Top Spin 4

Your forum to discuss the fourth generation of Top Spin.

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Postby Yippie-Caiay » Tue, 28 Sep 2010 22:52

TomBs wrote:The rooster might be in the game yes, he has a really unique distinctive technique though.
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he's definitely not better than the raven though..
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Postby Moralspain » Wed, 15 Dec 2010 19:06

do you think guys it would be a good thing to add a sprint button (left analog stick)?, in the same way that in Call of Duty series
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Postby djarvik » Wed, 15 Dec 2010 19:27

Honestly - no. I think the analog stick should decide the speed at which you move. Push it slightly right and the guy walks, push it all the way and he runs. What I don't want is LB button, at all, just kill it. If you need to comeback to the center, then start pushing the stick in that direction, push it too hard and your player will "run" towards the center and will be in danger of being wrong footed and in danger of the shot being hit behind him.

...what could be done, is that if you press the analog stick at the last moment - this will cause your player to lunge / stretch / and in some case closer to net dive for the ball that is beyond a running distance, reach. Of course this will come with a major recovery time penalty and this will never be a "winner risk LT+RT shot", but rather a blocked ball.

For a faster type of player this could mean a chance to get back to the rally. For a slower guy - a hope that the opponent will mess up the next shot, or closer to the net - an open court "push" winner.
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Postby alex13090 » Thu, 16 Dec 2010 14:42

djarvik wrote:Honestly - no. I think the analog stick should decide the speed at which you move. Push it slightly right and the guy walks, push it all the way and he runs. What I don't want is LB button, at all, just kill it. If you need to comeback to the center, then start pushing the stick in that direction, push it too hard and your player will "run" towards the center and will be in danger of being wrong footed and in danger of the shot being hit behind him.

...what could be done, is that if you press the analog stick at the last moment - this will cause your player to lunge / stretch / and in some case closer to net dive for the ball that is beyond a running distance, reach. Of course this will come with a major recovery time penalty and this will never be a "winner risk LT+RT shot", but rather a blocked ball.

For a faster type of player this could mean a chance to get back to the rally. For a slower guy - a hope that the opponent will mess up the next shot, or closer to the net - an open court "push" winner.



Although this is technically the most realistic way for the game, I hope it doesnt happen since I use the d-pad :oops: hate the ps3 analogs for anything but FPS
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Postby djarvik » Thu, 16 Dec 2010 15:58

:lol: Are d-pads pressure sensitive? If not, then you be always running :lol:

But seriously, this is the only "good" way of making the current movement better. LB must go, completely. At this point, I just feel that LB completely kills the effects of stamina and speed. Coupled with RB and back and forth switches between the two, holds etc...make for un-earth like tennis. Physics just go out of the window.

So, without LB, all you will have to do is basically make sure you get back to a position. Which also means that you have to be careful with your angles and it also means you cant no longer just hold LB be in red stamina and watch your player zoom into position for a perfect shot - all the way across the screen. Ideally, if you do get to such a ball, by no means it can be a powerful well times shot. It has to be either a slice to get back to the rally, a push toward the middle of the court, or an all out risk (RISK!) that has a tremendous recovery time penalty - meaning if you somehow do pull this off, and pick the wrong side, causing the opponent to flick it to the open court - you lose the point.
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Postby Yippie-Caiay » Sat, 18 Dec 2010 00:53

djarvik wrote:Honestly - no. I think the analog stick should decide the speed at which you move. Push it slightly right and the guy walks, push it all the way and he runs. What I don't want is LB button, at all, just kill it. If you need to comeback to the center, then start pushing the stick in that direction, push it too hard and your player will "run" towards the center and will be in danger of being wrong footed and in danger of the shot being hit behind him.

...what could be done, is that if you press the analog stick at the last moment - this will cause your player to lunge / stretch / and in some case closer to net dive for the ball that is beyond a running distance, reach. Of course this will come with a major recovery time penalty and this will never be a "winner risk LT+RT shot", but rather a blocked ball.

For a faster type of player this could mean a chance to get back to the rally. For a slower guy - a hope that the opponent will mess up the next shot, or closer to the net - an open court "push" winner.


i think it would be way too hard to control how much you pull the analog..
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Postby djarvik » Sat, 18 Dec 2010 14:59

ahh but not really. It wouldn't be to sensitive, meaning that even if you push it all the way, it will still take a few moments until your guy reaches maximum speed - acceleration. So as the speed goes up, the player would progress thru animations as follows:

1. standing still
2. slow shuffle
3. fast shuffle
4. shoulder turn
5. slow run
6. fast run

At any point of this you can simple stop pushing analog stick and get back to split step position position.

The players acceleration and speed rating will determine how fast he progresses thru these steps. Of course everything is happens fast if you push the analog stick all the way to one side in a one fast flicking motion and steps 2,3 get skipped. But should you want to hold your ground while slowly adjusting your position in a "ready to react" posture - you should be able to do that.

Also if you frantically pushing the stick left, let our player run and then frantically pushing the stick right- he will lose his footing and will incur a time recovery penalty.

We essentially have this now in TS3, not "exactly" so , but very similar. I would simply enhance that and get writ of LB.

RB also needs to be reworked. I like the idea behind it, but the way it works now is a disgrace. This supposed to be "approach the net" button...yet most of players in ITST use it to magically enhance their baseline shots. Somehow this button does a few very positive things if you know how to use it:

- creates better angles (!!! what!!!???)
- cuts down on a recovery time penalty on side to side running
- enhance depth of the shots with no risk
- enhances depth of the drop shot

All this from a button that simply supposed to "bring back the net play" ? ... one of the programmers there, the one responsible for these buttons, simply never saw a tennis ball in his life, let alone a racket or an actual match.
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Postby VillaJ100 » Sat, 18 Dec 2010 17:51

I think the R1 button is also supposed to be used as an approach shot, hence all those thigns you listed. However it seems they forgot to program in a higher rate of inaccuracy and maked it impossible not to approach the net after. Many people abuse this shot.
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ts4

Postby FranciscoCagao » Tue, 21 Dec 2010 19:18

Why TS4 don't give news about the game ? Players , new photos , videos ...
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Re: ts4

Postby Q. Reese » Sun, 26 Dec 2010 08:26

FranciscoCagao wrote:Why TS4 don't give news about the game ? Players , new photos , videos ...


You are right. We've been waiting for years. Hopefully, something will come through.

It just takes time. :wink:
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Postby AUSSIE_FABS » Sun, 26 Dec 2010 09:01

Goes on to top spin 4 section to find out every update from Q.

LOVES IT.
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