ITST 1.14 mod is an awesome update, adding a lot of realism to baseline rallies and making the game way less boring and more winner-friendly. As I always played puncher/varied players, I played a good RG with Federer, and was able to play very good matches even with Fish on clay, cause I improved a lot at net. But here on grass lots of problems are coming out: the tonicity fix is killing the netplay for the following reasons:
-players are overall slower, and way slower when they have to make short runs (like net rushes, especially wrong-foot ones);
-on grass it's even easier to hit tricky low passing shots made by just hitting a normal acceleration with mediocre positioning (a "normal" middle court acceleration without deepness, without any skill requirement), and building up a great point and being passed (or forced to a volley error or a no-volley) so easily is very frustrating;
-we can no more know when the net jump will trigger, because the tonicity fix is somehow blocking net jumps almost always, and this sometimes makes volleyers miss very near volleys, without any sense.
I want to underline that this is not a complaint. Yesterday I was chatting with Butcher about this, and he told me that netplay is now a lot less useful than before (near to be quite useless), and that he heard other similar comments from several players, so I decided to make this discussion public to understand your thoughts and especially the ones of the staff, hoping to find a solution. I still prefer 1.14 to 1.13, but what can be done to improve volley experience? Putting speed=tonicity just when at net? Wait for a new TE update (rumors say there will be the introduction of new and more precise stats)? Make some pressure on Manutoo to obtain a better scripted netplay, with, for example, the introduction of low volleys and better overall movements and shot adjustments when at net? I'm really sorry to think that Wimbledon will probably see less volleys than RG.
Please, discuss.