jayl0ve wrote:Julius Jackson wrote:jayl0ve wrote:No skills would be proper insane.
It would be 'playing god' with programming....
Just my opinion but it's a good one
what do u mean?
skills determine most pts, most gms, and almost every match. the player with the right abilities will win most matches. why not make it pure skill, pure tennis? the abilities are like street fighter or mortal kombat...push this button combo to get this attack...just so arcadelike.
then hitting a "poisoned slice" will be based on skill not some silly ability from a coach. then well-timed power shots will matter instead of just choosing to have instant rocket, etc., etc.
This is PURELY your opinion..but you are presenting it like it's carved in stone fact, which is...
how is that NOT undeniably true? of course how good a player you are matters and can overcome any ability (if the skill gap is wide enough), but to deny that abilities determine just about everything in TS4 is bordering on absurd.
u seem to disagree...but then why do we only see 3 builds online? everything is centered around TI/MD and then instant rocket...and finally diesel hitter. thats TS4 in a nutshell. the answer as to why is simply that 2k failed to make the abilities equal...some are worth using, some simply are not.
so if everyone who plays TS4 uses the same 3-4 abilities and all of those people basically play the same style with said abilities...how can u not say that those abilities render TS4 into a repetitive tit-for-tat arcade gm? its almost like a turn-based fighter...not kidding.
now take out all that bs, all those superhuman angles (which has been done with banning TI/MD), all the superhuman power, then finally u have a gm based solely on skill, which will reflect sim tennis far better than any silver/gold coach will allow.
how is this not beyond obvious to everyone?