manutoo wrote: coz the game engine just directly reads your mind instead..!

wow, i would be glad to patent such algorythm
Well, i guess it's all fine if you feel cumfortable with it ?
It's just feeling bad/weird here compared to 1.0e, can't add more words about it. A constrained movement feels more arcade, cause less freedom means less depth and possibilities (even miss possibilities, edge weird positionned shots etc). Don't ge me wrong, it's still a very good game, but that's a bad move in my opinion. We should have the choice about such things, as configurations options / toggles at least, to please either communities, arcade / in between / sim or else.
manutoo wrote:coz the game reacts to _you_ releasing a direction key ; if _you_ released the direction key, it means _you_ noticed you were running in the wrong direction, and _you_ decided to run in the opposite direction.
By the way, i don't agree with that, i really don't want the cpu to "think" instead of me, don't drag me in the opposite direction when i release any key please

If you see this feature as an advantage, i'll be glad to gimp myself de-activating it even for my tour matches.
manutoo wrote:No one ever complained about that feature on official MG's Forums, and usually, the complains come fast, so it likely means the auto-step-back correctly anticipates the action of the experienced players.
By experienced players, do you mean all this people playing with 100% stats (scaled to 90 sure), no fatigue, display helpers on, medium autopos etc ?

you don't have much complaints because the overall positive effect on speed, probably. I guess Spencercarlos is also an experienced player over here. All this is a matter of taste about control mechanics, differently oriented communities, different tastes. By the way i could read some feedbacks for previous 1.0f builds about a lack of movement freedom, 'skating' etc, but they were deleted after the last build release (wich reduced this effect a bit hopefully)