Match Rules

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Match Rules

Postby Elias » Fri, 06 Jul 2012 20:00

We started the tour in a small group so the rules were implicitely known, but as TE Tour is growing slowly i think a reminder is needed for all the newcomers :


  • Always use ITST private messaging system to arrange your matches, for the tournament host being able to check and allow walkovers when needed. You can still use any instant messaging or TE Webchat to meet your opponent later on but still use the pm system as a priority to come to a time agreement for your meeting.

  • Matches have to be played with the last TE build & last ITST mod version. Also means you need the Full TE game version, not the demo, wich is not moddable.

  • Better when creating a game in the public Lobby to use your nick as network name instead of the default character name you are using. Because as more people are starting to use the mod, we need to know who we are each other in the lobby, hosting or joining, this will avoid mistakes. More an advise than a rule though.

  • In real life you need a decent racket and a decent court to play a match in good conditions. In the same way, it's a player responsibility to bring a decent hardware and a decent internet connexion to play matches in decent conditions.
    This is an important point to preserve a good gaming experience and keep matches competitive in the right way among the tour. Very poor hardware or connexion leading to extreme lag may lead a player to be suspended until the issue is fixed. It is regarded as sportiveness and fairplay to not play through occasional lags and hit in the middle in these situations.

  • Online match setup has to be as follows :
    • Autopos feature has to be set up on slow in the character sheet
      (or your character #CRC won't match)
    • Controls : Simulation controls (we may switch to Elite in the future)
    • Ball Preview : Off
    • Tiredness : On
    • Skills : Free mode (other modes would modify the char stats defined)
    • When hosting always define the right number of sets, don't recreate a game for each set played because this resets any stamina loss.

  • Use the chars as defined by ITST mod profile, stats wise, and animation wise. The only change allowed is the outfit wich you can change manually using the appropriate interface icons (don't use the copy paste outfit code option, because the outfit codes you may find also contains animation and gesture info), always use ingame menu options for this.

  • If you start a match, be able to end it ; if you only have a short available time, tell your opponent _before_ to start the match, and be sure he agrees to stop the match after a specified time, and to go on later.

  • Don't swap to another application all the time during the match (ie: don't chat with someone else, constantly check your Facebook after every point, etc...)

  • Sportiveness & fairplay when desync occurs. Very important behaviour wise.
    That means, when serving a first serve out, and getting a desync, never use a first serve after, always serve a second serve, and if you put it out, give the point. In the same way If your opponent first serve was obviously an ace you wouldn't have returned, and a desync occurs, don't return the next serve, just give the point.
    This is also applicable for clear winners or outs during a rallye interrupted by a desync.
    Taking benefit of a desync is faulty behaviour wise. Act honest and fairplay about it.

  • Continuously disrespecting your opponent by either not showing up or being late for a scheduled match will result in a suspension from ITST.

  • Cheesing & wrong behaviour are prohibited
    • Serving from the extreme wide corner of the court.
    • Lobbing when both players are at the baseline
    • Lob returns are only allowed against second serves (any type of) AND if the opponent is doing serve & volley.
    • Spamming of Drop + Net Rush combination is not allowed. This does not mean that Drop + Net Rush combination is forbidden, but only should be used rarely.
    • Lob + Net rushing tactics
    • Drop spamming (to be defined though..) / drop shots returns.
    • Spamming of short slices or banana shots is not allowed.
    • No drop shot when the opponent is at the net and you are not -- only exception is when the opponent does a Drop + Net Rushing combination.
    • Continually use provocating gestures eg. victory ones especially
      after the opponent misses.
    • Running towards the net at the end of each point like a fool (yes i know this sounds weird but i've seen this many times playing TE online and it's utterly annoying believe me :p )
    • Offending / unnapropriate words in the chat. Also don't use the chat if not necessary during a match, respect your opponent concentration. The chat can only be used if you need to ask for short break or to propose a re-host if the playing conditions are bad, not for complaning, venting or any other meaningless purposes.
    • Do not spam predefined chat quotes during a match.
    • Do not pause the game repeatedly entering the menu or swappping to another application.
Last edited by Elias on Thu, 09 Aug 2012 09:03, edited 15 times in total.
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Postby Elias » Fri, 06 Jul 2012 23:16

By default every match should take place using the corresponding tournament court included in ITST mod. Though if you don't like the court camera in 2D mode, you may use another court matching the same surface, - if both players agree to do so -

Following is a quick reference of tournaments and surfaces used in the current version.

