Goodbye ITST

Your forum to discuss the fourth generation of Top Spin.

Moderator: Senior Hosts

Re: Goodbye ITST

Postby Hugo Chavez » Mon, 21 Jan 2013 19:38

If you want to play a certain way in your matches, you should not complain about the disadvantages of that style. And try to let those strategies be banned, if you can not win if that does not happen. You should ask yourself what is more important? Play in a certain style, or winning matches?

And btw, I played C4ill once and beat him something like 60 61 61 using the lob only once in the whole match. The style is just not doable in topsin 4.
Gamertag: Hugo Chavezs
Hugo Chavez
 
Posts: 57
Joined: Tue, 27 Dec 2011 17:29

Re: Goodbye ITST

Postby djarvik » Mon, 21 Jan 2013 20:12

C4iLL to dispute the above in ....3.....2......1
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Re: Goodbye ITST

Postby supinesmokey13 » Mon, 21 Jan 2013 21:27

i agree as someonw who likes netplay o understand that being an out and out serve volleyer isnt doable but thats why i decided to try and make all rounders using bickham, ian moore, and grody so i can be effective from baseline and still attack the net even though all rounders arent the best setup i feel if a master the style i could be effective with it i suggest to daxter to compromise and switch to all round to have the best of worlds
Image

BAN TSONGA AND BERDYCH THEY'RE OVERPOWERED. ALL HAIL FEDERER KING OF BLUE CLAY
supinesmokey13
 
Posts: 736
Joined: Thu, 14 Oct 2010 22:36

Re: Goodbye ITST

Postby Ivan G Dj » Tue, 22 Jan 2013 14:08

I also think that use a 100 volley player can be considered cheesy, anyway there are other options if you want to play with a servevolley player, is not necessary to play with a 100 volley player and one style of play being all times on net. I am practicing now in WT with a 58 S&V player and 78 Stamina, this gives you the possibity to play on baseline and also on net, but is not very realistic to have a 100 S&V player and 50 stamina, that dont allow you to play a lot of points in a game.

I am looking now for a player who let me play at baseline and also at net, and I think I have find it, and I enjoy it a lot, and I tell you is so boring when I have to play against the tipical 100 serve and 100 volley player that always do the same during the match.

So, why dont you try to find a player who give you the possibilty to play on baseline and also on net?

Enjoy! :c
Ivan G Dj
 
Posts: 12
Joined: Mon, 21 Mar 2011 08:43

Re: Goodbye ITST

Postby Airton111 » Tue, 22 Jan 2013 14:39

I get the game relly cheap again so I hope I can play my matches :twisted:
Airton111
 
Posts: 64
Joined: Thu, 21 Jun 2012 12:43

Re: Goodbye ITST

Postby C4iLL » Tue, 22 Jan 2013 20:11

Hugo Chavez wrote:And btw, I played C4ill once and beat him something like 60 61 61 using the lob only once in the whole match. The style is just not doable in topsin 4.


This is totally true (Wimbledon 2012). He really played at an awesome level without lobs, only unbelievable cross-court.
This was my worst defeat in TS4 and this was the last match I ever played on this game ^^

If you are respectful and talentuous you don't need to play more than 3 or 4 lobs in a set in TS4 vs a SV
If you play more lobs, it's just the proof you are a newbie who has no solution and who is just a lamer.

Before the last TS4 update, SV style could compete with the baseline setup but with the stupid control shot update, it was not possible anymore.
(removed signature) Deemed inappropriate by djarvik.
User avatar
C4iLL
Pure S4LT
 
Posts: 1789
Joined: Mon, 21 Mar 2011 21:55

Re: Goodbye ITST

Postby Rob ITST » Wed, 23 Jan 2013 03:22

C4iLL wrote:
Hugo Chavez wrote:If you play more lobs, it's just the proof you are a newbie who has no solution and who is just a lamer.


Or it means that your opponent is hugging the net, and refusing to back up despite the countless lobs going over his head.
Rob ITST
ITST Manager
 
Posts: 8260
Joined: Tue, 20 Sep 2005 01:32
Location: The Party Capital of the World

Re: Goodbye ITST

Postby BrushedBigJJ » Wed, 23 Jan 2013 17:32

Rob ITST wrote:
C4iLL wrote:
Hugo Chavez wrote:If you play more lobs, it's just the proof you are a newbie who has no solution and who is just a lamer.


Or it means that your opponent is hugging the net, and refusing to back up despite the countless lobs going over his head.


Couldn't have said it better myself. :wink:

There's this thing called the "baseline". If the ball goes beyond it that player loses the point. It can't be that hard to take a few steps back and make it where the only way to lob over you is to hit the ball out. It isn't that difficult. :|
BrushedBigJJ
 
Posts: 266
Joined: Fri, 28 Nov 2008 22:49

Re: Goodbye ITST

Postby ICEMAN_9588 » Wed, 23 Jan 2013 19:13

Today I played Wimby SF against a S&V player (he was like 95 serve and 85 volley), I tried 4-5 lobs during the match, and made 0 points :lol:

But i won 4-3 4-2 :c
ICEMAN_9588
 
Posts: 445
Joined: Tue, 11 Sep 2012 20:49

Re: Goodbye ITST

Postby C4iLL » Thu, 24 Jan 2013 01:37

BrushedBigJJ wrote:
There's this thing called the "baseline". If the ball goes beyond it that player loses the point. It can't be that hard to take a few steps back and make it where the only way to lob over you is to hit the ball out. It isn't that difficult. :|


Your advice is not relevant regarding the fact you're the guy who used by far the most lobs against me out of, I don't know, one thousand matchs. It's a sad record for you that shows you're not only a newbie, you are a pure lamer.

