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Rob ITST wrote:Q didn't do anything wrong. He simply said that the beta version was not working for him. He said, "go figure" which I think kschoice took the wrong way. You can see it as, "go figure, the demo is good but the beta is junk" or, "go figure, that's just my luck". I think Q meant the latter.
Q could have been clearer, kschoice jumped to conclusions - it takes two to have a misunderstanding.
@ kschoice: You're getting a lot of free advertising for your game here, on a forum where everyone who sees it is a potential customer. I think I can speak for everyone who runs the ITST when I say I have no problem with that - but I think you have to accept that there will be some bad with the good. Even when someone says they are having problems there is opportunity in that - opportunity for you to show that you are willing to work with the customer to help resolve the problem.
Rob ITST wrote:I didn't realize Q had posted the same comment on your forums. I still don't think his intentions were bad, but I understand you reaction a bit since that does seem a bit odd - something we're all used to from Q.![]()
Anyway... back to the game:
I plan to try it out soon again. I like the trial you had originally put out. The idea of choosing whether to hit a forehand or backhand is something that's been missing from tennis games. I thoroughly enjoyed cheating to the backhand corner and trying to hit as many forehands as I could.
You say you have to register to open all the features of the game; what are these features?
Rob ITST wrote:Q didn't do anything wrong. He simply said that the beta version was not working for him. He said, "go figure" which I think kschoice took the wrong way. You can see it as, "go figure, the demo is good but the beta is junk" or, "go figure, that's just my luck". I think Q meant the latter.
Q could have been clearer, kschoice jumped to conclusions - it takes two to have a misunderstanding.
@ kschoice: You're getting a lot of free advertising for your game here, on a forum where everyone who sees it is a potential customer. I think I can speak for everyone who runs the ITST when I say I have no problem with that - but I think you have to accept that there will be some bad with the good. Even when someone says they are having problems there is opportunity in that - opportunity for you to show that you are willing to work with the customer to help resolve the problem.
Q. Reese wrote:1) I think the recognition for the triggers left and right for returning serve is way to slow. LOL. About time you press it, you are already aced.
Q. Reese wrote:2) The graphics looks very similar to Virtua Tennis PC (the first sequel). Will it be better?
Q. Reese wrote:3) The first court looked stunning in the demo. Will the other courts look as stunning as the demo's hard court?
Q. Reese wrote:4) There should be a challenge system of some sort in the game.
Q. Reese wrote:5) When the ball is faulted, the ball is called "out." It should say fault. I am being too picky I guess.
Q. Reese wrote:1) I liked the demo and spent time to get the hang of it. Do not worry. I know how much time I spend on a game, for sure.![]()
Also, I was talking about the realism of serving. Where did you get that from?
Q. Reese wrote:Hey. I want to tell you that being a beta-tester comes with the good and bad information for the creator. I find that you often defend yourself when someone brings up something about your game (like me). Hehe.
It is okay mate. I am saying it to improve your game, not bring it down. If you do not want me to do so, I will stop testing your game mate.
Just let me know, and I will do it.
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