Lagswitch??

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Postby tigerofintegrity » Wed, 20 Apr 2011 22:58

I believe Djarvik is right. There is nothing to suggest that lag has to be the same for both people. In fact, that's probably highly unlikely as it would mean that the uploading and downloading potential of both players match. Lag is usually a lopsided affair. I've had people PSN message me after a match complaining about my connection being bad and them having lag when I've had a perfectly smooth game. I think there's a bit of everything involved: distance, quality of connection, luck etc. and all that ends up determining lag.

In regards to Tantsutallinn, it is possible if the downloading speed is significantly faster than the uploading speed. That does not necessarily mean they would have lag with everyone. Distance would intensify this problem so it might only have a serious effect with a very long distance.
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Postby Wrathchild tw » Wed, 20 Apr 2011 23:46

Connection quality would not have anything to do with lag being worse on one end than the other - the connection attempts to sync both players so a slow upload rate on one side would create an equal lag.

And yes the lagswitch is real and not at all a complicated device.

With all that said, for a game that only require tracking and sync'ing two players and one ball, any lag is not acceptable. There are games out with twenty times the number of players in a session, all of them firing multiple projectiles per second and lag isn't anywhere near the problem that this game has.
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Postby xMFHxMataiiBANNED » Thu, 21 Apr 2011 04:17

djarvik wrote:If it was an ITST match - PM me the name of the player please.


Ah no he wasnt an ITST player..

The thing that made it so impossible to counter was that it only happened on the most important points at the most important moments and other than those moments there was no lag at all.

It was different to an a laggy game where you can adapt and adjust to the lag because as I said this one was totally smooth..
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Postby jayl0ve » Thu, 21 Apr 2011 04:44

There's no such thing as a lag switch. It is something that resides solely in the collective consciousness of people who have just played somebody with whom they have a bad connection.

Anybody who says otherwise, I have one question: What do they look like?
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Postby edlglide » Thu, 21 Apr 2011 06:14

jayl0ve wrote:There's no such thing as a lag switch. It is something that resides solely in the collective consciousness of people who have just played somebody with whom they have a bad connection.

Anybody who says otherwise, I have one question: What do they look like?


Just google lag switch. You'll not only find pictures of them, but also videos of how to make them.

While I would guess that a TINY percentage of people use one, they are very real.
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Postby AUSSIE_FABS » Thu, 21 Apr 2011 06:53

jayl0ve wrote:There's no such thing as a lag switch. It is something that resides solely in the collective consciousness of people who have just played somebody with whom they have a bad connection.

Anybody who says otherwise, I have one question: What do they look like?


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Last edited by AUSSIE_FABS on Thu, 21 Apr 2011 09:15, edited 2 times in total.
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Postby SamL64 » Thu, 21 Apr 2011 08:35

u could do sthg like that with old sisco switches..

with an avm fritzbox it is possible to log the network data..
if someone would manipulate his connection during a match u shuld see something...
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Postby Tantsutallinn » Thu, 21 Apr 2011 08:42

as for lag switches it is clear, that the ones who use it do it, when they are losing.

as for intercontinental lag you really cant be sure if the other guy plays fair or not, he can blame it all on distance.

im still waiting for reactions from the best guys, who have to play these guys 8)
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Postby jayl0ve » Thu, 21 Apr 2011 09:21

AUSSIE_FABS wrote:
jayl0ve wrote:There's no such thing as a lag switch. It is something that resides solely in the collective consciousness of people who have just played somebody with whom they have a bad connection.

Anybody who says otherwise, I have one question: What do they look like?


Image


Honestly that guy is EXACTLY what comes to mind when I think of all you lag-switch believers :lol: YOU guys are the conspiracy theorists, not me!

I think I should have phrased it "I have one question: have you ever seen one IRL".

I can almost guarantee you 100% of the people here have never seen an actual 'lag switch' up close and personal, let alone have tested one to see if it actually fulfills it's purported purpose.

I too have, in the past, googled 'lag switch' and come across the same images and videos that are currently up, so this is not some new concept for me. In fact it's a very old one. I just have never seen one or talked to somebody that I know that has seen one/used one, so I refuse to believe in it. Or maybe more accurately I refuse to believe that anybody is actually using these and succeeding at whatever it is they're trying to do with these 'lag switches' in the first place.

