djarvik wrote:using right analog stick for controlling shots. Rob??
Royalties?
djarvik wrote:using right analog stick for controlling shots. Rob??
VillaJ100 wrote:How would the analog stick work? i can see for serves, but FH/BH's?
Rob ITST wrote:What Djarvik described, if I remember, is not exactly what I originally wrote.
Moving the stick faster would always give you more power, even on spin shots. To add more spin, you make a larger circle when you rotate. Aiming, including depth, was still done with the left stick. Also, no shot depended on how long you pressed anything - it is always based on how far you press: the further you press the left stick, the closer to the lines you hit. Press too far, and you hit out.
There was also another component to my idea: height modifiers.
Press the left shoulder button to aim higher. Press the right shoulder button to aim lower. The further you press, the higher/lower you hit. So, press the left shoulder button far enough, aim deep, rotate clock-wise, and you hit a topspin lob. Press the right shoulder button, aim short, rotate counter clock-wise, and you hit a drop shot. Aiming high, and rotating slow, could also buy you time to play defense.
Of course, pressing anything too far would hit out or in the net. Certain combinations don't make sense, and will always hit out: Aiming the ball deep, high, and flat would send it long. Try to hit a sharp angle without aiming low, and the ball goes wide - you must also rotate far enough to get the spin needed to bring the ball down. Hitting with power might require hitting lower, and hitting deep might need extra height.
Rob ITST wrote:What Djarvik described, if I remember, is not exactly what I originally wrote.
Moving the stick faster would always give you more power, even on spin shots. To add more spin, you make a larger circle when you rotate. Aiming, including depth, was still done with the left stick. Also, no shot depended on how long you pressed anything - it is always based on how far you press: the further you press the left stick, the closer to the lines you hit. Press too far, and you hit out.
There was also another component to my idea: height modifiers.
Press the left shoulder button to aim higher. Press the right shoulder button to aim lower. The further you press, the higher/lower you hit. So, press the left shoulder button far enough, aim deep, rotate clock-wise, and you hit a topspin lob. Press the right shoulder button, aim short, rotate counter clock-wise, and you hit a drop shot. Aiming high, and rotating slow, could also buy you time to play defense.
Of course, pressing anything too far would hit out or in the net. Certain combinations don't make sense, and will always hit out: Aiming the ball deep, high, and flat would send it long. Try to hit a sharp angle without aiming low, and the ball goes wide - you must also rotate far enough to get the spin needed to bring the ball down. Hitting with power might require hitting lower, and hitting deep might need extra height.
ANILTJE wrote:When I look at this video: http://www.youtube.com/watch?v=EhHbHiVP ... re=related
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