Crushing Passing Shot/Instant Rocket

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Crushing Passing Shot/Instant Rocket

Postby DarkStriker97 » Sun, 17 Jul 2011 22:30

This is getting ridiculous. Every f***ing person is using it on world tour. Almost all of my losses come from them :evil:
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Postby lincolnshirelad » Sun, 17 Jul 2011 22:42

Theres an increasing number of serve/volley players, and still think the huge serve, power, forehand types are dominent
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Postby Dark-Disaster » Sun, 17 Jul 2011 23:16

Really, cause I haven't played a single serve and volley player yet?
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Postby SIeeepy » Sun, 17 Jul 2011 23:20

I KNOW RIGHT??!?!?!?! :x :x :x :x :x :x
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Postby lincolnshirelad » Sun, 17 Jul 2011 23:24

Really i played a few on ITST and theres alot more on the World Tour aswell
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Postby Dark-Disaster » Sun, 17 Jul 2011 23:36

On world tour it goes like this for me:

Monster Defense/Topspin Invasion- 55%
Instant Rocket/Crushing Passing Shot- 43%
Other- 2%

Still haven't played any decent serve and volleyers :?
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Postby RainingAmoeba79 » Sun, 17 Jul 2011 23:44

ARHGGGGHHH I know, I have not played anyone using anything else.
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Postby edlglide » Mon, 18 Jul 2011 00:56

Dark-Disaster wrote:On world tour it goes like this for me:

Monster Defense/Topspin Invasion- 55%
Instant Rocket/Crushing Passing Shot- 43%
Other- 2%

Still haven't played any decent serve and volleyers :?


I play S&V on WT with a female, although I hardly ever go to WT anymore. Played today for the first time in ages and won 5 or 6 straight matches -- seems like it's much easier to get in tournaments with a female player. Maybe because there are much less people on there as females than males?
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Postby Dark-Disaster » Mon, 18 Jul 2011 02:50

edlglide wrote:
Dark-Disaster wrote:On world tour it goes like this for me:

Monster Defense/Topspin Invasion- 55%
Instant Rocket/Crushing Passing Shot- 43%
Other- 2%

Still haven't played any decent serve and volleyers :?


I play S&V on WT with a female, although I hardly ever go to WT anymore. Played today for the first time in ages and won 5 or 6 straight matches -- seems like it's much easier to get in tournaments with a female player. Maybe because there are much less people on there as females than males?

yeah, the connection problems are only on the mens side. I'm not sure why...
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Postby dsavbeast012 » Mon, 18 Jul 2011 06:34

Until they make speed actually matter everyone is going to gravitate to the coaches which maximize power and overdose w/ OB and put nothing into DB or SV. That's been the case since the game's been out, but it's even worse now. Dunno why. It's annoying that everyone uses one game and it sucks.

People aren't stupid. They can see that speed really isn't relevant enough and guys w/ speed in the 50s can still run down balls and get them back in Nadal like fashion. The bad thing is that as long as you have good timing on those stretched shots and anticipate they will go in, making speed less and less of a factor. At least make low speed guys have higher errors when hitting a defensive shot. It's not fair for players to be able to have offense like Safin but defensive like Nadal when their stats don't match up to that.

I'm getting back to now wanting to stop playing this game again. Stop playing before the 2nd update due to lack of UEs, now though there are more errors still not enough, particularly on defensive shots IMO. But it has gotten better.

Sorry went off on a tangent there. To get back on topic - yes it is annoying. I think the IR skill is flawed b/c there's not the risk/reward factor there. IR should be if you have anything other than perfect timing the shot will go out.

CPS is in response to S&V I guess. It just seems to me that certain skills are more effective than others for some reasons. I use Diesel hard hitter which supposedly makes power shots more effective the more you use them in a rally, yet I've had rallies where I use 5 or 6 power shots in a row and they are all returned, by low speed guys nonetheless. Just frustrating to see that certain coaches/skills are more effective than others - i.e. TI, MD, IR, etc.
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Postby Chederer » Mon, 18 Jul 2011 13:10

i thought diesel hard hitter was to make your approach shots better? i dunno...anyways i made a new dude with semi-volley king and shot counter...i like it; ive been playing with nothing but IR/CPS the whole time on the game...it does get old; but ive been playing the shit out of this game for 2 days...13 hours straight yesterday and 7 hours straight today...and i never got tired of it

lol....i recently lost my job....soo this is my new grind....for the time being until i find some work
Last edited by Chederer on Mon, 18 Jul 2011 19:06, edited 1 time in total.
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Postby RainingAmoeba79 » Mon, 18 Jul 2011 16:50

Holy crap chederer, do you have anyhting else to do :o

LOL jk.

