C4iLL wrote:The previous update completely and definitely killed the game, and I'm sorry to say that but, you have your responsability in that Djarvik... ^^
Ever heard of expression "the horse that pulls gets whipped"?
Each and every update was done because of players requests and their feedback, not my personal desire. The only thing I am "responsible" for is looking out for your interests with 2K. Thank you for recognizing it.
@JohnCurveo - Rules? When we didn't have rules? And you are totally wrong about the numbers there. Both, PS3 and Xbox numbers are slashed to one third of what it was, even less. The first 6 month of the game Xbox online players number was hovering at 1100-1300 members. Now, around 200-300, on some days even less. Same with PS3. There is a sharp lost of interest, myself and many others who expressed themselves here included. You are looking at something white - and calling it black. Not trying to take your opinion away, just dramatizing.
@Ali-Iqb93 - I wont argue about the game itself with you, you sucked at TS3 and you are good in TS4, your defense is understandable. The thing I want to say is that ITST popularity grew not because of TS4, rather despite it. We have done a LOT to bring more players here, you have no idea the amount of hours we spent to use this release to establish us better in the gaming world, which we did. We have not done so much marketing for other games. That explains sign-ups and more players. That and the fact that TS4 was marketed more by 2K, and the fact that there are way more consoles now then 6 years ago...along with other factors.
BTW - to me control shots is small part of the problem. They are not new, I used them in TS3 all the time. The problems are:
- No way to risk = no tennis. Tennis is a game of calculated risks, we can't take any in TS4, we forced to play out scripted rallies. THE biggest problem with the game.
- Movement. Taking away the element of positioning your player sure invites a lot of new players to the game, after all, they can swing at the ball and make contact every time. Less skill is required to move and to hit shots. Does no one sees this as a big problem? Why would you want the AI to move your player??? Aren't you interested in PLAYING rather then OBSERVING?
- Angles of the shots. Especially Flat. Now, remember, THERE IS NO RISK element, hence all these short cross court rallies. In TS3 or any other tennis game, hitting such an angle is a MAJOR risk. You simply cannot do 10 of them in a raw, in TS4, if both players anticipate cross, even if they have no clue how to move in the game or play it properly, they can just stand there and exchange the most magical cross court shots. Sure its FUN! ...after all, just a second ago you had no clue what to do - and now you are hitting Federer like cross courts.
There are other minor things, but this is the major ones. And I can produce the same list for TS3. So I am not saying its a perfect game etc.... I am saying it is a "Pro" version of TS4, a more complicated and deep version. A version that I envision is what ITST is all about, complexity, depth, real strategy that involves holding serve by virtue of serving, without having big power and serve stat, but because you are placing it and varying it. Hitting a all-or-nothing shot, such a fundamental part of tennis, "when stretched too far of the court - your only option is all-or-nothing shot".
I won't lie, I have promoted TS4 here and said a lot of good thing about it, I am not going to take them back. It is a good game, just not something we at ITST are looking for. The depth, just not there. The pendulum swung too far from SIM to Arcade, it basically is a VT game with elements of TS3. And I loved VT3, because it didn't try to hide anything, it came as a glorified Ping Pong and it was fun. (for about a year)
If I am going to be involved in making TS5, you can bet on risk making a comeback.
I beg anyone who have not tried TS3, to pick up a copy. It should cost you now around 3-5$ or even less. After having played TS4, you will be well used to mechanics of the game, all the shots are done the same and serve as well. What you will notice is different, is that TS3 has more options, it is more complex, you have separate buttons for repositioning and coming forward to net, you have two types of risk buttons, one adds more power, the other precision. You can use both at the same time as well. You will see that you have to actually use the left stick for moving, before you can start aiming, sometimes, you will have a split second to aim, other times you will give up aiming for the sake of reaching the ball. If opponent hits a short top spin shot, that lands on the service line, and your player is at the baseline - you wont lock into hitting position, you will have to first take steps forward. There is just so much more to that game, so much more of PLAYING and so much less of making a single choice and OBSERVING.
It is hard to find a Tennis Fan that understands how the game played, that will say that TS4 is anything close to real thing. It's just not. It SURE looks like it, and that is why Casual fans and players love it. Cause it looks like something they see on TV, they are less concerned with intricacies of the execution and more in awe of what they see happening. You never see these players play DMT or TE, because the "Awe factor" is lessen to none in these games, while the control and feeling is way higher.
Same as rackets. The casual players play with a big powerful 100-120 inch frame. They are more concerned about making contact with the ball then anything else. While the more avid players, try and find rackets that give them feel of the game, of the ball. That give them control, so that can play a game on a different level. In terms of fun - both groups have it. So the argument is not about the fun factor, rather depth.
Just like they say in real tennis - "the Pros and the Recreational players play a different game. It only looks similar."
Sorry for the wall of text. Promise, this will be a last one on the subject.