ITST Mod 1.18 - What do you need to get started!

Discuss Tennis Elbow SIM tour matters here.

Moderators: VMoe86, Elias

Re: ITST Mod 1.13 - What do you need to get started!

Postby Elias » Fri, 24 May 2013 14:19

DennieFR1908 wrote:Well I tried installing the game yesterday, the crazy thing though is that my TS Key file is not the same from the one i see at the screenshots. File size is 232 kb and it's totally useless, the game doesn't respond to it...


232k ?

a Tennis Elbow key.txt file is about 1ko (even only 75 octets), it's a very small textfile.
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Re: ITST Mod 1.13 - What do you need to get started!

Postby DennieFR1908 » Fri, 24 May 2013 14:46

Yes my point exactly.
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Re: ITST Mod 1.13 - What do you need to get started!

Postby Elias » Fri, 24 May 2013 14:56

DennieFR1908 wrote:Yes my point exactly.


The keyfile you got in your email as attachment is corrupted ?

Well, just email Manutoo there : http://www.managames.com/mail_en/, he's always helpful. If your key file is corrupted he'll send it back to you again for sure.
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Re: ITST Mod 1.13 - What do you need to get started!

Postby Uchiha Muss » Fri, 24 May 2013 23:26

DennieFR1908 wrote:File size is 232 kb and it's totally useless, the game doesn't respond to it...


Wut? my text file is 76 bytes. Not even .1 kb
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Re: ITST Mod 1.13 - What do you need to get started!

Postby eliomelma » Sat, 25 May 2013 01:00

Elias, is coming the Classic new big update to the game by Manutoo during the slam as last Roland Garros, Wimbledon , australian Open 2013? We should prepare to a new revolution?
Tennis Elbow
Look my New video of Tennis
Roland Garros 2013:
http://www.dailymotion.com/video/x11dynn_itst-tennis-elbow-2013-roland-garros-promo-video_sport#.Uc9Q-PmSLtk&hd=1
Tennis Elbow Clay season 2013 Finals: http://www.intertopspintour.net/forum/viewtopic.php?f=1056&t=17732&p=243729#p243729
Roland Garros QF Vmoe vs Richie 6-7 6-7 6-7 If look this video you won't play anymore another tennis game...
http://www.youtube.com/watch?v=PBnWyI380P0&hd=1
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Re: ITST Mod 1.13 - What do you need to get started!

Postby C4iLL » Sat, 25 May 2013 10:57

The rumours say "yes" Elio... ^^
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Re: ITST Mod 1.13 - What do you need to get started!

Postby inseedious » Sat, 25 May 2013 11:25

eliomelma wrote:Elias, is coming the Classic new big update to the game by Manutoo during the slam as last Roland Garros, Wimbledon , australian Open 2013? We should prepare to a new revolution?


You forgot US Open :) Fortunately, we kept on using our mod, but being forced to host private matches.
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Re: ITST Mod 1.13 - What do you need to get started!

Postby VMoe86 » Mon, 27 May 2013 06:41

Where is the fun of having a Grand Slam tournament without a new Tennis Elbow version and without a new ITST Mod version?
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Re: ITST Mod 1.13 - What do you need to get started!

Postby eliomelma » Mon, 27 May 2013 07:03

Come on Manutoo!!!! Can't us have fun without adapt to a new game during a Slam :c
Tennis Elbow
Look my New video of Tennis
Roland Garros 2013:
http://www.dailymotion.com/video/x11dynn_itst-tennis-elbow-2013-roland-garros-promo-video_sport#.Uc9Q-PmSLtk&hd=1
Tennis Elbow Clay season 2013 Finals: http://www.intertopspintour.net/forum/viewtopic.php?f=1056&t=17732&p=243729#p243729
Roland Garros QF Vmoe vs Richie 6-7 6-7 6-7 If look this video you won't play anymore another tennis game...
http://www.youtube.com/watch?v=PBnWyI380P0&hd=1
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Re: ITST Mod 1.13 - What do you need to get started!

Postby VMoe86 » Mon, 27 May 2013 07:06

eliomelma wrote:Come on Manutoo!!!! Can't us have fun without adapt to a new game during a Slam :c

The game will be different only in small areas, but ITST Mod will play differently. ;)
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Re: ITST Mod 1.13 - What do you need to get started!

Postby C4iLL » Mon, 27 May 2013 10:46

I didn't know Mathematicians have so good marketing skills :lol:
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Re: ITST Mod 1.13 - What do you need to get started!

