@ Uchiha Muss
From sam patch i mostly use importation only to get references to the right face textures files wich i integrate manually. Also for some outfits files. I download and integrate anims manually using the 'official' anim thread @MG,
and sometimes watching on Megyaem facebook and so on. I usually skip some older anims when the sweetspot is not correct, aslo in some anims there is several additionnal positionnal steps in the loop wich renders those anims more tricky to position the char properly so we've not exactly the same database. Using MG thread also helps to keep track of author names etc. So there is nothing much going on i mean, we're not integrating Sam patch offline character database in ITST mod. In the end, just using texture files from the players we're interested in, and then customizing them, anim, stat wise.
@ pidzi
Good times for me if there is no hurry for you guys

Not sure i' will integrate rogerfed1 new scoreboards (well mostly statboards cause our scoreboards are nice already).
Their new custom statboards are nice of course, compared to the default TE blue statboard, but they usually lack some stats info we like to see, like average rally length, and often some other stats are lacking, dpending the tournament. Also they are designed for offline so they lack the reputation controls wich are good to have for online mode. So i don't know, that would be some additionnal work to modify all of them to add these, and not a priority for ITST mod progress for now. I'm still thinking about designing some custom ITST scoreboard though, using ITST colors, red, white etc.. dunno yet.