SkengDaddyRich 6-3, 6-2


Guys, please report. WE NEED YOUR FEEDBACK! :)


Sorry, I had forgotten to report my impression.
Anyway at the moment I have not a lot to say, just one match maybe is not enough... I was very happy with this rules because the TI/MD setup seems to be more effective than others, but I have fear that if you ban that setup, it's just a matter of what setup comes after that in effectiveness. I have to say that my player seems preatty strong, but I have to test it more. Curios to see what appens now with the patch that have fix the problem with the moviment and probably I will test other characters.
At the end I can say I'm curios to see what appens with this new rules, I hope in more variety of setup and styles of play :) Anyway, in my opinion, before to take the decision to made some restrictive rules, we should see the "final version" of the game since the 2k are working on some patches to balance more... then see how the game is and take the decision.
Just for let you know, this are the stats of my player:

FH=90
BH=70
SER=74
VOL=38
POW=86
STA=83
SPE=54
REF=50

crushing passing shot/ instant rocket

I have a weak wing, so I use the inside out every time I have the opportunity and it's funny.
I don't remember the stats of my opponent, but he had semi-volley king and shot counter if I'm not wrong.
Lemons dispenser
retos1
 
Posts: 533
Joined: Thu, 21 Dec 2006 11:48

Postby L Sanchez MD » Tue, 10 May 2011 14:27

djarvik wrote:Indiantonike - ike 0 6-4, 6-2
setheleh - L Sanchez MD 6-1, 6-4
yrlo - jonkorast 6-3, 6-3
retos1 - Bill0man 6-0, 6-2
tenjintenkai - Hoochy 6-0, 6-0
TheCooler618 - SkengDaddyRich 6-3, 6-2


Guys, please report. WE NEED YOUR FEEDBACK! :)

I recall it was a nice match with setheleh, quite balanced.
I was using my Dolgo, and defensive baseliners really aren't that useful. Still, I was able to stay in rallies and hit some nice shots. Seth came to the net a lot to finish off points, which, as usual, works very well, even with low volley stat. I don't remember too much else. Maybe the 87 power was a tad too much, but things were definitely still competitive.

https://picasaweb.google.com/lh/photo/W ... directlink

https://picasaweb.google.com/lh/photo/G ... directlink
Image
Please check out Watershed, my new piano album! http://danielbarkley.bandcamp.com/
L Sanchez MD
 
Posts: 597
Joined: Thu, 07 Apr 2011 23:09
Location: Republic of Edberg

PreviousNext

Return to Top Spin 4 General

Who is online

Users browsing this forum: No registered users and 0 guests

cron