pfnerch wrote:everyone can be a big server in TS4. you need no skill, no tactic simple nothing. thats my main prob. if you could only make such huge serves with skill i had no prob jaylove. but you have only to pull the stick in a direction you want a you get the ace or your opp. returns a ball you can kill with the next hit. thats a huge prob. i created yesterday just to look a player with power 90 a serve 90 a played a few rounds online a i aced about 80 percent. so where is the skill? and im no big server. norberto hits aces with power 80 a serve around 50. thats skill man. not Power 98 a serve 98. my 5 year old daugther would hit with this skills aces. thats not the spirit of ITST a i would quit ITST soon not bec looses but without fun. why such players like to play at ITST is a shame for this great community. im not the only person here who think the same. look at my pool(power more then 80 kill the game). a lot of people think the same. and who get breaked with such a huge serve has no skill. when theres no rule soon everybody who only plays for winning only will create a guy with these stats.
As always I completely agree with your call.
I am going to sum up my understanding of Pfnerch's point toppled with mine:
Scenario 1
*Big Serve-Power: Player A vs Big Serve-Power: Player B
Result = No rallies, tons of aces, tons of unplayable serves.
Tour = World Tour 100%
Scenario 2
*Big Serve-Power: Player C vs Balanced Set-Up: Player D
Result = Tons of aces + tons of unplayable serves from Player C, no or short rallies in general, less need for shot construction and execution from Player C as relying on Power to compensate for any other XP short falls once in the point. Player D, assuming the same topspin ability, has to work 3 times harder to stay in the match than Player C.
Tour = World Tour/90:40 player against a balanced ITST player having an awful experience.
Scenario 3
*Balanced Set-Up: Player D vs Balanced Set-Up: Player E
Result = Tons of rallies, point construction, variety, mental strength key, outwitting opponent key, ability to build a point up and then unload, timing key, placement more vital, 30 point rallies on occasions, stamina and resilience more vital as points deepen, presents greater opportunities to get to the net, learn to defend your weaknesses rather than avoid them with a big set up. SIM like.
Tour = ITST Tournaments 100% with players having fun and playing the game to the
deepest level
Key Point
Anyone can use big set ups, for example "Sinna" big set up vs "Pfnerch" big set up, and the match would be far more
even assuming the topspin ability levels were similar. However, making the assumption "Sinna" big set up vs "Pfnerch" big set up and "Pfnerch" being the better skilled player of Topspin, the result would be very different...
...Now the average player with big set up does not know why he is not winning regularly?! The answer is he is
not the better player pound for pound.
In ITST, the vast majority commit to the tour because they want to play full realistic tours where cheesy, excessive stats and glitches are not abused - or else they would live on the world tour right?
One day, about a year ago I decided to create a character in TS3 and play the world tour which I had not done since a year before. At this time I was playing SIM tour full time. For dirty pleasure, I created a 6ft 9in monster called Mr 99. All Xp's ended in a 9 with Power 99, serve 99, backhand 89, forehand 79, return 69 etc. I went on the tour and played like 10 matches, a few of which were against the season leaders. I CRUSHED THEM LIKE LITTLE BUGS
Need I go on?
They call me Baggy...
TS3: No.1 MSS - retired (15 titles)
TS4: No.3 MS - retired (2 titles)