I havent played the game in 2 weeks.
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Postby VMoe86 » Mon, 18 Jul 2011 18:00

As dsavbeast012 pointed out: Speed is not a huge factor and hitting good shots from defensive positions in rallies just depends on timing and positioning. I've tried to stick to my 6-7-7 allrounder, but two weeks ago I tried a IR/CPS player (3-14-3) and what a difference it is!

Playing as IR/CPS one also finds out about some of their weaknesses: I think they are vulnerable to players who can consistently hit wicked angled cross court top spin shots (here their low speed stat comes into play). My next player will definitely be a defensive baseliner (most likely 0-2-18 with Drew Welch) to see how useful groundstrokes of 91 and 81 are with low power. I heard one can win Wimbledon MS on the ITST tour with it. ;)

Most players I face on World Tour (on PS3) are IR/CPS, TI/MD and Offensive Baseliners with Stephen Babb as coach. Stephen Babb gives those players more power and better serve than my IR/CPS has, so I find them more difficult to beat than other IR/CPS. Haven't faced a S&V on WT so far.

My last two losses on ITST were against a S&V and an OB with Stephen Babb - I'm always lucky to draw some of the best WT/2K Open players who recently joined ITST in first rounds of Challengers :|
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Postby PerfectAce » Mon, 18 Jul 2011 18:44

VMoe wrote:As dsavbeast012 pointed out: Speed is not a huge factor and hitting good shots from defensive positions in rallies just depends on timing and positioning. I've tried to stick to my 6-7-7 allrounder, but two weeks ago I tried a IR/CPS player (3-14-3) and what a difference it is!

Playing as IR/CPS one also finds out about some of their weaknesses: I think they are vulnerable to players who can consistently hit wicked angled cross court top spin shots (here their low speed stat comes into play). My next player will definitely be a defensive baseliner (most likely 0-2-18 with Drew Welch) to see how useful groundstrokes of 91 and 81 are with low power. I heard one can win Wimbledon MS on the ITST tour with it. ;)

Most players I face on World Tour (on PS3) are IR/CPS, TI/MD and Offensive Baseliners with Stephen Babb as coach. Stephen Babb gives those players more power and better serve than my IR/CPS has, so I find them more difficult to beat than other IR/CPS. Haven't faced a S&V on WT so far.

My last two losses on ITST were against a S&V and an OB with Stephen Babb - I'm always lucky to draw some of the best WT/2K Open players who recently joined ITST in first rounds of Challengers :|


I agree with you about low speed against GOOD defensive baseliners. I know that a lot of people will disagree, but I am starting to change my mind about the speed issue.

I was one of the guys saying that speed was not a big issue for the power players. But every time that I face TOP players with the Drew Welsch setup, or even another defensive one, I get a lot of trouble to reach the majority of balls. And I rarely get them in a good position to attack, just when I can read the game and antecipate it very well.

I know that the problem must be me, as I am playing now with the well known Rabari setup. But I am afraid that, if the speed really change a lot, the offensive baseliner club will look like a big cemitery... :shock:

Am I going crazy?
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Postby Julius Jackson » Mon, 18 Jul 2011 20:38

im starting to think more and more that the gm would be MUCH better, i.e. much more balanced, if control shots did not exist. here are the issues imo:

1) FH/BH stats actually give u power, which should not be the case. you have more power with 90 FH and 50 Power than 50 FH and 80 Power. That is BS.

2) control shots are just too easy with high wings. u can paint the corners and the lines at will with 80+ with virtually no risk. just BS.

3) my personal favorites are the control power shots (maybe theyre technically control counters but they seem to occur on relatively weak shots, too). nothing like hitting a 90-95 power control shot (when u only have 50 power lol) to the back line on the run or off-balance LOL

4) the overpowered control shots also allow the pong-like mini-tennis that can occur when both players get stuck in no mans land. those pts really demonstrate the flaws in the gm.
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