Hawkeye Miihawk wrote:I played djarvik's Monfil's today. Lol, those were some nice enjoyable matches. Especially my all rounder vs his monfil's. I like the way that match went. Your monfil's is really fast. It's was hard for my all rounder to hit through him. Reach swing expert just made it tougher. Lol, at times I was like "what the...he got that back". Your monfil's and puttu puttuu's soderling are very similar. The problem my all rounder has is that he isn't an offensive baseliner so he has trouble hitting through them. I like those matches thoough, they remind me somewhat of federer vs nadal. I usually have to bring my S+++ game if I want to keep up with good really fast defensive baseliners.
I enjoy my new all rounder now, he plays more like how I wanted. How was his offense djarvik? My brother told me that even though I have 64pw he strikes the ball very hard. I try to play him like how federer plays in real life, if it wasn't obvious already lol.
Also what did you think of my s&v/defensive baseliner hybrid? lol, something told me you were like "wait so he can rally with me and volley very well too o_O?" hahaha. It's hard to play him though with that 54pw. In the games current state it's makes it difficult.
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Puttu's setup was the inspiration behind it yeah...
I can't remember the exact stats of your players, but the last one was rather good. I really dont think the power matters that much unless you cross that 80 mark, then you start feeling the ball getting really heavy. I think your second guy had Inside out master right? ...that is a very useful skill, it makes you hit way harder than your power rating may indicate, as long as you do hit inside out. Both players were rather good in their own respect.
To further expand on your thought mine as well, been discussing this with Anil some time ago):
The counters as I see it now are:
Top Spin Invasion - Instant rocket
I have not lost yet to a TSI guy with my instant rocket. Granted, the matches are close, but that is a good think. The key is to hug the baseline and go up the line. Basically, you need to cut down the time from TSI, because once they fully power up their top spins - you are in trouble. Instant rocket will power your shots faster then your opponent, combined with standing close to the baseline, you should be able to gain control rather fast.
Monster Defense - Smell of Blood
Monster defense kicks in every time the user is behind in the game. Smell of blood on the game point, both break point and your game point. So it is a natural counter and works like a charm.
Problem is, that we need a setup to truly counter TSI/MD and that is Instant Rocket + Smell of Blood. Since such a setup doesn't exists TSI/MD dominates. You can only partially stop it.
I have tons of thoughts and ideas on Skills like above. If you interested guys, I can make a separate thread about it. Don't want to turn this thread into discussion of these.
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