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Muzzy7 wrote:If 2K made the game more balanced, we wouldn't have thee problems
KamikazeeJeeper wrote:Can someone explain to me what makes the use of alot of drop volleys cheesy. I recieved hate messages from two people in this thread after a couple of recent WT matches saying that I'm a cheeser for using drop volleys "EVERY SINGLE SHOT"!
First of all, that's not true, my volley breakdown for an average match is probably 10% power/standard - 40% control - 50% drop volley. My general volleying strategy is to alternate drop volleys and deep control volleys in an effort to keep my opponent on the run. I only use power volleys when it's absolutely clear that I will be able to hit down on the ball (for those of you who haven't volleyed much, it's not always clear exactly how your character is gonna take the ball). But that's besides the point of my question. What exactly is wrong with using alot of drop volleys?
Are they overpowered? Imo, no. In fact, compared to real life, they're underpowered. IRL, a good drop volley is almost always a winner, in TS4 a 'perfect' drop volley is rarely a winner. In fact i would estimate that drop volleys make up less than 15% of my net point winners, while control volleys make up the bulk of my net winners.
Are they too easy to pull off? Maybe. They ARE the riskiest volley (maybe tied with power volleys). They are more likely to go out or sit up when miss-timed than control or standard volleys. IRL, you'd probably see alot more errors on drop volleys but again you would also see alot more winners.
Do they take advantage of the game mechanics? I dont think so, maybe someone can give an argument as to how exactly drop volleys take advantage of the game mechanics ... Actually that's exactly the point of this post: If you're gonna call someone a cheeser, at least give a REASON why that person's gameplay is cheesy. Don't just say "This guy uses alot of drop volley's, he's a cheeser, ban him from ITST" (lol). Otherwise what stops someone from saying "This guy uses only topspin, cheeser, die in a grease fire..." or "This guy serves wide everytime, cheeser...".
Yes I use drop volleys on virtually every single net point I play... Maybe someone can explain what exactly is wrong with that?
KamikazeeJeeper wrote:
-First of all, that's not true, my volley breakdown for an average match is probably 10% power/standard - 40% control - 50% drop volley.
-Yes I use drop volleys on virtually every single net point I play... Maybe someone can explain what exactly is wrong with that?
Moralspain wrote:KamikazeeJeeper wrote:
-First of all, that's not true, my volley breakdown for an average match is probably 10% power/standard - 40% control - 50% drop volley.
-Yes I use drop volleys on virtually every single net point I play... Maybe someone can explain what exactly is wrong with that?
please first become clear about what you do, and then read this
http://www.intertopspintour.net/forum/viewtopic.php?t=15300&start=0
Moralspain wrote:Answering your question, at ITST, all the efforts are aimed at trying to have a gaming experience as close as possible to what you can see on a real tennis court. I hardly think you can see a player hitting either drop volleys or drop shots in every single play of the match.
Julius Jackson wrote:this might be a case of missing the forest for the trees...
how is hitting short angle control shots every single pt any different that hitting drop shots? or drop volleys? or hitting control lobs whenever u are trailing in a pt? or hitting short angle slices? or hitting power shots to the corners over and over? none of those things are sim, guys. yet there isnt a player in ITST that doesnt do one of them. so why are we picking on drops?
maybe because drops actually make speed matter...and guess what? NO ONE has speed!!!if you have speed then drops are easily countered.
someone please outline an argument how drops are any more cheesy or unsim than any of the above mentioned tactics. id love to read it...
Julius Jackson wrote:this might be a case of missing the forest for the trees...
how is hitting short angle control shots every single pt any different that hitting drop shots? or drop volleys? or hitting control lobs whenever u are trailing in a pt? or hitting short angle slices? or hitting power shots to the corners over and over? none of those things are sim, guys. yet there isnt a player in ITST that doesnt do one of them. so why are we picking on drops?
maybe because drops actually make speed matter...and guess what? NO ONE has speed!!!if you have speed then drops are easily countered.
someone please outline an argument how drops are any more cheesy or unsim than any of the above mentioned tactics. id love to read it...
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