I thin these are the worst skills I´ve ever tried.
In fact I think they are useless.
What do you think about it ?
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KDZaster wrote:Highly Flammable? That shit is one of the very best skills in the game when activated!
Example, Roddick has it. One strong service game with some Ace's and easy put-aways and that's immediately 4 in a row. Or breaking the other person means you've at least won 2 points in a row, 2 more on your serve and it starts.
Highly flamable has made my Roddick capable of beating any player in a groundstroke battle. Your fully charged Power Shots suddenly have the angle and sharpness of a perfect Control shot.
Combine that with his Diesel Returner ability and you get someone who can subsequently break and keep Highly Flammable going. As long as you dont lose a point you wont lose HF. And you should never lose a point on serve while in HF.
Highly Flammable is so good because it's like a landslide. Momentum matters in any sport, and Highly Flammable gives you the tools to hold your momentum forever.
sort of like vt does like roddick rocket server or fed -all round. or what smash court tennis 3 did with their concept of investing those yellow balls in certain areas of your game gave you specific skill sets and thus gave you your own style of play.djarvik wrote:How about the fact that skills are actual attributes of the player holding the control?
As much as I like some of the skills, there is nothing realistic about them. Absolutely nothing as far as I am concerned.
...it would be nice if AI could recognize what exactly you do better then the next guy in the game and automatically generate a skill title for you. Like if you are a good server, or if you time your Forehand better then Backhand etc...
..if 2K let me pick Skills or Two Types of risk, the choice would have been really clear to me, Risk.
They are fun thou, I admit....but personally, none of them "realistic".
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