Characteristics' Influence:
Forehand & Backhand:
The higher your power is, the stronger you hit the ball, especially on the normal strike, the topspin and the accelerations.
The higher your consistency is, the more you can strike the ball in a difficult situation (low, fast or high ball) without accuracy handicap.
The precision skill is relative to the power one. For example, having 60% in power and 70% in precision will give you as much precision in your strikes as having 30% in power and 40% in precision.
Therefore, the more your precision is above your power, the less time you need to prepare your strike to make it accurate. And the more your precision is below your power, the more time you need to prepare your strike to make it accurate.
1-handed vs 2-handed strikes:
Compared to the 1-handed forehand & backhand, the 2-handed backhand & forehand are :
a bit less powerful : you hit your strikes with a bit less speed
a bit less wide : you have to go closer of the ball to strike it
a bit more safe : you get a bit less handicap by striking balls in the orange and red part of the Danger Zone, so often, your shot is a bit more accurate
better to counter powerful shots : you get 15 more points in your counter skill
Service:
Like the forehand and the backhand, the service precision is relative to its power: having 80% in power and 70% in precision will give you as much precision in your serve as having 50% in power and 40% in precision.
When you serve using b1+b2, you try to do your fastest serve possible. If you power is equal to your consistency, then you have 70% chances of success. If your power is above your consistency, then you have less than 70% chances of success, and in the opposite case, you have more than 70% chances of success.
When you serve using b2, you have 100% chances of success ; the speed of your serve depends of your power, and the difference between your power and your consistency.
When you serve using b1, you do a serve between the b1+b2 & b2 ones. If your power and your consistency are equals, then you have 85% chances of success.
The average maximal speed of your serve depends mainly of your power:
Power Percentage | Average maximal speed
0% | 140 km/h 87 mph
25% | 160 km/h 100 mph
50% | 177 km/h 110 mph
75% | 196 km/h 123 mph
100% | 215 km/h 136 mph
Volley & Smash:
Depending of the strike you do, the Net Presence skill is combined with the volley forehand, volley backhand or smash skill, to define the precision and the consistency of your strike. The power doesn't depend of the Net Presence.
Except that, the volleys & smashes work like the forehands and backhands from the baseline.
Moreover, the higher your Net Presence is, the more you can run while striking the ball without getting any handicap.
When you play at the net, you need to have high volley skills if you want to strike winners that overwhelm your opponent. Also, the normal strike at the net is only a ball pushing, which often will be too slow to be out of your opponent reach, even if it's well placed. If you want to do winning volleys, you should use the acceleration, but only on easy balls, i.e. not too high, not too low nor too fast, else you might do a fault.
Lob & Dropshot:
The lob and dropshot skills define your ability to do lobs and dropshots, but each skill is balanced with the skills of the forehand or the backhand, depending if you're doing a forehand or a backhand.
The higher this balanced skill is, the more you'll keep the control of the fast incoming balls, being able to normally execute your strike, without sending the ball too long.
Counter:
The counter skill is the ability to use the incoming ball speed to send it back faster. So the counter skill gives you a speed bonus of up to 7.5 km/h on your normal and topspin strikes when the ball is coming really fast.
Moreover, the higher your counter skill is, the less you are constrained by fast incoming balls, but the slow incoming balls are also a bit less easy for you.
Topspin:
The topspin is the effect from down to up given to the ball by the racket during the strike, which makes it spin quickly on itself. Topspin balls have more curved trajectories, with a higher and quicker rebound which forces your opponent to step back. But beware, the topspin has very little effect on fast surface, especially on grass.
The higher your topspin skill is, the more you will give topspin on your strikes, especially with the normal strike, the topspin strike and the acceleration. A topspin ball gives more accuracy on length, but it loses some gross speed.
Speed:
The higher your speed is, the more:
your maximum speed is high
you accelerate quickly
you do big jumps at the net
Height:
The smaller you are, the more you accelerate quickly. But this bonus is very small, just big enough to compensate the difference of wingspan with taller players, so that it doesn't give a handicap to play with a smaller player.
Stamina:
The stamina defines the maximum number of accelerations you can do before they lose in accuracy and power because of the tiredness:\
Percentage | Accelerations + Aggressive Lob
0% - 24% | 1
25% - 49% | 2
50% - 74% | 3
75% - 99% | 4
100% | 5
Play style:
Depending of your play style you choose, you'll get different bonus and handicap.
Defender:
- unlimited attack lobs
- 1 extra acceleration
- topspin bonus on the topspin strike
- lower handicap on length and speed of topspin strikes
Power Baseliner:
- 3 extra accelerations
Puncher:
- 2 extra accelerations
- slightly bigger jumps at the net
Varied:
- 1 extra acceleration
- bigger jumps at the net
Volleyer:
- really bigger jumps at the net
Counter :
- unlimited number of regular acceleration, but the power is sharply lowered, especially on slow incoming balls ; the counter skill is used to give additional power depending of incoming ball speed
- some Counter skill effects raised
- can play the ball ealier after the bounce with less penalties
- bigger jumps at the net
Note: when Tiredness is on, the extra acceleration bonus means your accelerations are less tiring ; also Counter style acceleration is tiring as a normal strike.