Postby VMoe86 » Mon, 27 May 2013 11:18

C4iLL wrote:I didn't know Mathematicians have so good marketing skills :lol:

Marketing? First time I hear this word. :p
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Re: ITST Mod 1.13 - What do you need to get started!

Postby leonM » Thu, 30 May 2013 03:30

When will new clothing be available for this mod?
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Re: ITST Mod 1.13 - What do you need to get started!

Postby Uchiha Muss » Thu, 30 May 2013 07:47

leonmonstroso wrote:When will new clothing be available for this mod?


I think Elias said, he's not putting up new outfits because you know there are over 250+ outfits to choose. over 60 types of rackets and everything else. You could basically wear new t-shirt everyday in this game.

Now if you're asking about will the players get new outfits? Elias said he's not doing it himself, but if anyone wants to they can customize the player and send character.ini file to him. That's all I know.

I'd send players myself, but they look like clowns on the court. You know, sunglasses, hat, short pants, ridiculous colours. Multi-colored rackets and all that. Nope, not sending those files
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Re: ITST Mod 1.14 - What do you need to get started!

Postby VMoe86 » Thu, 30 May 2013 22:19

May 30th 2013: Update to ITST Mod 1.14

Warning


It's always better doing fresh TE installs with these versions, especially when there is new anims and menu items. If you're using a previous install you may then keep tennis.ini and ITST.ini files wich contains references about how many anims/sounds are available, or max interface items displayable, so this may lead to some bugs and in the worst case Desyncs.

Better to always do a fresh install, and re-creating an ITST profile. Report manually your key bindings (you can copy and paste them from your old ITST.ini to the new one, you can find it in the [Keys1] or [Joy1] section in ITST.ini).


ITST Mod 1.14 Standard Version (as Installer; 157.75 MB)


http://www.mediafire.com/?2cvs96l0ug7zd2n

https://mega.co.nz/#!sB01XJbI!D9F0xGz87yntdlxCwQnU7XbXcIFbSf33xz_ipauYis0



Classic manual install .rar archive (123.79 MB) : http://www.mediafire.com/?w1e6gkk1bhqzqg0


ITST Mod 1.14 No Ads Version (as Installer; 149.4 MB)


http://www.mediafire.com/?0p8uyyh42s7xln2

https://mega.co.nz/#!BF8zQbwL!HAge0gNLR-p3_SlLTZ326hAsW35G5Ai_CTZT6AzmneM

Classic manual install .rar archive (116.22 MB) : http://www.mediafire.com/?yoqs1grnz9xr18j



Updated Roster Stats Overview in Google Spreadsheet

Updated Roster Stats Overview

To get a general overview on the decisions made regarding stats and some cosmetic changes to the mod read further on.

1. Roster Stat's Changes from ITST Mod 1.13 to ITST Mod 1.14

In ITST Mod 1.13 was predominantly played on clay and a few hardcourt tournaments and especially the slowest clay surface (Monte-Carlo) made obvious that the changes made from 1.12 to 1.13 were not enough to balance attack and defence -- rallies were way too long on high level, resulting in low Stamina after a couple of long games and it stayed that way until the end of the match. On hardcourts it still felt ok, but better to take a fundamental approach on this issue.

The passages in italic mention the changes, whereas one can show the explanation for the changes by showing the spoiler (for those interested).

1.1 Speed vs. Power

A general reduction of Speed by 2% to 3% over the whole roster with some exceptions due to a new Stat explained further below.

A bit increased Power overall (with some exceptions not needing more Power), resulting in Power > Speed on most match-ups.

One exception: del Potro got his FH Power reduced to 89 (was 90 before).


The Speed of the highest Speed group at 83% Speed could change. If problems arise a fix will be released quickly as we did at US Open 2012.



Spoiler: show
In 1.13 we went into this direction, but with Power = Speed on most match-ups. In 1.12 it was Speed > Power. The relation Power = Speed is more or less balanced when aiming for 90% Speed, but aiming for 80% Speed it is more balanced with a Power a bit over Speed. This is what we did here.


1.2 Run Acceleration and Tonicity

In TE, the Run Acceleration, i.e. how quickly does my player accelerate to its maximum speed, is determined by two Stats: Run Acceleration = 0.5 * Speed + 0.5 * Tonicity. Tonicity is a hidden Stat and automatically set on the same value of Speed, so until now we had Speed = Tonicity = Run Acceleration. Even with reduced Speed, we did not believe it was enough, since running from one side to the other AND doing something good with the ball was also possible with lower Speed like 75.

manutoo made it possible in TE 2013 v1.0a to use Tonicity as a Stat in Free Mode. Consequently we reduced Run Acceleration by around 16%, leading to Tonicity being around 50% for most characters.