To summarize, you can play a Marseille match on Rotterdam court as they use the same surface physics, if both players agree to do so.

Surfaces color codes :


Clay
Madrid/Rome (aka Blue) Clay
Plexicushion
Cement / Laykold
Blue green cement / Decoturf
Hard Indoor
Wimbledon Grass
Grass



Tournaments :

Brisbane - Brisbane International
Chennai - Aircel Chennai Open
Doha - Qatar ExxonMobil Open
Sydney - Apia International Sydney
Auckland - Heineken Open
Australian Open - Melbourne, Australia
Montpellier - Open Sud de France
Zagreb - PBZ Zagreb Indoors
Viña del Mar - VTR Open
Rotterdam - ABN AMRO World Tennis Tournament
Sao Paulo - Brasil Open
San Jose - SAP Open
Marseille - Open 13
Memphis - Regions Morgan Keegan Championships
Buenos Aires - Copa Claro
Dubai - Dubai Duty Free Tennis Championships
Delray Beach - Delray Beach International
Acapulco - Abierto Mexicano Telcel
Indian Wells - BNP Paribas Open
Miami - Sony Open Tennis
Casablanca - Grand Prix Hassan II
Houston - US Men's Clay Court Championship
Monte-Carlo - Monte-Carlo Rolex Masters
Bucharest - BRD Nastase Tiriac Trophy
Barcelona - Barcelona Open Banc Sabadell
Munich - BMW Open
Belgrade - Serbia Open
Estoril - Estoril Open
Madrid - Mutua Madrid Open
Rome - Internazionali BNL d'Italia
Düsseldorf - Power Horse World Team Cup
Nice - Open de Nice Côte d’Azur
Roland Garros - French Open
Halle - Gerry Weber Open
London - AEGON Championships
's-Hertogenbosch - UNICEF Open
Eastbourne - AEGON International
Wimbledon
Stuttgart - Mercedes Cup
Newport - Campbell’s Hall of Fame
Båstad - SkiStar Swedish Open
Umag - ATP Vegeta Croatia Open Umag
Hamburg - bet-at-home Open
Atlanta - BB&T Atlanta Open
Gstaad - Crédit Agricole Suisse Open Gstaad
Kitzbühel - bet-at-home Cup Kitzbühel
Los Angeles - Farmers Classic
Olympics, London
Washington D.C. - Citi Open
Toronto - Rogers Cup
Cincinnati - Western & Southern Open
US Open
Metz - Moselle Open
St. Petersburg - St. Petersburg Open
Bangkok - PTT Thailand Open
Kuala Lumpur - Malaysian Open
Beijing - China Open
Tokyo - Rakuten Japan Open Tennis
Shanghai - Shanghai Rolex Masters
Vienna - Erste Bank Open
Stockholm - If Stockholm Open
Moscow - Kremlin Cup
Valencia - Valencia Open 500
Basel - Swiss Indoors Basel
Paris Bercy - BNP Paribas Masters
London World Tour Finals Barclays ATP World Tour Finals

.
Last edited by Elias on Mon, 03 Sep 2012 15:47, edited 1 time in total.
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Postby PerfectAce » Mon, 09 Jul 2012 13:34

Hi Elias.

I´m having problem with the Newport 2D court. Do you know how can I fix it? In sam´s patch, we have to locate the custom court in the folder and eliminate the court_used.jpg arquive, but I couldn´t find it in the ITST profile.

Any suggestion? Thanks.
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Postby Elias » Mon, 09 Jul 2012 13:38

PerfectAce wrote:Hi Elias.

I´m having problem with the Newport 2D court. Do you know how can I fix it? In sam´s patch, we have to locate the custom court in the folder and eliminate the court_used.jpg arquive, but I couldn´t find it in the ITST profile.

Any suggestion? Thanks.


