ONLY USE BRONZE COACHES!!!

If you have any questions, suggestions or concerns about the Top Spin 4 Xbox 360 Tour, this is your forum.

Moderator: Senior Hosts

Postby Rob ITST » Wed, 01 Jun 2011 01:04

I disagree. I think it makes up for the lack of depth in creating a character.

What defines a character's forehand on this game? The forehand and power stats. But in real life, there is so much more to a person's forehand. Some people hit good running forehands (reach swings expert), some hit good inside out forehands (inside out master), some are good at taking the ball on the rise (semi-volley king), some are good at hitting when moving forward (approach shots expert), some are better at redirecting pace (shot counter), and some people are even really good at hitting very powerful forehands, even if they don't have time to take a huge swing (instant rocket). These are all natural abilities resulting from the person's technique, just like the amount of pace and spin they hit with.

A lot of the other skills are intangibles, or mental strengths, such as monster defense, and I agree that they have no place in a video game.
Rob ITST
ITST Manager
 
Posts: 8260
Joined: Tue, 20 Sep 2005 01:32
Location: The Party Capital of the World

Postby tigerofintegrity » Wed, 01 Jun 2011 01:05

jayl0ve wrote:They shouldn't be used because they have a unique effect on gameplay??

I don't see your point at all, sorry. I'm done with this thread I guess...I don't have a 'problem' with any of the skills, they're part of what makes TS4, TS4....if you don't like it there are other games out there for you to enjoy. I don't worry about petty things I just try to actually have fun with the game, and all that is in it, sorry. I think once people accrue a certain amount of losses..tough losses, brutal beatdowns, whatever- they start looking for reasons why, why, why is this happening to me. Skills are the most likely scapegoat; it's all the skills, that's why these people are beating me, it's because the damn skills are unbalanced, man!


Don't waste your breath Jay. I stopped fighting this fight already. You should probably follow suit. The constant complaining about everything in the game has gotten pretty tiresome by now so I just ignore it and play the game like it is and have fun with that. :/
tigerofintegrity
 
Posts: 355
Joined: Tue, 29 Mar 2011 11:03

Postby Julius Jackson » Wed, 01 Jun 2011 01:05

jayl0ve wrote:They shouldn't be used because they have a unique effect on gameplay??

I don't see your point at all, sorry. I'm done with this thread I guess...I don't have a 'problem' with any of the skills, they're part of what makes TS4, TS4....if you don't like it there are other games out there for you to enjoy. I don't worry about petty things I just try to actually have fun with the game, and all that is in it, sorry. I think once people accrue a certain amount of losses..tough losses, brutal beatdowns, whatever- they start looking for reasons why, why, why is this happening to me. Skills are the most likely scapegoat; it's all the skills, that's why these people are beating me, it's because the damn skills are unbalanced, man!


has nothing to do with W/Ls. and it has everything to do with fun. its not fun to watch boosts determine everything. :(

im extremely puzzled how someone familiar with the gm fails to see the pt of this thread... :?
Julius Jackson
 
Posts: 230
Joined: Sun, 22 May 2011 07:03

Postby Julius Jackson » Wed, 01 Jun 2011 01:09

Rob ITST wrote:I disagree. I think it makes up for the lack of depth in creating a character.

What defines a character's forehand on this game? The forehand and power stats. But in real life, there is so much more to a person's forehand. Some people hit good running forehands (reach swings expert), some hit good inside out forehands (inside out master), some are good at taking the ball on the rise (semi-volley king), some are good at hitting when moving forward (approach shots expert), some are better at redirecting pace (shot counter), and some people are even really good at hitting very powerful forehands, even if they don't have time to take a huge swing (instant rocket). These are all natural abilities resulting from the person's technique, just like the amount of pace and spin they hit with.

A lot of the other skills are intangibles, or mental strengths, such as monster defense, and I agree that they have no place in a video game.


you can make every shot in the gm without any boosts. it might not be as "amazing" but then, the amazing part is bs to begin with. making a great running forehand, etc...should come down to a user's ability, not some predefined boost that activates.
Julius Jackson
 
Posts: 230
Joined: Sun, 22 May 2011 07:03

Postby djarvik » Wed, 01 Jun 2011 01:14

The skills "try" to make up for lack of depth really. They are not done right in my opinion. The concept is great and I agree with Rob completely on a breakdown. But what really makes skills arcade is the fact that they make your already un-missable shots even better. If there was trully an element of risk in the game, than skills would compliment it greatly:

Say a Shot Counter skill would increase your margn of error on such shots...but the key is that there has to be an "error" posibility in the first place.

