movement online matches

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Re: movement online matches

Postby djarvik » Tue, 31 Mar 2015 15:47

No, what I meant to say is when you running to one side, release the left-right button shortly before your player gets to the ball. You player dot not stop moving after you release the run button, it keeps moving for a few steps via inertia. Then press left-right AGAIN with the shot button and hold. I find this works much better then if you just press the shot button while keep running.

Generally, you should never hold run button for too long unless you are totally out of position and need to cover the whole court. IT should be rather short holds and release.
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Re: movement online matches

Postby Rusty96 » Tue, 31 Mar 2015 16:01

I have no left/right button. I move with anlog stick to left/right/up and down alltogether only with stick. I have bo problem to hit balls out of running I know that the player keeps running for a few steps. My problem is as posted in my first post that I can't anticipate the shots fast enough and that my player moves really slow so I can't get to balls. So all I want to know is what I have to do exactly to get this slight boost in running speed which was mentioned earlier in this topic and if there is any help to abticipate the opponents direction of shots.

My problems in short: slow running speed, problems in anticipation of shot direction
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Re: movement online matches

Postby djarvik » Tue, 31 Mar 2015 16:14

Anticipation, there is nothing to explain, it is a trainable skill. Keep playing and you will get better at anticipating patterns of play.

Slow player - have C4iLL or Elias try to explain you that. It's a slight step back before moving to any direction you want in a rally. So slightly back, then left or right and forward. Using analog stick it should feel like you are making a small circle after every shot and before the next comes.
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Re: movement online matches

Postby Rusty96 » Tue, 31 Mar 2015 16:30

If I move to one direction only hold it cibsistently or release it again and again?
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Re: movement online matches

Postby Rusty96 » Tue, 31 Mar 2015 18:13

2015-03-31.19-06---Rusty-vs--.Sta-3-6-4-6.dmo

Here is a match video from me. Maybe you can see here what I am doing wrong. Still with back step and always being on the move I am too slow to get all the balls my opponent do.
I would really appreciate help. :)
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Re: movement online matches

Postby C4iLL » Wed, 01 Apr 2015 07:25

I didn't want to make it personal here Djarvik, but you started a debate on that way, so here's a little answer. You may be true about the categories, but you're wrong about the individuals you put in.

Guys like Pidzi or Magav are not tennis players, they are gamers : they found the tricks of the game, and play it without any tennis logic. Ask around, they hijacked it : you will never see someone remain down the line after hitting a shot down the line in real life... And these guys do that on a constant basis, because the game rewards this nonsense. That's partly why they are often seen as robots, because their approach are not realistic.
In another period, they would be that kind of guys who were using the other tricks of the game... You know, auto pos, stuff like that. Even Clog who played a very defensive tennis smelt more tennis than them with his crazy spins and pusher approach. Now these guys win, they have all my consideration and respect (except Magav for his torrent issues when he's led 2-0 in third set of a match).

In my case, there is no evidence I'm part of this category, I'm a pure adept of the SV approach in both real life and games. TE forced me to switch to the baseliner style as it's impossible to win regularly over a course of a season with the SV style. As a baseliner, I afterwards distinguished myself as a risk monkey (watch RG final if you can), always searching for the short accels in kamikaze positions to score a winner, generally unable to be patient against these robots and often criticizing the length of the exchanges.

Anyway, It seems this debate will never find an end until I can come to NY to teach you a tennis lesson at the net and bake you a baggel. I think it would be sufficient to come with a vintage radical racket, the one Agassi played with when he won RG :c
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Re: movement online matches

Postby Rusty96 » Wed, 01 Apr 2015 14:01

Rusty96 wrote:2015-03-31.19-06---Rusty-vs--.Sta-3-6-4-6.dmo

Here is a match video from me. Maybe you can see here what I am doing wrong. Still with back step and always being on the move I am too slow to get all the balls my opponent do.
I would really appreciate help. :)


Maybe somebody could tell me what looks different in his moveent compared to mine and give tipps, please? ;)
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Re: movement online matches

Postby djarvik » Wed, 01 Apr 2015 14:41

@ C4iLL, so now you agree with me? Cause that's what it seems. The only part you disagree on is classification of players, which is fine...as long as we agree on a core issue at hand - TE cannot be treated as real tennis nor played as real tennis. If you do - you fail. If that's the case - why are you arguing again? :wink:

As far as empty promises: "...teach you a tennis lesson at the net and bake you a baggel..." - lets not go there, you and I both know this is not going to happen, so we can only be judged by others purely on what we say here to plead our cases. 8)

If you want to do such topic with debate on who knows tennis batter and who will win in hypothetical match - create it - I will be there.


@Rusty96 - I will do it, but not before the weekend. Sadly not too much time during the week.
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Re: movement online matches

Postby Rusty96 » Wed, 01 Apr 2015 15:31

Thank you :)
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Re: movement online matches

Postby C4iLL » Thu, 02 Apr 2015 06:08

I didn't address the first part of your message, because it was more or less true indeed. But I don't totally agree with it : the realistic approach can improve the results of both non-tennis players AND tennis players.

Why ? Let me give the best example I've seen : Aceman, didn't reposition well in game when I first played him (whereas he's potentially the best tennis player around).
So to be really accurate in this debate, the fact you play tennis helps, but if no one reminds you the basics of tennis, you won't apply them in game. Give the game to Murray, I'm sure he won't reposition to the perfect spot naturally until you tell him to move as in real life.

