I have been toying with it in my head for some years and want to get your thoughts guys.
Basically, the obstruct is that all players stats start at 75/100. You can pick the animations, one handed or two handed BH, height weight etc. As you play, the game, or rather some engine inside the game, keeps a track of your shots, tendencies, reaction times etc.. and adjusts your stats, slowly, to form your style of play.
A rough example would be you starting with 75 FH and BH, but you constantly run around your BH to hit Forehands, in this case, over a period of time, the balance will shit into 78FH 72BH, or even further into 82FH 69BH and so on...
It cam be broken down even further, for example, if you not hitting close to the lines, your precision would move from 75 to 72 and in order to raise it, you will need to aim closer to the lines, but if you do that and generate many faults then your consistency moves down to 72.....or you will be safer and lose the precision in favor of consistency by hitting with more margin.....
This can be applied to any stat and rules could be created to avoid overpowering one stat or the other.
Using such "engine" will be tons of fun as the player will be slightly adjusting over time to morph into your individual style of play and it will also give ability for player to "work" on certain things to improve.
What do you think guys?