Lag switches remind me of 'God': You wanna believe he exists because it explains a whole lot of s**t but you know in the back of your mind there ain't no omnipresent grandpa-looking fool making sure we don't masturbate or something :lol:
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Postby ANILTJE » Thu, 21 Apr 2011 11:10

The lag in TS4 is terrible.

I played Djarvik many times. He has lag that makes his player move like a turtle and I never had it against him.
So believed him but never saw it.

Yesterday I played Mack. I played a semi volley / shot counter he a TI/ MD ( just for trying out )
He killed me in the first set. Couldn't get to any balls . Same went on in the second set. But stayed around long enough to beat him in 3.

Mack blamed it on the TI/MD but the semi volley can deal with the TI/MD players. But of course you need a good connection.
But Mack didn't seem to have any issues.

Yesterday against Norberto I broke him and suddenly there was lag kicking in him breaking me back to love though all my service game went super easy that set . :? .
I am sure Norberto is a fair player . So maybe the game is just flawed in a way. (actually many ways but that's another topic lol )

Like the game also hangs a spilt second when you will hit a winner and make a point/ game or set or even the match , right?
I mean there is the helper to see where the shot will land. Meaning that the game knows where the shot will land the moment you hit it . Meh.
So for some people it could happen every shot.
Meaning the moment you hit there is that little pause always.
So maybe some data is not being send well .
Maybe something is transferred at that moment went you win a game and not being done well? I am just guessing.

Anyways I didn't play DMT anymore because of lag issues. But by the looks of it TS4 will be hard to play for a competition .
Cause this lag doesn't seem download related . Just bad server stuff.

So with the no errors , bad connection and the so called too much pick up and play the game became a very strange too easy to play arcade game IMO.
TS3 wasn't my favo either in many ways. But there was very little lag in general. Not sure why they had to change that. And it was a real challenge to get good at it. Beside the serve and control shots being hard to master on a regular basis the game is a piece of cake really.
Anyways there will be a patch. Bring it onnnnnnn.
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Postby AUSSIE_FABS » Thu, 21 Apr 2011 13:01

Hey don't compare god to lagswitches. Lag switches are real, quite a few tutorials on youtube how to make. I'm sure VERY VERY VERY few use but it there lol.

Conspiracy thing prob bit harsh because it good to doubt. But got to follow through with your doubt and see why it exists. Not other way around, people who make the claim x exists should provide proof not other way around *cough* religion*cough* :lol:
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Gamertags!

Postby SeanTayla » Thu, 21 Apr 2011 16:47

Please people, even if you're not sure if your opponent used a "lagswitch" or not, just post their Gamertag on the forums. It can be in this thread or even a new one if you like.

ITST operates by consensus as it is. Thus, it will be quite easy to discern what players are using such fraudulent tactics.

Example: One day, Player A gets mentioned once for suspicious lag. Now that Gamertag is On-Alert (so to speak). The next day, Player A is mentioned again by a different user for more suspicious lag. Now that Gamertag has two strikes. The next day, Player A is mentioned again. That's three strikes from three different users. So now that Gamertag is filed under the "Cheater" thread/label and the ITST community knows to Avoid them.

Obviously Player A could come on the boards and defend himself at any time also.

This would be an extremely simple system that would help us fair gamers keep playing fair games.
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Postby Rob ITST » Thu, 21 Apr 2011 17:07

Please do NOT post gamertags here. If you suspect someone of using a "lag switch", or any other cheating for that matter, then just report it to the tournament host. Also, this is only for ITST matches - what players do outside of ITST is really no concern to us.
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Postby jayl0ve » Thu, 21 Apr 2011 22:47

Yeah let's punish people for having lag... :?
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Re: Gamertags!

Postby SlicerITST » Thu, 21 Apr 2011 22:54

SeanTayla wrote:...


So if i dislike a certain player i only need to find two other players that feel the same like me and we can label that guy a cheater. The system you propose is only good in theory.

So please report to the management or a host only. We are very experienced in fishing out guys that might be cheating so it is best that we deal with it.
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