Why ? Perhaps because it's more natural to make lateral movements in the physical world, than pressing buttons for a game. Tennis players know the concept, but they just forget to apply it because it's a game. That's why, in my opinion, the fact Rusty was a tennis player, does not mean he should not be reminded about these elementary stuff.

Now the main problems of the beginners are also the shot selection, the aim, the counter shots... All these things have an impact on your movements as the key is to make your opponent run, or sometimes neutralize him. It's a really long list of technical and tactical stuff to master to reach top level... But it's not useless because it's rewarding in real life : tennis video games, like watching top players ATP matches, can improve your tennis in the physical world !
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Re: movement online matches

Postby Rusty96 » Thu, 02 Apr 2015 09:51

But my main problem is as mentioned that my player is strangely not fast. Even when I anticipate the right corner orveven guess it right I don't get the ball.
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Re: movement online matches

Postby Rusty96 » Thu, 02 Apr 2015 16:03

2015-04-02.14-16---Rusty-vs-N.DJO-1-6-2-6.dmo
2015-04-02.14-48---Rusty-vs-N.DJO-1-6-2-6.dmo
2015-04-02.15-06---Rusty-vs-N.DJO-2-6-0-2.dmo
2015-04-02.15-33---Rusty-vs-N.DJO-4-6-1-6.dmo
2015-04-02.16-47---Rusty-vs-N.DJO-5-7-0-6.dmo

These are a few match replays where you can see how I have no chance in rallies because of my movement. I play this game hundreds of hours now and I can defenitely no more improve the movement without advice. Thanks you. :)
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Re: movement online matches

Postby djarvik » Thu, 02 Apr 2015 16:07

C4iLL, see Rusty96 post above. It illustrates my point perfectly.

All the rhetoric you putting forth and the constant "one up" on the argument only takes away from the one and only contention we had - TE is NOT to be played as real tennis and you need to learn the patterns of THAT game to succeed.

So if you want to be helpful, explain Rusty exactly how the movement works in a given situation. Say a neutral cross court rally. Explain in what pattern he should move and to what point to recover in order to be able to do both, cover the cross and still be able to run down the "down the line" shot AND get off a good response of that shot. You should be able to do it with a piece of paper of a drawing of sorts on computer. Just draw the lines and explain timing/speed of movement at each point.

"May the force be with you" and "be water" explanations simply don't work. All they do is sorta force the player to practice more and get better......on their own, discovering the patterns.

I am almost tempted to say that all of your suggestions are nearly useless in respect of making a player better. All you do is motivate them to keep practicing and trying things, but nothing tangible.

The rest of your post is meant to "mud" the subject at hand.

Want to prove your worth? Offer a concrete answer to a concrete situation. To Rusty AND me. I need it too. But my guess there is more rhetoric to come as you simply unable to explain what you do on the court with your fingers, as many many others that I have addressed that question to.

In order to educate you need to be able to explain, otherwise you are just a motivator spewing motivation speeches that don't address the issue.
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Re: movement online matches

Postby Rusty96 » Fri, 03 Apr 2015 10:23

That's exactly what I want to know. Yous speak out of my soul djarvik.
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Re: movement online matches

Postby C4iLL » Fri, 03 Apr 2015 10:48

Can't help with your demos personally, I've no access to TE nowadays.

What is weird in your situation Djarvik is that you proved in TS3 you have the reflexes to play very well in these tennis games... Perhaps you don't progress because you don't want to apply the real life principles ! :lol:

In the past, I made sessions with some people and I stopped the game everytime I saw something wrong, to explain the problem in live... It's hard to reproduce that in this forum unfortunately.

What you must keep in mind is that your movement problems are actually the tip of the iceberg. It's a consequence of the situations I saw very frequently :

- The guy never hit a good deep counter shot in defense ; (so he will never take back the lead in the rally)
- He never aims for the line, playing too secure tennis (so his opponent won't be in trouble and will have a lot of time to charge and aim the lines...)
- He doesn't hit the shoulder accel when he has the occasion to because he doesn't know the concept ;
- He never hits short acceleration in risky situation (... or never at all = no danger for the opponent, at least in 1.16)
- He uses the slice stupidly, giving room to an easy short acceleration from his opponent
- He doesn't reposition himself at the middle of the angles possibilities, leaving a major part of the court empty without having Richie's level :p (hence, he will run more, charge less, has less options to hit short acceleration)
- He's unable to hit deep counter service (= short return = he lets the control to his opponent = he will run a lot for.. nothing)
- He opens the court stupidly by hitting a weak shot down the line (in defense for instance.... perfect to give the control to your opponent 9 times out of 10)

As you see, the movements are interdependent of your attacks : during a match between a to player and an average one, the average will run far more because of all these things. If you want to move better, hit better, take more risks, just make better choices, improve your timing & apply the basics : repositioning yourself as soon as you've hit the ball and don't remain static. Being static in tennis or in game means defeat.

Now this list is certainly not exhaustive, but if you can get rid of these errors (which are all linked to real tennis I'm sorry : synchronization, timing, positioning, shot selection), you'd be be a top 10.
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