Algo4 wrote:
- Doing this would make an already overpowered Nadal, even more so
- A needed change: switching to elite.
- i think VMoe ment about hitting winners from (against) top spin shots. So more winners against Nadal shots (i'm not sure but i think there is maybe already a feature allowing this depending the shoulder height, eg: tall chars having it easyer to hit accels against top spins/high balls, not sure, to be checked).
- Elite.. can't agree more, it's becoming a bit monotonous/boring right now, like all matches looks like the same, tactically, like a scripted feeling. Mainly because of the auto-step back in my opinion. This passive auto-movement assist is the worst addition i saw in TE since i started to play this game, really disappointed about it, not talking about the fact it's countering the inertia factor, and in a bad way, leading to less movement freedom, and that doesn't seem to help much pad users.. , but messes with "little steps", precise positionning (wich is almost not possible with a pad, wich doesn't allow a pad user to notice the difference..). TE lost noticeably some subtelty in control depth there, and i'm pretty sad about this. Now i'm feeling like i'm enforced to be a joypad user using a keyboard, in some way : there is some shots you can't do (or prepare) the same way, as quickly/lately as it was possible before. So less differences between players and their way to control the game, less style differences (i'm not talking about character styles, but human player control style, yes, they can be really varied, allowing movement freedom, that is).
So now some players are not too much bothered, when some others are annoyed and have to adapt, because those people had a different control style and movement, wich also means the game was more rich and varied before, due to these differences.
Though about the reach and movement, at least we can balance it tweaking the speed stats and surfaces, hopefully.
1.0e + Elite was a beauty, with 1.0f, it's still better and more tactical than Sim, but not as good as it used to be, due to this loss in positionning adjustments (and still low/average skilled players may not like it). Just decreasing forward/left/right speed conversion would have been enough to improve 1.0e imo.