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GOA MASTER MDMA wrote:for me the DREAMCAST was a failed console .
i had buyed it very expensive -only to figure out that the lifetime from the DREAMCAST is over after 2 years (i know the DC lived longer ,but the game developer stopped creating blockbusters )
so the DC failed coz his lifetime
GOA MASTER MDMA wrote:i don´t think the piracy was the big problem - every console is hacked to play safety copies.
GOA MASTER MDMA wrote:also big problem was the wrong /less comercial in europe (maybe in whole world)
GOA MASTER MDMA wrote:i mean at end of the day the DC deserved a place in the list
bloufo wrote:GOA MASTER MDMA wrote:for me the DREAMCAST was a failed console .
i had buyed it very expensive -only to figure out that the lifetime from the DREAMCAST is over after 2 years (i know the DC lived longer ,but the game developer stopped creating blockbusters )
so the DC failed coz his lifetime
you were disappointed by it's short lifespan. Fair enough. but let me just say that the system had an incredibly high ratio of 'good' to 'bad' games. Great sports titles, great adventure/action games etc etc. So even though some other systems might have lasted longer, the DC had the quality in a javascript:bbstyle(-1)short span of time.GOA MASTER MDMA wrote:i don´t think the piracy was the big problem - every console is hacked to play safety copies.
here I disagree completely. Let's examine when you say that 'every console is hacked to play copied games'. The cartridge based systems of the past up to and incl the N64 did not have this major problem, so you must mean the disc supported consoles? Of the 128 bit era(of which the DC was part of) and forward I can't think of any system that piracy hurt as badly as it did the Dreamcast. The GameCube had it's own proprietary disc format that didn't have piracy problems. And as far as I know the Xbox and PS2 at least required some sort of mod to play backup games. The Dreamcast on the other hand was a system that could play copies without any hardware modification at all. Just pop the copied disc in and it will play flawlessly. There is no copy protection or region check or whatever at all. Massive oversight by Sega and one has to wonder just what exactly were they thinking?GOA MASTER MDMA wrote:also big problem was the wrong /less comercial in europe (maybe in whole world)
As a result of its financial issues maybe Sega started purchasing fewer advertisements in magazines and on TV, yes that's true enough, but initially and for a decent period to come the marketing was actually spot on. Nothing wrong with the marketing especially not with the US launch. Everyone and his dog knew the DC was coming. Sega spend millions in commercials and especially the US launch was a huge success. That's where they concentrated on and the work done by Sega of America paid dividends with the success of the launch. A quarter of a million sales in units in the first 24 hours alone, and a record of 300000 pre-orders for the system, speaks to a well organized campaign.GOA MASTER MDMA wrote:i mean at end of the day the DC deserved a place in the list
look as always I respect your opinion, GOA. You're speaking in terms of your own experience that the system in your eyes and to the cost of your pocket, should have lasted longer and been supported more than it was. My point is that based purely on units sold, the DC was far from a failure and in no way should be on a list with crap like the CD-i, Gizmondo and whatever else.
Bottom line: The Dreamcast had the right content. Had the right marketing. The philosophy of networked capabilities was right. The team was right. The partners they had were right. But they just didn't have the type of budget to be able to build the confidence of the brand in the eyes of the competitors that would have made a major statement that the DC was going to last and be a significant player in the market.
If you think about it, the first Xbox console was in a way a far bigger failure than the Dreamcast. But Microsoft had much more money than Sega did. They could absorb huge losses and move on. Sega simply could not and had to pull the plug.
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