Floriann wrote:i think the roaster is pretty well balanced right now
The roaster?

On the rest I will answer later, lack of time until this evening for a proper reply.
Floriann wrote:i think the roaster is pretty well balanced right now
inseedious wrote:In addition to these issues caused by stats mentioned by C4ill, we must also care about deep counters. For example, yesterday I played Floriann who was using Murray, and I can surely say that 95% of his defensive shots landed at least 20-30 cm from the baseline. Nothing against Floriann, who's a great defender and agrees with my opinion about deep counters and mishits, but I think we played quite at the same level yesterday, even if losing 6-1 6-4 because of lots of errors from the baseline and too long rallies.
Floriann wrote:Inseedious, we all get the same amount of deep counters in a rather long period of playing, but it seems there that you're missing the point. What i call a deep counter is the shot reaching directly the baseline, impossible to measure compared the the long defense because with the deep counter on the baseline, if you step back, by the time you realise the shot is really long, you can't produce a decent enough shot as a response. This is different from long defenses with added spin (happens regularly with guys such as Murray, and i guess this fits to reality), if you realise the defense of your opponent is good but not a deep counter, you still have time to counter it yourself : the result will either be a possibly weird short shot (hard to discern for the opponent once more), or a good counter if you press the buttons long enough.
So don't mix those two situations : defender's defense pushes you a bit far back because of the spin, not because it's a deep counter, maybe flatter hitters such as Haas, when they defend good, produce less annoying shots but that's because of the spin and not because of some random luck.
On the other hand i would absolutely love if there was a way to discern either deep counters quicker, and more especially when the incoming ball is a weird short shot : those are the one which should be easier to punish, and right now they are catching you into a spot where you can't hit a winner off those because you're realising they are short too late, and after that you can't follow nicely at the net so you get passed more easily.
This is very annoying and also kills the attack even if those situations don't happen on every point, i don't know if there is something to do about that, maybe letting a bit of autopos for those shots around the service line (as it is already efficient when reaching the net, autopos would then only be effective 2 meters behind that "net line") ?
What are your thoughts about that ?
C4iLL wrote:A deep counter, in real life, would be something like an unexpected hard shot that arrives by surprise in your feet.
djarvik wrote:C4iLL wrote:A deep counter, in real life, would be something like an unexpected hard shot that arrives by surprise in your feet.
Show me.
Floriann wrote:C4ill, which shots are supposed to happen more often when you're scrambling : deep counters or long ues ? Definitely more often long ues,
C4iLL wrote:I'm talking about the sudden shots some players make that start like rockets and arrive in the feet of the opponent who is then taken by surprise and the guy make an UE because it was too fast (pris de vitesse in french).
C4iLL wrote:I'm talking about the sudden shots some players make that start like rockets and arrive in the feet of the opponent who is then taken by surprise and the guy make an UE because it was too fast (pris de vitesse in french).
Don't also forget about false rebound that can also disturb players on clay, I see that frequently. And also for Federer and other 1 hand BH, when they miss the ball and it goes in the public... There are a lot of "realist" equivalent to these UE
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