Anyway, the problem about making a step back is that when you have already press the volley button, your character is like stuck, you can't react at the last moment, there's like a bug. It's not as in Tennis Elbow where you can always moove when you want (and on this game I have then nothing against lobs).
(removed signature) Deemed inappropriate by djarvik.
User avatar
C4iLL
Pure S4LT
 
Posts: 1789
Joined: Mon, 21 Mar 2011 21:55

Re: Goodbye ITST

Postby BrushedBigJJ » Thu, 24 Jan 2013 03:05

C4iLL wrote:
Anyway, the problem about making a step back is that when you have already press the volley button, your character is like stuck, you can't react at the last moment, there's like a bug. It's not as in Tennis Elbow where you can always moove when you want (and on this game I have then nothing against lobs).


I already explained this on another thread:

BrushedBigJJ wrote:I didn't see any ball physics problems in topspin 3 except maybe the slice. But the main thing is you could hit any shot you want. The main difference between ts3/ts4 and tennis elbow is that you never get locked in place in te. Ts 4 is the worst because it locks ur player in place constantly and no matter which direction you press he/she won't move. Tennis elbow is the other extreme, you seem to be able to move anywhere anytime as long as you don't have the button pressed. So there is really no such thing as being "off balance" in te.

If I remember right ts 3 did a lot less locking in place than ts 4 but there was such a thing as being off balance and you couldn't quickly move anywhere after being off balance which is more realistic.


Which is why your hug the net strategy works in tennis elbow. I actually agree with you that ts4 locks players in place way too much. But like I said tennis elbow is the other extreme and let's you move anywhere anytime. Which means you can press forward, hug the net, and never pay for having all of your body weight going forward. Which is the only reason you suddenly can guard against lobs.
BrushedBigJJ
 
Posts: 266
Joined: Fri, 28 Nov 2008 22:49

Re: Goodbye ITST

Postby C4iLL » Thu, 24 Jan 2013 20:11

Finally we agree on something. The gameplay of TS4 is indeed too scripted and prevent people to hit the ball exatly where they want and to run how and where they want.

It may help beginners or casual people but at the end, it's just extremely frustrative for creative people.
(removed signature) Deemed inappropriate by djarvik.
User avatar
C4iLL
Pure S4LT
 
Posts: 1789
Joined: Mon, 21 Mar 2011 21:55

Re: Goodbye ITST

Postby manutoo » Fri, 25 Jan 2013 05:27

BrushedBigJJ wrote:But like I said tennis elbow is the other extreme and let's you move anywhere anytime. Which means you can press forward, hug the net, and never pay for having all of your body weight going forward. Which is the only reason you suddenly can guard against lobs.

This is mostly not true. TE handles physics inertia, so it's globally realistic ; so if you're running to the net, you'll have a hard time to run back to catch a lob.
ManuTOO
== Mana Games ==
> I don't check PM ; contact me here if needed <
User avatar
manutoo
Mana Games
 
Posts: 237
Joined: Thu, 16 Feb 2012 06:09

Re: Goodbye ITST

Postby BrushedBigJJ » Fri, 25 Jan 2013 12:02

manutoo wrote:This is mostly not true. TE handles physics inertia, so it's globally realistic ; so if you're running to the net, you'll have a hard time to run back to catch a lob.


First what does "globally realistic" mean?

Second, the change if direction side to side is outrageous. Players stop on a dime and start going the opposite direction instantly. Really they don't even come to a stop. I don't see any real life inertia rules when I see this. Is the movement the same up to back? In real life you have to stop before you go the other direction.

And third, are players punished for having all their body weight forward and then trying to suddenly go backward?
BrushedBigJJ
 
Posts: 266
Joined: Fri, 28 Nov 2008 22:49

Re: Goodbye ITST

Postby manutoo » Fri, 25 Jan 2013 12:50

"globally realistic" = not perfectly realistic in all the little sub-cases, but overall it's close enough of the real stuff.

at full speed, with a 185cm tall player with 75% speed skill, you need 0.51s & 205cm to stop to move ; with 100% speed, you need 0.53s & 230cm to stop. (ITST Mod players are around 70-85% speed skill)

The inertia applies in the same proportion for forward/backward & left/right.

viewtopic.php?p=238238#p238238:
djarvik wrote:- In a cross court rally, recover less to the middle that is ideal in real life. In TE running all the way across the baseline is easier then recovering from even a 2 step wrong-foot.

My guess is that djarvik can feel the inertia well enough, maybe even overestimates it a bit... ;-) (stopping to run before your opponent hits the ball is usually enough to not feel stuck in the mud)
Are you sure you tried the game ? If you did it a long time ago, maybe now would be a good time to give it another try... ;)
ManuTOO
== Mana Games ==
> I don't check PM ; contact me here if needed <
User avatar
manutoo
Mana Games
 
Posts: 237
Joined: Thu, 16 Feb 2012 06:09

PreviousNext

Return to Top Spin 4 General

Who is online

Users browsing this forum: No registered users and 22 guests

cron