This lower Tonicity leads to heavier movement and more demanding positioning. It will shorten the rallies for attackers with good anticipation.


Spoiler: show
Explanation has been given right above this. :p


1.3 Adjustments of weak/strong wings regarding Consistency and Precision

In general: Weak wings have been given 3% more Consistency. Total Precision of characters has been increased, giving the extra Precision mainly to the strong wing.

Players with FH Power almost equal to BH Power: Nishikori, Davydenko, Almagro, Haas, Nalby, Wawrinka, Gasquet belong here. Those with lower power (Davydenko and Nishikori) have above 80% Consistency on both wings (but below 85%), whereas the others go by 85/78 (emphasizing FH) or 78/85 (emphasizing BH).

Special cases: Characters like Haas, Wawrinka and Gasquet now have some Precision bonus on FH and Precision gimp on BH. Djokovic now has more balanced Consistencies and Murray got rid of his Precision gimp on FH.


Spoiler: show
From 1.11 to 1.12 we normalized Precision Stats relative to Power, because it was unbalanced before. We likely went for too low Precision for our setup with Slow AutoPosition and No Previews. So, for 1.13 this did not change a lot, but for 1.14 we decided to give a bit more Precision, because it allows to play faster with the wing having a Precision bonus or turning around the BH to hit a FH.

Characters like Haas and Wawrinka run around the BH often in reality, so they got a Precision bonus on FH and a Precision gimp on BH now. Since Gasquet and Haas are twins in our roster, Gasquet got the same treatment (easier for balance and Gasquet still is different to use due to Spin).

Djokovic's BH was a bit too weak regarding Consistency, so a more balanced approach for him. Same goes for Murray, but in his case it is the FH.


1.4 Serves of some players

Wawrinka, Verdasco and Harrison got reduced all Serve stats a bit.

Stepanek and Llodra got a better serve.

Raonic and Isnder got their Serve Power reduced to 95% (Consistency and Precision changed accordingly).


Spoiler: show
It is no secret that Wawrinka has an incredibly easy animation. We could change the animation, but decided to go with lowered Stats first. Verdasco has got some lowered Stats, but his real serve is difficult to render with the TE mechanics.

Stepanek and Llodra need a better serve for their gameplan.

Raonic and Isner serve might be more troubling with lower Tonicity (they troubled with 1.13), so better to reduce a bit Power here.


1.5 Stamina

Has been increased globally by a good margin to reach Stamina > Power and Stamina > Speed.

Spoiler: show
Better to have more of it than having boring low Stamina rallies.


1.6 Playing Styles

Nadal is now a Power Baseliner.

Spoiler: show
It was difficult to balance Nadal as Defender and making him interesting, so we try him as Power Baseliner with a bit less attacking potential than Verdasco but at the same time better defensive abilities.


1.7 Animations

Gulbis animations by nguyengrandslam, also assigned to Gulbis of course.

Federer serve animation assigned to Dimitrov.

Lucian's Nadal serve animation v2 has been assigned to Nadal (before it was Lucian's Nadal Serve v1).


2. Courts

Here a quick review of what has been done.

2.1 General

A couple of updated 2D courts have been added respectively replaced:

Image.Image.Image

Image.Image.Image

Image.Image



2.2 Clay Courts

With 1.13 we added some inertia to clay and had one slow regular clay (Monte-Carlo, Roland Garros) and Madrid/Rome were a bit faster. We decided to speed up clay a bit for 1.14.

In 1.14 it is as follows for regular clay (used at Roland Garros):

0.565 Friction (lower value = more friction = slower)
0.86 Elasticity (bounce)
0.53 HiDeceleration (slipperiness)

For Madrid/Rome, our faster clay, it is as follows in 1.14:

0.57 Friction (lower value = more friction = slower)
0.85 Elasticity (bounce)
0.53 HiDeceleration (slipperiness)

3. Cosmetic Changes

Another goal of the ITST Mod is to always improve the experience.

Proper menu strings for Recording Menu (added in TE 2013 v1.0a for easy management of .dmo files) and Average Rally Length Stat have been added.

Image

Image

Selection of English and French umpire in the Sounds Menu (respectively Mohamed Lahyani and Pascal Maria samples from El Croato ).

Selection of Soundpack respectively Shot Sounds in the Sounds Menu.

Image


Finally: Thanks to Richie and Vramvrim for some valuable testing and to El Croato for the nice Sound Packages!
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