Elias,
I have been playing 1 month with this new setting, and I don't really feel the difference anymore. Last week, when I played online to test some stuff, I even didn't notice my speed conversion was higher.
I also played this week-end, and I was quite happy to finally be able to wrong foot my opponent, and it felt quite ok to be punished for my wrong guesses ; I played on NewLine Synthetic, which is almost same than Clay, in Realistic mode, so 90% speed & power.
So I think after a couple of weeks, most of the players will get used to it.
I will likely not change it. I lowered the speed conversion by 40%. At 1st, I wanted to lower it by 60% coz it was more realistic. But to avoid too much outrage in the online community, I settled for the -40%. After all, I think it was a more consistent choice anyway, coz it matches the superhuman acceleration rate we get with 100% Speed.
For your roster, I'm not sure what is the best way to handle that. But my guess is that raising all players' speed skill by 3, 4 or 5% should do it. You can fiddle with the power, but it might be much tougher & longer to find the good balance for all players.
Now, if you wrong guess, 90% of time it's a point lost right away ; if you don't guess, you might lose the point sometimes as well, but not as often.
Before brainless guessing was very encouraged, now you can do it only smartly, usually when it's your only chance to catch an acceleration (it's exactly same than in real life when players have to choose a side) ; people who were guessing too much in the past are now trying to solve this new problem by guessing even more. It won't work. Sooner or later, they'll adapt correctly. Or die... That's Darwin speaking...
If in the past you were not guessing, ie: not moving when your opponent was striking the ball, then now it shouldn't change a thing to the way you're playing, coz your initial run speed from the static pose is the same.
Moreover, if you notice your opponent is guessing too early, you can more easily wrong foot him by changing your aiming direction at the last second ; in the past, he would have just "teleported" himself back, but now you should have this warm feeling to see him wrong footed, stuck in the mud...
Last thing, if you can aim consistently close of the lines, the Elite mode might help to counterbalance that speed change.
And super last thing, look the CPU, he never guesses, he stops to run when you hit the ball, and he doesn't look so lost on the court...
