How much speed is enough?

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Postby dsavbeast012 » Wed, 01 Jun 2011 16:21

tigerofintegrity wrote:
dsavbeast012 wrote:Sorry, I'm just sick of losing to maxed out players. It's ridiculous that you can put all your skills to OB and have no drawback whatsoever. You have 52 speed and still run down shots in 20+ shot rallies like it's nothing. That's retarded. This game says it's sim but it's not when a guy can have low speed and still get to every god damn shot. I'm sick of this.

Seriously theres so many issues with this game. Slice is the most overpowered shot - slice forehand winners, whenever I come to net my opponent hits slice, which is harder to handle than regular flat shot in this game since it is overpowered. Speed is irrelevant, there's not enough unforced errors. I'm just sick of this crap.


Honestly, I find your arguments totally wrong and therefore irrelevant. You're like the opposite man to me - everything you're saying, the opposite is true. You have major drawbacks putting everything into OB. 52 speed is slow and you don't get to everything and you seriously feel it. Slice is absolutely perfect in the context of the game and necessary. Speed is highly relevant. I mean, seriously, 52 speed is bad. If he can get to all your balls with that speed then that means you're bad at exploiting it. :?


Sorry, I have to agree to disagree on this one. I'm hitting flat shots from side to side and he's not only running them down, but getting them back and hitting winners on them. I don't have a problem w/ reaching them, but for 52 speed you shouldn't be able to hit that kind of shot on the run on a consistent basis. The penalty isn't nearly enough for having a low speed stat.

And you'll never convince me that slice isn't overpowered in this game. How often in real life do you see slice used as an offensive shot from a defensive position and be able to hit a winner with it? Someone said in another thread that a slice forehand can be more effective than a flat forehand at times, and I agree with that. I hit a good approach shot to get my opponent out of position, but no matter, because there's always super fast slice to save their arse.

I guess there's a fundamental difference in what we see as 'sim'. To me low speed shouldn't be able to run down that many balls, regardless of the stamina stat. I had him on the run, but of course in this game you can still hit winners from anywhere regardless of your position. That's my point. With a low speed stat, it should be harder to hit winners on the run, but in this game that is not the case. It may be true that a low speed stat makes it harder to reach the shot, but if you do reach it, there's no difference for a 80 speed and 52 speed to hit a winner on the run.
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Postby Maitre Kax » Fri, 03 Jun 2011 22:03

there IS a difference !
I used to play with a 79 speed character and use now a 56 speed. there IS a difference... when the faster one could reach the oposite side of the court, the slow one could reanch 75% of the court.
But I know it s frustrating to see a slow player getting all the balls.
I think that a fast player got less power and hits slower shots. It s not so amazing that a slow player can catch slow shots...
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Postby xMFHxMataiiBANNED » Fri, 03 Jun 2011 22:28

dsavbeast012 wrote:Sorry, I have to agree to disagree on this one. I'm hitting flat shots from side to side and he's not only running them down, but getting them back and hitting winners on them. I don't have a problem w/ reaching them, but for 52 speed you shouldn't be able to hit that kind of shot on the run on a consistent basis. The penalty isn't nearly enough for having a low speed stat.

And you'll never convince me that slice isn't overpowered in this game. How often in real life do you see slice used as an offensive shot from a defensive position and be able to hit a winner with it? Someone said in another thread that a slice forehand can be more effective than a flat forehand at times, and I agree with that. I hit a good approach shot to get my opponent out of position, but no matter, because there's always super fast slice to save their arse.

I guess there's a fundamental difference in what we see as 'sim'. To me low speed shouldn't be able to run down that many balls, regardless of the stamina stat. I had him on the run, but of course in this game you can still hit winners from anywhere regardless of your position. That's my point. With a low speed stat, it should be harder to hit winners on the run, but in this game that is not the case. It may be true that a low speed stat makes it harder to reach the shot, but if you do reach it, there's no difference for a 80 speed and 52 speed to hit a winner on the run.


I havent gone through the whole conversation, just this one post where you quoted tiger and your response. I only needed to read the first line to find out why you are having issues:

"Sorry, I have to agree to disagree on this one. I'm hitting flat shots from side to side and he's not only running them down, but getting them back and hitting winners on them."
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Postby dsavbeast012 » Sat, 04 Jun 2011 01:09

I now know what the real problem is. The real problem isn't that speed doesn't matter, it's that if you reach a shot with perfect timing, regardless of how off your positioning is, the ball will go in. I played w/ my Ivo Karlovic clone who has 46 speed and was still able to run down shots and get them back as long as I had good or perfect timing.

That is the real issue to me, guys with low speed you are able to hit stretch winners on the run b/c of perfect timing. There should be some penalty for being out of position, even if you have perfect timing on a shot it shouldn't go in when you are stretched on the run.

I havent gone through the whole conversation, just this one post where you quoted tiger and your response. I only needed to read the first line to find out why you are having issues:

"Sorry, I have to agree to disagree on this one. I'm hitting flat shots from side to side and he's not only running them down, but getting them back and hitting winners on them."


I didn't mention that I'm a diesel hard hitter, so supposedly my flat shots are supposed to become more effective throughout rallies, but of course that's a joke since a)flat shot is underpowered on this game compared to slice and topspin and b) even if you hit a hard flat shot right at your opponent, it doesn't force an error since this game takes timing to be more important than positioning and footwork, as I mentioned above.

I don't expect to blast a low speed guy off the court, but there should be some penalty in that those winners on the run should be harder for low speed guys to hit, but of course it's not since even when you barely reach a ball, if you hit with perfect timing, it will go in.
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