Line Calls

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Postby Vieira151 » Sat, 21 May 2011 01:23

jayl0ve wrote:There's so many reasons....

1st and foremost, the CPU would have to dumb itself down and actually call balls out ON PURPOSE...can you imagine playing a ranked match, you've already used up all your challenges, and your opponent hits a 'winner' to win the match, but it was actually like 5 feet long past the baseline?? And you have no challenges left?

Yeah why don't we just put bathroom breaks and muscle cramps and on-court vomiting into the game, too...


Only thing is, the computer is already getting it wrong. :lol: :lol: :lol:

So it would be easy(by easy, I mean much easier than from scratch, not that that is easy...) to implement in TS4. Just have a replay function that replays the last shot, and get the game to re-check if it was in. Basically like an error checking function in any other programme. :lol:
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Postby VillaJ100 » Sat, 21 May 2011 02:20

It would be a nice touch i think to have a 'auto-challenge'. Like if a ball is really close to being in or out, and called either way, your player would automatically challenge it. The calls would always be right, yet while you are waiting for the replay it would be suspense as you wouldn't know if it was in or out!
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Postby a11ure » Sat, 21 May 2011 15:37

jayl0ve wrote:There's so many reasons....

1st and foremost, the CPU would have to dumb itself down and actually call balls out ON PURPOSE...can you imagine playing a ranked match, you've already used up all your challenges, and your opponent hits a 'winner' to win the match, but it was actually like 5 feet long past the baseline?? And you have no challenges left?

Yeah why don't we just put bathroom breaks and muscle cramps and on-court vomiting into the game, too...


You seem so keen on keeping the TS series exactly where it is, slamming suggestions that intend to help the game mimic real life tennis. Injury systems (I think everyone would argue are inconvenient) are incorporated in other sports games for the sake of realism, so why not incorporate certain real life tennis elements for TS? I'm not saying a hawkeye system is ideal for the TS series, but it does make things fresh and more exciting doesn't it? Its the little things that elevate a sports title from mediocre to great.
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Postby supinesmokey13 » Sat, 21 May 2011 23:58

a11ure wrote:
jayl0ve wrote:There's so many reasons....

1st and foremost, the CPU would have to dumb itself down and actually call balls out ON PURPOSE...can you imagine playing a ranked match, you've already used up all your challenges, and your opponent hits a 'winner' to win the match, but it was actually like 5 feet long past the baseline?? And you have no challenges left?

Yeah why don't we just put bathroom breaks and muscle cramps and on-court vomiting into the game, too...


You seem so keen on keeping the TS series exactly where it is, slamming suggestions that intend to help the game mimic real life tennis. Injury systems (I think everyone would argue are inconvenient) are incorporated in other sports games for the sake of realism, so why not incorporate certain real life tennis elements for TS? I'm not saying a hawkeye system is ideal for the TS series, but it does make things fresh and more exciting doesn't it? Its the little things that elevate a sports title from mediocre to great.
your so right it things like this that helped fifa 09 gazump pro in the compettion of the best football game i feel that 2k have done a bang up job so far with the series but need to set their game up with ea entering the tennis game chase and you you they shelled out for sw19 centre court as haveing licensed areas are now a stable of all their sports game and peoples suggestions about different stats im sure they will have much more stats in their games you only have to look at MMA, Fight champion as testement i say 2k czech sit down with ts3,4 virtua tennis 4 SCT3 look at the pro's of each and the con's look what each game did right and wrong and without breaking laws or outan out copying the other company's game use the pro's to create the best tennis franchise ever this is what fifa did took what made their game great what pro did good and improved what pro evolution soccer didnt do so well and thus took top spot bet the time konami realised what improvements where needed it was too late fifa had aready become no 1,
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Postby jayl0ve » Sun, 22 May 2011 00:55

a11ure wrote:
jayl0ve wrote:There's so many reasons....

1st and foremost, the CPU would have to dumb itself down and actually call balls out ON PURPOSE...can you imagine playing a ranked match, you've already used up all your challenges, and your opponent hits a 'winner' to win the match, but it was actually like 5 feet long past the baseline?? And you have no challenges left?

Yeah why don't we just put bathroom breaks and muscle cramps and on-court vomiting into the game, too...


You seem so keen on keeping the TS series exactly where it is, slamming suggestions that intend to help the game mimic real life tennis. Injury systems (I think everyone would argue are inconvenient) are incorporated in other sports games for the sake of realism, so why not incorporate certain real life tennis elements for TS? I'm not saying a hawkeye system is ideal for the TS series, but it does make things fresh and more exciting doesn't it? Its the little things that elevate a sports title from mediocre to great.


Yep that's me, just a big ol' Hater.

It's got nothing to do with Line Calls being the worst possible idea ever, for a tennis game.

