djarvik wrote:
· Shots in defensive situations have been slightly reworked.
Slice shots played in bad and medium situations are less powerful and less precise, making them real defensive shots and not offensive weapons.
Amen to that

Moderator: Senior Hosts
djarvik wrote:
· Shots in defensive situations have been slightly reworked.
Slice shots played in bad and medium situations are less powerful and less precise, making them real defensive shots and not offensive weapons.
L Sanchez MD wrote:"For a challenge system to exist, it would mean that the CPU would knowingly have to call good balls out, or out balls in to create a challenge scenario."
Since it already makes some really bad calls, I don't think this would be much of a stretch!!
ray237 wrote:Will the itst staff need to change sim characters' builds after the update?
VillaJ100 wrote:L Sanchez MD wrote:"For a challenge system to exist, it would mean that the CPU would knowingly have to call good balls out, or out balls in to create a challenge scenario."
Since it already makes some really bad calls, I don't think this would be much of a stretch!!
haha, i know where you are coming from mate, some serve's i've had have been flush on the line (from my point of view) just to be called out. Its hard to explain, but a game can be coded to say "any part of the ball touches a line, it is IN", and "outside of that line, it is OUT". That's not possible in real life, as line judges and umpires are great but there is still a small degree of human error, and the challenge system eliminates that, if there is any doubts on behalf of the player who made the shot.
Cro Morgan wrote:VillaJ100 wrote:L Sanchez MD wrote:"For a challenge system to exist, it would mean that the CPU would knowingly have to call good balls out, or out balls in to create a challenge scenario."
Since it already makes some really bad calls, I don't think this would be much of a stretch!!
haha, i know where you are coming from mate, some serve's i've had have been flush on the line (from my point of view) just to be called out. Its hard to explain, but a game can be coded to say "any part of the ball touches a line, it is IN", and "outside of that line, it is OUT". That's not possible in real life, as line judges and umpires are great but there is still a small degree of human error, and the challenge system eliminates that, if there is any doubts on behalf of the player who made the shot.
Thats what i meant. As its programmed that way, it can never be wrong. If the ball is on the line, and the program is programmed to recognise that any part of the line the ball touches is "in", it can never be wrong by definition.
You have it backwards. The calls are absolutely correct (cause the programming says so). The corresponding animations, not so good.
Avinash Patel wrote:No worry el Dude. I played the upd tdaay. It's no big diff.
Avinash Patel wrote:No worry el Dude. I played the upd tdaay. It's no big diff.
kiplaird wrote:ray237 wrote:Will the itst staff need to change sim characters' builds after the update?
was just thinking this as my B.Cannon player is 10/10/0 > no defense points
i can see a massive shake-up on the WT, this is going to be sooo much fun, all the players with high set-up on power and bullying others off the court will need to make a new player and lose all the ranking/winnings points hehehe...
SoundfSilence wrote:el duuderino wrote:fair play huh...
so they are taking away speed and stamina (rather increasing their low stats effect) from power players, and increasing baseline shots with 'good' timing... i got a feeling every player will become a high stat ground stroke and speed with zero power and just push the ball all over the place while power players fall over after 2 shots,
ugh, doesn't sound too good, but i guess we'll see, here's hopin for the best
Come on, you're being very un-dude
Users browsing this forum: No registered users and 11 guests