I think there is nothing more to add here (regarding realism and possible solutions), except maybe that even Short Accelerations are not THE shot you need to hit winners in TE.
In TE it is pretty simple: If your character has lower Spin, you use Short Accelerations to move the opponent around, opening up the court and then use Normal Accelerations to win points or approach the net. If your character has higher Spin you use the Spin to push the opponent further back and then you can use the better angles due to more Spin to hit nice Short Acceleration winners or finish then at the net. I also add that Short Accelerations are easier to read/anticipate, so one can also defend against them (if close enough to the baseline).
inseedious wrote:We need a smarter solution, or a new controller. Wiimote and Wiimotion+ are already great solutions, but their technologies are just not good enough yet to give us a realistic tennis experience. I honestly enjoyed Wii Sports tennis, its aiming system and power choice are good enough to guarantee realistic and balanced fights! Maybe tennis requires a separate hardware, a sort of simulator, like the ones about F1 racing cars, to even come a bit closer to realism. I think a "software game" can just give us a tactical realism, but it will never reach a good level of it.
There is maybe only one genre that can be more or less simulated with games: Racing games. You have wheels with pedals and a clutch. A specific tennis controller would be even cheaper I guess, but the market for tennis games is smaller, so no one even bothers to go in that direction.
For me, GST1 on Wii with WM+ and Nunchuk was a good first try: Spin and Slice were incorporated nicely, flat shots were difficult to master, one could hit down the line on the run with great timing, flick of the wrist cross court passing shots. Things could have been more risky there, the serving was not great (GST 2 with Move had nice serve controls), but these things could have been improved on (unfortunately there won't be a WiiU version of GST anytime soon

). Some things cannot be simulated well with WM+, either, for example hitting lobs/drop shots requires to hold a button, because it is too difficult to differentiate between motions for lob or top spin shot respectively drop shot and slice (with a more specific controller this could work, though).
In the end, this part here remains:
djarvik wrote:Sadly, a perfect game is nearly impossible to achieve. TE masks its shortcomings the best out of the recent bunch, but don't be fooled, this is still quite a long way away from reality. But the important factor in gaming is not only reality, but fun as well.
I've had fun with GST1 on Wii and I'm having fun with TE -- otherwise we wouldn't even spend so much time playing it, at least I don't play games which I don't enjoy.