Nope, I just love shooting down ideas because I want to 'keep the TS series exactly where it is'.

I want that to be my epitaph!!



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'Keep the TS series exactly as it is or you'll be next!'
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Postby VillaJ100 » Sun, 22 May 2011 01:16

The thing is, hawk-eye and challenges only exist because of human error, namely in umpires and line judges, and the players thinking they know best. with a CPU, there IS no error, by definition, and so for a challenge system to exist, no matter how interesting and fun, the CPU would purposely have to call balls out that it knows are in.

Hawkeye exists because linejudges and umpires aren't perfect, but we have something that is, a CPU.

That being said, a hawkeye implemetation to show how close balls actually were in/out might be nice. But a challenge system is a mistake in my opinion.

Also, regarding games like FIFA, they are such a ridiculously collosal franchise they can plough tens of millions into new engines and coding and gameplay techniques etc year upon year. Topspin doesn't have that luxury, tennis these days is kind of a niche sport, its generally middle/upper class, and it's rarely in the top 5 most popular sports in any country, so we're sort of lucky we have what we do.
Example: Badminton isn't as popular spectator wise, but badminton is the 2nd most participated recreational sport in the world, after football (soccer). but can you think of a badminton video game?
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Postby jayl0ve » Sun, 22 May 2011 01:24

They probably have tons of badminton games in Korea

My stringer is Korean and he's always watching some korean channel I've never heard of that plays badminton all the time :lol:
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Postby AUSSIE_FABS » Sun, 22 May 2011 02:04

I like idea of replaying shots closer, ie where ball laned. Ts is pretty behind when it comes to replays. I mean why can't save replays? I mean it is a single ball and 2 characters surely they could've done it.

You are bloody stubborn though jay :lol: In this case right though.
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Postby jayl0ve » Sun, 22 May 2011 02:46

I'm not trying to be stubborn though...I just KNOW I'm right about this :lol:

I agree about the replays, too...you should be able to save them and then watch them from any angle/zoom you want.
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Postby a11ure » Sun, 22 May 2011 09:17

VillaJ100 wrote:The thing is, hawk-eye and challenges only exist because of human error, namely in umpires and line judges, and the players thinking they know best. with a CPU, there IS no error, by definition, and so for a challenge system to exist, no matter how interesting and fun, the CPU would purposely have to call balls out that it knows are in.

Hawkeye exists because linejudges and umpires aren't perfect, but we have something that is, a CPU.

That being said, a hawkeye implemetation to show how close balls actually were in/out might be nice. But a challenge system is a mistake in my opinion.

Also, regarding games like FIFA, they are such a ridiculously collosal franchise they can plough tens of millions into new engines and coding and gameplay techniques etc year upon year. Topspin doesn't have that luxury, tennis these days is kind of a niche sport, its generally middle/upper class, and it's rarely in the top 5 most popular sports in any country, so we're sort of lucky we have what we do.
Example: Badminton isn't as popular spectator wise, but badminton is the 2nd most participated recreational sport in the world, after football (soccer). but can you think of a badminton video game?


I agree that the Fifa series and the TS series are on complete different levels in terms of popularity and production value. I do however attribute the lukewarm mainstream popularity of the TS series to it's ostensible lack of professionalism if you will. To the unknowing outsider, the emphasis on create your own player, small number of pros and the lack of a professional sporting body screams amateur. I believe that simply by branding TS with either the ATP, ESPN or the Tennis Channel (along with professional commentary) will lend the title some much needed credibility and elevate it from being a simple "bare boned" product in the typical gamers perception. I think tennis video games are comparable to golf video games in that regard. Both are fairly popular alternatives to your typical team sport video games (basketball, soccer, football and hockey games); both fairly simplistic in terms of the sport they're representing, but Tiger Woods PGA sells much more compared to Top Spin simply because the public perceives it to be a much more polished and professional product.
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Postby Gahan1990 » Sun, 22 May 2011 09:56

There would be an option of getting a challenge system:
Having percentages for the lines and the farther the ball is from the line, there should be a very small percentage for a false call
No percentages when the ball is clearly out (like 1 or 1 1/2 of a ball width from the line)

Smash Court Tennis 3 had a challenge system I think
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Postby jayl0ve » Sun, 22 May 2011 15:10

VillaJ100 wrote:
jayl0ve wrote:Ok I thought I was on crack.

I've seriously wanted to pull a McEnroe and just SCREAM

'CHALK FLEW UP!!!'


You can't be serious man... you cannot be serious!


answer my queESTION!!!!

THE QUESTION, JERK.
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Postby coke4 » Sun, 22 May 2011 15:31

Yeah, I have noticed it since the game update on serving, like instead of making the serves actually go out they just made it that some were called out
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