This evening I was talking with MaGav and Richie about the overall slight advantage defense seems to have after we switched back to hard courts. I also saw that several guys, from all levels, improved their results switching to a more defensive playstyle (the two most important examples are VMoe, from what I heard, and Sorauze, from what I saw in our last two official matches), and I think that overall almost all players are slightly adjusting to a more defensive playstyle. This is unrealistic, as usually playing on hard should mean being more aggressive than on clay, but it also depends on the base mechanics of the game, almost impossible to fix at the moment. In fact, the last mod build was created mostly for clay season, and indeed it worked greatly there, but on hard it's working differently, because of less shoulder acceleration and other things I won't write because this is not a complain thread.
So, the idea I had while chatting with Richie were stats that changes depending on the surface. So, for each player, we have 3 different fixed setups, Clay, Grass, Cement/Plexi, with slightly different stats. Ofc, a player isn't able to choose them, as they're automaticly set. For example, Cement setup has more power and/or more shoulder accel, or just less speed because on Cement there's less wrong-foot than on Clay, while Clay setup can have more spin, maybe less counter too. I know it would be a complex thing to implement, especially because it would require a lot more stats tests, but I think it's the most realistic idea at the moment, and it would, on the one hand, add a lot of more balance and realism, as players has slighty different playstyles on different surfaces, while on the other hand it can open a wide door to a lot more variety, as we would have way more setups and choice between the different players. And, after some time, we'll maybe discover that some empyrical rules may apply, thus saving a lot of time (like a +2% power boost on Cement, or a -2% spin on Grass, and so on).
I'd really like to know what do you think about it, I'm really thinking that this is one of the few working ideas, also because there are some periods with several surfaces played at the same time, so working for a mod version aimed to a certain surface won't work as intended, because it would penalize the other ones, neither it's possible to have a mod version that is balanced on all surfaces, because of the technical differences between them.