However online I have not tried to see if it goes well
To play a game there are.

manutoo wrote:Elias,
Sam didn't create a Pak, probably coz I didn't write the explanations to do it in the HowToMod at that time.
Build 88, June 6th:
Changes :
- Gameplay : a bit more penalties when hitting a short slice not well centered in the racket
- Gameplay : short strike is a bit more short, especially with high topspin skill, and a bit less fast when having both high power & high topspin skill
Bug Fixes :
- .Dmo : matches with tiredness on were desynch'ing as soon as the players were getting too tired
- Gameplay : racket could go through the ball without touching it if the ball had already slightly passed our played
- Gameplay : your player shouldn't run instead of sidestepping too easily on return anymore
- AI : fixed a bug that was making the CPU to stop to run for no reason ; could create also possibly lead to desync when playing online doubles or replaying .dmo
Note :
- Hopefully, it will be the last Build for a while...
Changes :
- Gameplay : forward inertia tuned : it's almost halved after serve ; after normal strikes, it's greatly reduced ; after accelerations, it's significantly reduced, except for fast accelerations on very slow incoming balls where it's very slightly reduced
- Gameplay : ball can now be hit a bit in the back, but it's then more difficult (ie: loss of precision or even fault)
- Animation : Atlernate Volleys & Smash binded to FH #3 instead of #2
- Physics : grass court speed tuned ; it is now very close of the indoor carpet, except it's still a bit more fast surface, which makes it very close of the current Wimbledon courts
Bug Fixes :
- AI : CPUs were getting too close of net in volley vs volley fights
- AI : in doubles, CPU could run to his partner side on some occasions
- Animation : run animation could be triggered in weird situations
- Gameplay : Nadal strike length fixed when there's not much topspin in it
- World Tour : when starting a season with a female player, her FH, BH & Serve powers were too low (you'll have to start a new season to enjoy this fix, it won't apply to seasons in progress)
- Online : tentative to fix the "Reject this player" function, not sure if it'll be better or not
Elias wrote:Build 89, June 13th:
Changes :
- Gameplay : forward inertia tuned : it's almost halved after serve ; after normal strikes, it's greatly reduced ; after accelerations, it's significantly reduced, except for fast accelerations on very slow incoming balls where it's very slightly reduced
- Gameplay : ball can now be hit a bit in the back, but it's then more difficult (ie: loss of precision or even fault)
- Animation : Atlernate Volleys & Smash binded to FH #3 instead of #2
- Physics : grass court speed tuned ; it is now very close of the indoor carpet, except it's still a bit more fast surface, which makes it very close of the current Wimbledon courts
Bug Fixes :
- AI : CPUs were getting too close of net in volley vs volley fights
- AI : in doubles, CPU could run to his partner side on some occasions
- Animation : run animation could be triggered in weird situations
- Gameplay : Nadal strike length fixed when there's not much topspin in it
- World Tour : when starting a season with a female player, her FH, BH & Serve powers were too low (you'll have to start a new season to enjoy this fix, it won't apply to seasons in progress)
- Online : tentative to fix the "Reject this player" function, not sure if it'll be better or not
=> http://www.managames.com/Forum/topic15-7450.php
.
eliomelma wrote:Elias wrote:Build 89, June 13th:
Can this restart TE to 1 week ago when it was too simulative and solve our problems?
Could give any problem as Desync?
manutoo wrote:Ugadalou,
thanks, but if you mean about the volleys tied to Forehand #3, then it's Lucian who made them. I actually don't like them much, they look a bit strange, and mainly I feel it's hard to center my volley when I use them. But if you like them, it's good anyway, that's why there is choice in the game..!
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