Interesting matter.
SlicerITST wrote:The notion of tiers is not a new idea and if set up well might be a good addition to the tour.
Well, not sure i'm understanding this properly ("an addition") , because Tiers actually already exists in our roster. Did you ment a rule about Tier1 use would be a good addition then ?
The Tiers concept was introduced when Djarvik created the first roster version, the top 4 being overtly overall superior stat wise. When i tweaked the stats in 1.07, i didn't aimed to remove the Tiers from the roster, but moreover to balance the general gameplay, to have more realistic rallies, balancing power/movement properly after the last TE build changes. Still the speed gaps differences and power have been smoothed, so then several "Tier2" chars are now more competitive than before but still not on par with Tier1 chars.
I also think that most of the tour players want to see more variety in the draws and being able to pick chars more freely, therefore i think both suggestions are good ones and we may decide wich one is the right one to go with, create a rule for limited Tier1 use, or go further with stats balancing (wich we will do anyway in any case but maybe not in the same proportion depending the objective we are aiming for). Personaly i agree with both of these directions and i wouldn't mind one or the other being adopted.
As for the second choice, i'm pretty confident we are able to do a good job going further with stats balancing, smoothing more the differences and have, say, a top 12 for a start. But this would indeed need to take real players skills as a measurement, and deviate from reality. I won't take this responsability without having the manager's go-ahead. Just give us the green light for it, and with Vmoe we'll go further with it.
If the further balance direction is not choosed then i also think that a T1 limited use rule should to be defined. This would enforce variety in a straightforward way. But then it may have some drawbacks :
- Firstly there is different type of gamers around, those who play mostly for fun and like to change chars, even if they get worse results. There is also players who like to change often but still want to be competitive with every char they use if possible, and the last ones are gamers who will rather prefer to stick with one char considering they will reach a prefect control/timing easyer this way and then grind the rankings.
This last category of players may probably suffer from a T1 limited use rule because this may prevent them to use one char (if they choosed a T1), but still those players are not a majority among us, and they may learn how it can be nice to change and play for fun the hard way then, because, yes, it can also be some fun trying to win with a handicap, having to adapt different situations
- Secondly, T1 chars are icons and playing them has a lot of appeal for newcomers, therefore if we limit their use too much, this may put off some potential newcomers wich are dreaming to play Nole for instance.
- Another drawback i can imagine is , as an example if we allow T1 use only in ATP500 and more, would be to see almost only T1 chars in those tournaments draws then, wich would be a bit sad also, variety wise.
Algo4 wrote:Federer's mania is about competiveness. People recognize he's better than the rest and as they want to win, they're picking him.
Make the rest better or Federer a little less overpowered comparing him to other players and you wouldn't have to cut people's right to choose freely who they want to play with.
Although I'm not totally against Tiers I'd rather have the option to play with a Gasquet or Kohlschreiber in a GS even if they're not that good an option to win.
SlicerITST's idea is the way to go I think, real players skills should only be a measurement, again, to encourage people to pick freely.
I still don't feel right about suggesting things as I'm new in here, but whatever, my 2 cents.

Editing:
- I think Murray should be a counter, switching his drop skills (95% now) with his counter skill (77%) would make him usable if this is done
- Kohlschreiber's forehand looks more like 11/24 instead of the current 5/24
Be cumfortable sharing your opinions mate, this is needed for the tour to grow better, players doesn't post enough their thinkings about those things. In my opinion this is an interesting discussion wich was needed and we may take either direction about it.
About Murray as a counter, to be honest i'm scared

I'm not that a TE specialist regarding playstyles, and i'm not very cumfortable with counters, wich are commonly considered as an overpowered style among TE community. We have only one in the Roster , Simon, wich was clearly overpowered in the previous roster. Still i'm not sure it was only caused by the playstyle, but maybe also came from the combination of very short/fast swing motions he has on both wings (somewhat arcade feeling to play him), movement speed, low spin resulting in high ball pace and incredible rythm, and high consistency, he had it all.
At this time Simon speed is reasonable (85) and his wings power has been lowered considerably. Nobody picks him, but still we did some tests with Vmoe, and even in this state he can be a very good char, still we only tested Murray / Simon match up, and it felt pretty balanced. though now Simon can't generate very fast balls by himself, he needs his opponent ball velocity for it, but that also means you really don't want to give him free accels, better to choose wisely the right moment for it
As for Murray, not sure what would result making him a counter, along with his current stats. Sure he has a way higher spin and his wings are slower than Simon, so it may be less dangerous (?), to be tested.
Though the real Murray would really be taken as a measurement then, cause i can't really consider him as a counter in reality, he's generally more a pusher (still showing nice power at times, also true) so i guess the defender style fits him pretty well. Though in the end i'm just worrying that among the Tier1, the best defender choice will probably be Nadal, obviously ( we'll introduce a bit more tweaking on Nadal spin in the next update and he should be a good T1 by then ), even if Murray has probably the best serve among the top 4.
We still can also deviate a bit from reality and tweak slightly his wings power up, keeping him as a defender to even the T1 field, if needed (his power is actually just a bit under djokovic one, not a big difference, just that as a defender he can't accelerate as much often without penality).
About Kohlschreiber FH, i don't mind changing the motion. All suggestions are welcome, cause it's sometimes difficult to choose the better motion fit, when there is no dedicated one created for a character. n°11 is Soderling one i guess, slower swing i guess than Kholie current FH. If any other people can comment about such choice it would be great.
About anim's i think i'm not much satisfied with Youzhny choices i made in 1.07. i Don't know what you may think about it, but if you feel the same, then don"t hesitate to try out several FH/BH combinations with him and to communicate here wich ones would be better, that would help
