The Players.

Discuss Tennis Elbow SIM tour matters here.

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Postby PerfectAce » Wed, 15 Aug 2012 22:36

I don´t know if it´s a mistake (maybe in my install), but the grunt is clearly a girl´s one. I´ll check and tell you later.
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Postby Elias » Wed, 15 Aug 2012 22:57

PerfectAce wrote:I don´t know if it´s a mistake (maybe in my install), but the grunt is clearly a girl´s one. I´ll check and tell you later.


there is probably something wrong then indeed.
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Postby Ary1g » Fri, 17 Aug 2012 13:35

I think the #17 FH anim is ugly and arcade feeling.. :? Also, the raquet doesn't hit the ball in the sweetspot at all on the #17 in my game. (Any settings that's wrong on my pc?) :?

I use #12. Looks much more like Fed to me. Relaxed, fluent, flick of the wrist, no jump and the raquet hits the ball much more centered than both #14 & #17. Also I think the slower #12 and #14 fits much more to the bh anim he has. That's just my opinion though.

I think #12 would be perfect if it was a bit faster. Same anim, just a bit faster executed.
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Postby Elias » Fri, 17 Aug 2012 13:51

12 ? it's Monfils FH i guess :lol: still a pretty fluid motion right. but imo 17 is more Fed like (it's created as a Federer anim), the racket motion is perfect, just the legs are a bit too much jumpy (when playing him, not facing him), n°14 was a .. Dimitrov anim, but as this is an older one it makes more difficult to hit 'perfect' shots with it, though you may have been used to the sweetspot even if it was a bit off.

About the centering think i can't believe it to be honest, the 17 is just perfect in comparison to 14. aesthetically wise i can still understand you may not like it, but about hitting it's just about getting used to (takes about 2 mins ?). So there may be a problem on your TE install. it's pretty obvious playing a short session with it that this motion is superior gameplay wise.

Fact is, i was looking for a way to balance Federer a bit better vs. Djokovic, and this motion in itself helps to balance him, for the only reason that it's a more nervous and fast swing that allows to hit earlyer. Lets's hope also it won't make him too strong .

Fox played the Olympics final with it (we both agreed to,it was also a good test) and this brought him more winners than he would have had with n°14 (from his own words "i would have lost if using the other anim").

Another concern Ary : did you checked how much aces went in the Olympics final ? :wink:
Last edited by Elias on Fri, 17 Aug 2012 18:46, edited 1 time in total.
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Postby Ary1g » Fri, 17 Aug 2012 16:48

Yes, it probably is intended for Monfils, but I think it looks and feels great for Fed. The #17 looks so arcade. Won't be using it lol ^^ I don't care for the gameplay "bonus" if you want to call it that. I have used #12 in all my matches so far, so is there really anyone who cares? :P It's very similar to #14 with a little difference, and doesn't give any advantage.

Of course, I'm not suggesting that people should use what they want, but more of like a request to use #12 on Federer on the tour as well. As long as it's quite similar and doesn't give any advantage to the gameplay, then this shouldn't be a problem? :)

I just don't think there will ever be an anim that everyone will be satisfied with, especially with Fed. :p
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Postby Elias » Fri, 17 Aug 2012 16:51

Ary1g wrote: I have used #12 in all my matches so far

Ary1g wrote: Won't be using it lol ^^


Not wanting do disappoint you mate, but then you may have a better reading of the Tour rules :

[*]Use the chars as defined by ITST mod profile, stats wise, and animation wise. The only change allowed is the outfit wich you can change manually using the appropriate interface icons (don't use the copy paste outfit code option, because the outfit codes you may find also contains animation and gesture info), always use ingame menu options for this.


http://intertopspintour.net/forum/viewtopic.php?t=16808

We play with fixed stats & anims. Because some anims bring an advantage over others.
Last edited by Elias on Fri, 17 Aug 2012 19:15, edited 1 time in total.
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Postby Ary1g » Fri, 17 Aug 2012 16:55

Then, I'll just play friendlies :) I suck at arranging matches :lol:
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Postby PerfectAce » Fri, 17 Aug 2012 17:20

Ary1g wrote:Yes, it probably is intended for Monfils, but I think it looks and feels great for Fed. The #17 looks so arcade. Won't be using it lol ^^ I don't care for the gameplay "bonus" if you want to call it that. I have used #12 in all my matches so far, so is there really anyone who cares? :P It's very similar to #14 with a little difference, and doesn't give any advantage.