So right now, skills are equivalent to TURBO button or something like that.

Tons of fun some of them, true.

I don't think TS4 without skills would be fun at all. It would be extreemly one dimentional.
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby Julius Jackson » Wed, 01 Jun 2011 01:22

djarvik wrote:The skills "try" to make up for lack of depth really. They are not done right in my opinion. The concept is great and I agree with Rob completely on a breakdown. But what really makes skills arcade is the fact that they make your already un-missable shots even better. If there was trully an element of risk in the game, than skills would compliment it greatly:

Say a Shot Counter skill would increase your margn of error on such shots...but the key is that there has to be an "error" posibility in the first place.

So right now, skills are equivalent to TURBO button or something like that.

Tons of fun some of them, true.

I don't think TS4 without skills would be fun at all. It would be extreemly one dimentional.


agree until the end. how would it be 1D? you can still pull off any shot in tennis...just only as well as your players stats and your own abilities allow. how is that 1D? dont get that whatsoever :?
Julius Jackson
 
Posts: 230
Joined: Sun, 22 May 2011 07:03

Postby djarvik » Wed, 01 Jun 2011 01:26

No outs, no risks, no errors. More of the shots looks the same.

Pong really.
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby jayl0ve » Wed, 01 Jun 2011 01:27

I like my magic racquets...I like my 'TURBO button'...everybody has skills and everybody knows what the strong ones are and what the weak ones are...if you wanna be that epic hero then go for what you think is a 'weak one', I don't get the problem :?
jayl0ve
 
Posts: 9242
Joined: Sat, 25 Nov 2006 15:25
Location: LONG BEACH, CALIFORNIA, UNITED STATES OF EDBERG

Postby Rob ITST » Wed, 01 Jun 2011 01:31

I totally disagree about shot counter. If you don't use it correctly, you end up hitting a very crappy shot when you could have just charged up to hit a very powerful shot.

And look at my favorite, the inside out master/reach swings expert combo. To really make use of it, you have to focus on trying to hit as many inside out shots as possible, and hit them with your strong side. Use it wrong, and you end up: A) not taking advantage of it (hitting backhands when you could have run around to hit a forehand) B) completely missing balls (trying to run around when you don't have time), C) running around your forehand to hit a backhand, or D) leaving the court wide open and not hitting a good enough shot.
Rob ITST
ITST Manager
 
Posts: 8260
Joined: Tue, 20 Sep 2005 01:32
Location: The Party Capital of the World

Postby Julius Jackson » Wed, 01 Jun 2011 01:34

djarvik wrote:No outs, no risks, no errors. More of the shots looks the same.

Pong really.


whaaaa? :shock:

try it out...my GT = Julius Jackson. Id be more than happy to show you how truly wrong you are.
Julius Jackson
 
Posts: 230
Joined: Sun, 22 May 2011 07:03

Postby djarvik » Wed, 01 Jun 2011 02:05

Rob ITST wrote:I totally disagree about shot counter. If you don't use it correctly, you end up hitting a very crappy shot when you could have just charged up to hit a very powerful shot.


Not sure if you disagree with me, but that is exactly what I meant. Just instead of crappy shot - there should be miss-hits, outs etc..

I know what you gonna say "crappy shots are same as errors/out, as you would lose the point anyway" ...and you right, but I still want outs and errors. :)
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby Vieira151 » Wed, 01 Jun 2011 11:54

I read the title of the thread and thought, No.
PSN - Vieira151


"These, are not the hammer...
The hammer is my penis."


"No wine for me. Strange enough things happen when my head is clear. I want to know the difference."
User avatar
Vieira151
 
Posts: 3541
Joined: Mon, 21 Jul 2008 13:36
Location: Falkirk, Scotland

Previous

Return to TS4 Xbox 360 Tour

Who is online

Users browsing this forum: No registered users and 18 guests

cron