How does stamina work exactly ?

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How does stamina work exactly ?

Postby Indiantonike » Sun, 06 Jan 2013 12:51

Hi !

I have a few questions about stamina. I think VMoe and Elias may be the best answer, but if others know, you're welcome :P

So, we have 2 stamina bar. The first one seems to be your current stamina, and the second your "global" stamina. Here are my questions ^^

- Is there a big difference when hitting acceleration, short acceleration, slice, lift ? I guess yes but i'm not sure. And how does it affect the loss of stamina ? (I mean 5 acceleration = 1 bar, something like that)
- Winning a point can influence on the loss ? Someone we win the point could lose less that his opponent (maybe regarding mental advantage ?)
- Hitting second serve affects the loss ? I hit a lot of 2nd serve so I hope no :lol:
- How the regen of stamina is calculated between points and games ? (is there difference between games where you move to other side ?)

I think that's all :P I hope you can understand and answer these questions :c
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Re: How does stamina work exactly ?

Postby VMoe86 » Sun, 06 Jan 2013 13:49

As an amateur my answer may not be of good quality, but it should be helpful.

First of all, Stamina sets how many good accelerations you can hit without affecting their power and accuracy. This is directly tied to the Stamina value. If Stamina is between 50% and 74%, you can hit three good Accelerations + Aggressive Lobs, from 75% until 99% you have four of them (other values are of no interest for ITST Mod). Once you have used this amount, the Accelerations lose Power and Precision (in TE Vanilla you see "smoke" when that happens :mrgreen: ).

This directly affects serve, to answer your question: b1+b2 on 2nd serve counts as 1 Acceleration, b1 on 2nd serve counts like half an acceleration.

The higher/lower the stamina value is, the less/more tiring it is to use an Acceleration. There is no way to measure it in bars, though. Depending on your playing style, you get Bonus Accelerations: Defender has 1, Power Baseliner has 3, Puncher has 2, Varied has 1 and Volley has 0. Bonus on Accelerations makes Accelerations a bit less tiring.

Regarding strikes: b1 is considerably less tiring than Accelration, but using lots of Top Spin is more tiring than using b1 or b2. Aggressive Lobs are more tiring than Defensive Lobs.

Winning a point does not influence recovery of Stamina. For more details regarding recovery, see the Documentation: http://www.managames.com/tennis/doc/Ten ... #tiredness
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