JasonBourne wrote:Ok so I still play the demo at least every day, I love the game. Here are some more suggestions and keypoints I want to share with you:
Thanks for your feedback. I'm glad you enjoy the game !
JasonBourne wrote:
Separate keys for every shot.
It would be awesome to have separate keys because I use mostly spin shots, and I have to double click everytime. If I would play like 5 setter I have to constantly double click for the shot to execute, and that is uncomfortable. If we could have could bind a key for all different shots it would be great.
The point of the double tap is that the first tap determines timing accuracy, and the second tap, depending on the length of time it lasts, lets you add more or less power. There will be visual feedback of those 2 aspects in the new version. On a separate note, there already are 5 different shot buttons, so I am not comfortable adding more.
JasonBourne wrote:It will also be very useful for safe shots. Right now, if I see a fast ball and I can`t reach it, I have to cancel prepare, and then press slice to hit that safe shot. That is way too much work. In reality when u see a difficult ball, you just stretch towards it with a reflex, no time for thinking, its a last resort shot. Thus if a key would be binded for safe shots too, that will execute even if you prepared, it would be so realistic. (I love these stretched out safe shots and net shots. It is very realistic and it creates variety to the game. )
Big misunderstanding here. You are using volley shots from the baseline, and they weren't intended to work this way (although they do). I agree that ideally, there should be 'last resort' shots, and that they would activate even if you are prepared. The problem is the lack of animations for such shots, as I don't thing the current volley animations are appropriate visually. But I'll see if I can do something about that in the new version.
JasonBourne wrote:There is also a bug which happens alot and that is, when u r a bit away from the ball, and you want to swing, it just doesn't swing. That bug happens too much.
I am not familiar with this, and I don't know if it still exists in the current dev version.
JasonBourne wrote:Returning dropshots.
I have a very hard time returning dropshots. I run towards the ball, I reach it, then my character stops and swings but mostly misses the swing, or hits the ball to the net. Very frustrating. But I think I know where the problem is (maybe).
I play with manual preparing and I`ve noticed when I return dropshot, it swings prepared shots even though I did not prepare. Normally it should use the safe shots. What I tried so far to return a dropshot is I go towards the ball, try to cancel preparation (even though I did not prepare) and then try to react which is very hard to do and I have not yet consistent success with it. And with prepared swings, I don't mean net swings, but baseline swings. It should not auto prepare when I use manual preparation.
I have never noticed this kind of behaviour. Anyhow, manual preparation is meant to never auto-prepare, so it would be a bug.
On the more general matter of returning dropshots, I think I made some adjustments in the current version, so it would be worth testing it there.
JasonBourne wrote:Turn off blurry ball
Can we get an option to turn off ball blur ? When I played low camera in TE, I always played without ball blur because it's not necessary and I could see the ball spinning which is nice. Blurry balls is useful if the camera is from above.
This is already available. SETTINGS > DISPLAY > Ball Motion Blur > Drag the bar all the way to the left. However, you'll need the latest version, that includes a more defined texture for the ball, to properly see the ball's rotation.
JasonBourne wrote:Service crosshair wont go away
When I check out the option to remove service crosshair, it still appears. I think this is a small bug.
Have you unchecked "Display Aim Target On Serve" or "Display Serve Hint" or both ?
JasonBourne wrote:Also, any idea on an estimate time for the update ?
The build is mostly ready. I am still looking for a partner for releasing on Steam, so there is no definitive date for that.
If you want, I can provide you with a beta Demo build. Send me a PM for that.