Hmm it will not be possible to edit it in ITST patch because the courts are not external but packed in the pak03.pak file. What type of issue do you have with it ?

Still i may send you the files then you may create an external folder for it, though it may not work online because thefiles included in the .pak files always have priority when playing online.

In the meantime you should play newport matches in another court then.
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Postby PerfectAce » Mon, 09 Jul 2012 13:49

Elias wrote:
PerfectAce wrote:Hi Elias.

I´m having problem with the Newport 2D court. Do you know how can I fix it? In sam´s patch, we have to locate the custom court in the folder and eliminate the court_used.jpg arquive, but I couldn´t find it in the ITST profile.

Any suggestion? Thanks.


Hmm it will not be possible to edit it in ITST patch because the courts are not external but packed in the pak03.pak file. What type of issue do you have with it ? Still i may send you the files then you may create an external folder for it though.

In the meantime you should play newport matches in another court then.


In all my grass courts, the JPG images are not aligned with the courts. I think this is happening with all mods with grass courts. But there´s no problem, I´ll play with the 3D one.

Thanks mate.
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Postby Elias » Mon, 09 Jul 2012 14:03

Yes i think i've read some posts @ MG forum from some people having this issue previously, strange bug i wonder why some systems have this issue.

If the fix is only to delete the court_used.jpg file, i may create a specific pak03.pak file without those files for you to test then.
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Postby PerfectAce » Mon, 09 Jul 2012 14:11

Elias wrote:Yes i think i've read some posts @ MG forum from some people having this issue previously, strange bug i wonder why some systems have this issue.

If the fix is only to delete the court_used.jpg file, i may create a specific pak03.pak file without those files for you to test then.


In new sam´s patch, doing that worked for me. I noticed that all courts that have this "court_used" file had the problem. As I´m not an expert, I don´t have any idea why this is happening... :lol:
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Postby Elias » Mon, 09 Jul 2012 14:14

i will send you a link for a fixed Pak03.Pak file to test in a few mins.
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Postby PerfectAce » Mon, 09 Jul 2012 14:27

Ok.
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Postby inseedious » Wed, 18 Jul 2012 02:54

I think we have to write what we mean with cheese behaviour. In addiction to serving from wide corner, we could add dropshot spamming, casual lob and lob+net rushing tactics. I don't know if fh offensive slicing can be considered a cheese tactic, because it can also be a good approach shot or a way to change rithm, as it isn't unfair like ts4 powerful slicing.
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Postby Kono » Sun, 05 Aug 2012 11:48

What is the rule for auto-positioning, I'm quite sure you have to use slow but couldn't find it.
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Postby eliomelma » Sun, 05 Aug 2012 11:57

Kono wrote:What is the rule for auto-positioning, I'm quite sure you have to use slow but couldn't find it.


In the character sheet, under the preview there is autopisitioning...but in Itst mode it is on default to SLOW
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Postby Elias » Sun, 05 Aug 2012 12:01

Kono wrote:What is the rule for auto-positioning, I'm quite sure you have to use slow but couldn't find it.


Yep It's slow autopos. Forgot about it i'll add it to the list.
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Re: Match Rules

Postby Elias » Fri, 09 Nov 2012 22:05

  • Sportiveness & fairplay when desync occurs. Very important behaviour wise.
    That means, when serving a first serve out, and getting a desync, never use a first serve after, always serve a second serve, and if you put it out, give the point. In the same way If your opponent first serve was obviously an ace you wouldn't have returned, and a desync occurs, don't return the next serve, just give the point.
    This is also applicable for clean winners or outs during a rally interrupted by a desync.
    Taking benefit of a desync is faulty behaviour wise. Act honest and fairplay about it.


Added this one. Although it probably sounds obvious to the most, i've heard of some people not giving much respect toward this, so i think it's worth to be remembered as a behaviour rule.
Hello friend ;)
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Re: Match Rules

Postby p.napalm » Sat, 24 Nov 2012 18:30

I have question about playing lobs. Is defencive lob, when both players stays on the baseline, allowed? Of course I'm not talking about "lob + net" tactic, but only about playing lob in the middle of the rally, when for example one player runs from right to the left and tries to defend and hit a ball let's say in the easiest way for the opponent?
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