Pumped player

A fresh new tennis game for the PC developed by the independent games developer Galactic Gaming Guild. Discuss it here.

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Postby Q. Reese » Tue, 11 Jan 2011 12:10

Yea. I am sure you can work out your magic. :D

Of course, an agreement between members and administrators are encouraged before implementation.
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Postby Victor[rus] » Tue, 11 Jan 2011 13:12

Won't it be suitable to determine a fixed amount of skill points (or it's maximum), which any player can distribute among his character's skills?
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Postby kschoice » Tue, 11 Jan 2011 13:52

Victor[rus] wrote:Won't it be suitable to determine a fixed amount of skill points (or it's maximum), which any player can distribute among his character's skills?


It is a simple solution, but not enough in my opinion, as, for example, it wouldn't prevent from creating a player with 2m20 height, perfect service stats and decent baseline play.
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Postby SVS » Tue, 11 Jan 2011 19:58

I generally second the restriction of player's abilities. Which way that will be done must be determined by the ITST admins.

In my opinion a combination of restricted values (f.e. max 80 %) and an amount of points that can be individually portioned would be the smoothest solution. Although the most complicated to realize, I fear.

Nowadays I am forced to give my player a high percentage f.e. in reaction and acceleration to have at least a chance to return any service.
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Postby Victor[rus] » Thu, 20 Jan 2011 12:16

kschoice wrote:
Victor[rus] wrote:Won't it be suitable to determine a fixed amount of skill points (or it's maximum), which any player can distribute among his character's skills?

It is a simple solution, but not enough in my opinion, as, for example, it wouldn't prevent from creating a player with 2m20 height, perfect service stats and decent baseline play.


But in real life there are some tall killer-servers, who are awful at baseline. I don't find it unrealistic.
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Postby kschoice » Thu, 20 Jan 2011 12:20

Victor[rus] wrote:
kschoice wrote:
Victor[rus] wrote:Won't it be suitable to determine a fixed amount of skill points (or it's maximum), which any player can distribute among his character's skills?

It is a simple solution, but not enough in my opinion, as, for example, it wouldn't prevent from creating a player with 2m20 height, perfect service stats and decent baseline play.


But in real life there are some tall killer-servers, who are awful at baseline. I don't find it unrealistic.


I mean that your solution doesn't take in account the player height, for instance. If you take the same player with the same stats, and make it 1m68, or 2m20 ; the latter will give you a very big advantage over the former.
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Postby Q. Reese » Sun, 23 Jan 2011 08:08

Are the admins deciding on this? I think it will be good to cap this problem now, before things get crazy! :?
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Postby GOA MASTER MDMA » Sun, 23 Jan 2011 14:47

nothing goes crazy till now .there´s no point to force something for the active FAT players.

i´m sure the admins announce it when they think it is necessary something to change .
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Postby SVS » Fri, 28 Jan 2011 17:04

kschoice wrote:
Victor[rus] wrote:
kschoice wrote:
Victor[rus] wrote:Won't it be suitable to determine a fixed amount of skill points (or it's maximum), which any player can distribute among his character's skills?

It is a simple solution, but not enough in my opinion, as, for example, it wouldn't prevent from creating a player with 2m20 height, perfect service stats and decent baseline play.


But in real life there are some tall killer-servers, who are awful at baseline. I don't find it unrealistic.


I mean that your solution doesn't take in account the player height, for instance. If you take the same player with the same stats, and make it 1m68, or 2m20 ; the latter will give you a very big advantage over the former.


Couldn't that be solved by integrating the height within the point system? Buildung a 2-meter-crasher could mean that you have less value-points left for playing abilities. Of course that just makes sense, if a tall player generally has an advantage over a small one. But it is that way, isn't it?
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Postby SlicerITST » Fri, 28 Jan 2011 18:17

What would make the most sense is that the height stat directly influences the weight stat and thus the speed a player moves around the court with. Perhaps thats already the case. If thats balanced right there should be no problem with height.
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Postby kschoice » Fri, 28 Jan 2011 18:24

SlicerITST wrote:What would make the most sense is that the height stat directly influences the weight stat and thus the speed a player moves around the court with. Perhaps thats already the case. If thats balanced right there should be no problem with height.


This is not the case right now, and I didn't try to do anything like that in the game, because I think it is impossible to find a good way to balance all the stats of a character. I'd rather leave that responsibility to the players.

About the main matter of fair online play, latest version now displays player stats in menu in a graphical form, which will leave no doubt at whether your opponent boosted his character.
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Postby SlicerITST » Fri, 28 Jan 2011 19:53

Thats good to hear. Thats what we needed before any rules could be made. I would like to hear from the community what they feel would be good character restrictons for this game.
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Postby SVS » Sat, 29 Jan 2011 17:56

I think restricting the values (most of all for service) to 80-90 % would do it.
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Postby Q. Reese » Thu, 03 Feb 2011 09:40

SlicerITST wrote:Thats good to hear. Thats what we needed before any rules could be made. I would like to hear from the community what they feel would be good character restrictons for this game.


Slicer,

I was hoping for something like a point system. A player can only have lets say 1200 points or whatever. He or she may use it whatever way they can, but the max level will be set for all players.

It's kind of like Top Spin's star concept. You only get a certain numbers of stars that you can use any way possible. However, once you use them up, you done for good. :wink:
'06 Wimbledon, Hamburg Masters, & 4 Doubles' & 4 Singles' Titles
2 U.S. & French Doubles' Finals
542 Tournaments, 1024 vs. Opp., 1204 Rds.
Davis Cups/Captain/Rds.: 07/05/11
QF/SF/F/Title/End-Year Championships/Trophy: 105/49/20/10/10/30
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