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Tantsupalavik wrote:i keep my fingers crossed they put some DMT control ideas into it, like taking the ball early creates more speed and direction. controls should get rid of holding the arrow endlessly and still making a successful double risk shot, when you release the button in time. Momentum would be a cool feature, where your reaction is faster (changing directions, making harder shots). And what about using personality as an attribute: fighter to the end is maximum, fighter when down, good frontrunner, nervous when in front (weakens or strengthens footwork, changes a bit your reaction time and shot power).
But what top spin 4 really needs is more variety in points, that can be reached also through deflection of shots like in DMT and some (only a few) netcords.
ANILTJE wrote:Tantsupalavik wrote:i keep my fingers crossed they put some DMT control ideas into it, like taking the ball early creates more speed and direction. controls should get rid of holding the arrow endlessly and still making a successful double risk shot, when you release the button in time. Momentum would be a cool feature, where your reaction is faster (changing directions, making harder shots). And what about using personality as an attribute: fighter to the end is maximum, fighter when down, good frontrunner, nervous when in front (weakens or strengthens footwork, changes a bit your reaction time and shot power).
But what top spin 4 really needs is more variety in points, that can be reached also through deflection of shots like in DMT and some (only a few) netcords.
You can forget about all that lol.
Tantsupalavik wrote:ANILTJE wrote:Tantsupalavik wrote:i keep my fingers crossed they put some DMT control ideas into it, like taking the ball early creates more speed and direction. controls should get rid of holding the arrow endlessly and still making a successful double risk shot, when you release the button in time. Momentum would be a cool feature, where your reaction is faster (changing directions, making harder shots). And what about using personality as an attribute: fighter to the end is maximum, fighter when down, good frontrunner, nervous when in front (weakens or strengthens footwork, changes a bit your reaction time and shot power).
But what top spin 4 really needs is more variety in points, that can be reached also through deflection of shots like in DMT and some (only a few) netcords.
You can forget about all that lol.
i wont buy the game then!! i think![]()
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