Of course, I'm not suggesting that people should use what they want, but more of like a request to use #12 on Federer on the tour as well. As long as it's quite similar and doesn't give any advantage to the gameplay, then this shouldn't be a problem? :)

I just don't think there will ever be an anim that everyone will be satisfied with, especially with Fed. :p


I don´t know you, but before my ITST matches I like to see who my opponent is gonna use. After that, I practice offline against the player in the court of the tournament. It´s a good way to try to bulid some strategies.

So yes, it will bother me if you appear with a player using another animation. It changes a lot the dynamic of the match. But this shouldn´t be a problem for me, as you never play our matches, right???

BTW, If you don´t like Fed´s animations, there are more 35 players to use in the roster. Pick another one...
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Postby PerfectAce » Fri, 17 Aug 2012 17:22

Ary1g wrote:Then, I'll just play friendlies :) I suck at arranging matches :lol:


I realized that...
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Postby Ary1g » Fri, 17 Aug 2012 19:53

We play with fixed stats & anims. Because some anims bring an advantage over others.


Some anims yes, but the #12 doesn't give any advantage compared to #14, they're basically the same, just without the jump. Compared to #17, there is a clear difference yes, but as you've explained, #17 is better gameplay-wise, meaning I would choose a anim with a disadvantage compared to the #17.

Don't see why you can't accept some of these kinds of requests. Which clearly is just a matter of comfort, enjoyment and not advantage.
Last edited by Ary1g on Fri, 17 Aug 2012 20:26, edited 1 time in total.
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Postby djarvik » Fri, 17 Aug 2012 20:19

It is what it is Ary1g. You don't like it? Pick another player.

Want to use a different animation - do so in friendly and off line matches.

We cannot please everyone, but we can definitely please the majority. In this case - that is what we did.

I am not going to let TE11 tour get into the same "mode" TS4 did some time ago. We building this tour and game experience from the ground up. Voice your opinion and move on. Believe me, Elias is very good at what he does and is very careful with every opinion, including yours.
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Postby Elias » Fri, 17 Aug 2012 20:27

Ary, mate, you're not only sucking at arranging matches; but also at complying with any rule out there that doesn't comply with your own cumfort, should i remind you about, auto-pos, serve precision, ect (yeah you have some hard time to return..), and now, anims ?

Wow, you know what ? enough. :evil:

And it seems you didn't even requested anything when you played all your matches with another motion. you didn't read the rules ?

There is rules for a reason, ask Djarvik if you don't understand why, i'm pretty sure he'll explain you why.

Now if the rules changes in the future, good times, but in the meanwhile just comply with the current Tour ones, as everyone does, and don't make your own.

I agree this motion is not perfect, but it fits better Federer game to outpace the opponent, it's also an important point about balance and playstyle; and nothing is definitive, i'm pretty sure That Lucian or M4n4c0r will improve it sooner or later (i even suggested it @ MG forum, mind you : http://www.managames.com/Forum/viewtopi ... 88#p108488 )
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Postby Ary1g » Fri, 17 Aug 2012 21:18

So, any newcomers to the game shouldn't ever question any parts of the game? They should just be in total silence, potentially never understanding some parts of the game and how it works? :?

Have my questions been so very unusual for a beginner player of TE?

The auto-pos thing was before power was balanced, and after the balancing you did, the returning part of the game became a bit easier to work out. You now have 0,2 seconds to react, instead of 0,05...(a little exaggerated).

Now, when you've lowered power, many players that had decent/high/very high precision, now has high/very high/insane precision. Which means every serve they get in, could potentially be DEAD ON THE LINE, if the server is decent at serving. Which is when I told you my thoughts and ideas about lowering precision, which is something you told we a few days later would be balanced in 1.08.

Of course, now, after I've used quite many hours these last weeks really getting into the game, loving how Federer plays and how nice the anims are, I have to get used to a different anim, that I don't like at all and thinks looks bad and ugly. If that's such a big deal for you to let me use another anim for him, then I'll rather play friendlies. Simple as that. Saves me a lot of work arranging matches too. So it's not such a big loss for me as you may think.

Have fun on the tour, and maybe I'll be back when a new anim that actually looks good comes around.
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Postby Elias » Fri, 17 Aug 2012 21:21

The precisions change were planned i didn't waited you to work on this (but thank you for your time and testing though it's always nice to get some help and feebacks) :)
Last edited by Elias on Fri, 17 Aug 2012 23:49, edited 1 time in total.
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Postby djarvik » Fri, 17 Aug 2012 21:25

djarvik wrote: Voice your opinion and move on. Believe me, Elias is very good at what he does and is very careful with every opinion, including yours.


Ary1g wrote:So, any newcomers to the game shouldn't ever question any parts of the game? They should just be in total silence, potentially never understanding some parts of the game and how it works?


:? Are you back to doing what you always do? Just seeing what you want in the text?
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